I think that would make it way to easy to escape. You would not even need to look where the Killer is, you can simply run in one direction. So once you hear the Terror Radius, just sprint into the opposite direction, you will have roughly 30 meters distance at this point and this is a lot.
Keeping it non-directional forces the players to at least pay attention.
Survivors already have third person viewpoint allowing them to see more then the killer and they have perks like spine chill that tell them when the killer is in a certain range looking at them. They have the killers heart rate/terror radius/red stain and they have chase music. They have an overabundance of visual and audible ques for when the killer is nearby, adding any more to pinpoint the killers location without having to look would be even more autopilot than survivor already is.
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Comments
I think that would make it way to easy to escape. You would not even need to look where the Killer is, you can simply run in one direction. So once you hear the Terror Radius, just sprint into the opposite direction, you will have roughly 30 meters distance at this point and this is a lot.
Keeping it non-directional forces the players to at least pay attention.
Survivors already have third person viewpoint allowing them to see more then the killer and they have perks like spine chill that tell them when the killer is in a certain range looking at them. They have the killers heart rate/terror radius/red stain and they have chase music. They have an overabundance of visual and audible ques for when the killer is nearby, adding any more to pinpoint the killers location without having to look would be even more autopilot than survivor already is.
I hate immersion
No. Nothing better than hitting a confused survivor with M&A out of nowhere.