We Need Secondary Objectives

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Behavior has made it very clear that new secondary objectives are not coming anytime soon; and that touching Gen speed is not something they want to do.

The main issue with this is that a killer lacks enough time to properly hunt survivors. However, increasing generator times is not the only way to increase a killer’s effective time in a match. 

So I’d like to propose some new possible effects for one of our current secondary objectives: Totems. In hopes of reducing time wasted by the killer and give survivors a worthwhile secondary objective.

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  • The killer receives a +7% speed bonus to the “Picking-Up, Dropping, Hooking, and Generator Damaging actions” per remaining Totem (max 35%)
  • The killer also receives a 10% cool-down reduction “on basic attacks that downed the survivor” per remaining Totem (max 50%)

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Many dislike mechanics that directly affect a survivor’s ability to play (e.g. Dying Light, Thanatophobia, Old Ruin, etc..). So rather than nerf the survivor’s speed, let’s buff the killer’s ability to time manage.

I would like to note that Hexes would be indirectly nerfed from these changes. However, that does not mean they can’t be buffed during or after the fact.

Ultimately, the overall health of the game should take priority over a few already niche perks being nerfed.

And yes, maps are a larger problem, but map adjusted will take months or years to finish.

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Edit: [Made additions to text for clarity]

Edit 2: [This wouldn’t be the last update of DBD, Hexes and maps can still be adjusted, relax]

Edit 3: [Made adjustments based on feedback]

Tagged: Trusted

Comments

  • @HazeHound said:

    The whole idea for totems beeing viable secondary objective is just flawed. You see a totem, you break it - game prolonged by 20 seconds... Wow... thats helpful... not...

    I like perks like inner strength, really creative, usefull and point survivors in good direction. But saying that totems are viable distraction is just crazy, not in game where it takes 4 minutes to escape.

    Btw: Look at this. Noed is here from the very begining, as Hex for the most time. Everyone knows about it, devs even increased points for totems to 1000 for dull, this is some crazy ######### and most survivors still don't do them. It just shows that most of community doesn't really understand the very basics of this game. And yet devs still balance it arround r15...

    @HazeHound

    I don’t particularly like the use of totems as a secondary objective. But it’s unfortunately one of our only options since Behavior has declared that actual secondary objectives won’t be coming anytime soon.

    That being said, I wouldn’t call it inherently flawed. The point of another survivor objective is to delay how quickly the survicors’ can progress without directly increasing Gen times. Here’s that done in two potential ways:

    1. They either break the totems. Which is 14 seconds per totem, and you will have to actively look for some of them.
    2. Or the killer receives a substantial power boost , reducing how much time they waste being stuck in animations.
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