Today, it just comes to a point where people use Dead Hard to boost towards a pallet or vault rather than dodging a hit, because any competent killer is not going to fall for it.
Ruin was highly used because the synergy between toolboxes, repair perks, and their effect on the team as a whole is ridiculous beyond ridiculous.
Old Ruin affected a whole team, and forced some to look for the totem while others worked, which ment slowing the game down to the point a killer could stalk and not have to break neck it around the map like a Nascar driver trying to catch up.
Conversely, Prove Thyself affects the whole team AND synergizes with other repair perks, toolboxes, and toolbox add-ons. It effectively makes it expected that an swf team will pop the first gen in under a minute, and the next two to three in the following in as many minute, if not less.
You claim it was due to popular overuse that your nerfed Ruin, but it seems that your view of popularity is equivalent to how many people use a perk per match, which in this case, isn't a fair metric. Only one needs it to benefit the while team and tip the scales massively in their favor, and most see it on at least one Survivor in nearly every red ranked match played, yet you say it's not an issue? We're talking about a perk that picks everyone's speed up by 10%. At 80 second base time, that's 8 seconds off, with no other aid. But add even one other Survivor, and that's a guaranteed 16 second reduction, on top of the speed boost granted for multiple Survivors working simultaneously. Since at least three hit the first gen, plus have at the minimum one toolbox, were seeing gens done in 50 seconds, possibly less. That isn't acceptable.
Hosting a PTB with the ruin change should have happened first to sample how it would affect the game at large. But instead, it's just thrown at us with the barely veiled excuse that we need to play other perks because slowing the he down isn't fun for one side of the whole? Repairing generators is the Survivors ENTIRE JOB.
If it were in a PTB, then it would be one thing and I seriously doubt anyone would complain, but it's in the live game. We're live players, not your experiments.
Thank you.This is exactly what i was trying to say while giving my peice to devs last week. Amen my friend! I refuse to play billy nurse or spirit(characters i dont prefer and characters who benefit from new ruin),when i main trapper,huntress,legion,hag(low tier killers).
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Dead Hard is a weak perk. It doesn't need further nerfs.
Today, it just comes to a point where people use Dead Hard to boost towards a pallet or vault rather than dodging a hit, because any competent killer is not going to fall for it.
Thank you.This is exactly what i was trying to say while giving my peice to devs last week. Amen my friend! I refuse to play billy nurse or spirit(characters i dont prefer and characters who benefit from new ruin),when i main trapper,huntress,legion,hag(low tier killers).