R.I.P Q time......and gen time

played 4 rounds as killer and 2 survivor.

with a stop watch:

q time: around 30 seconds or less

gen time: 4:15 (1k, noed), 3:58(1k noed), 6:21(3k overaltruism), 5:34(0k let a baby dweet go)

Than i played survivor(solo):

2 rounds:

q time: 7:35 (had lunch), 4:23(made tea)

gen time: 5:42(1k noed), 4:32(0k)

Great thing that survivor q is longer than actual match time thanks to ruin. Atleast i can do usefull things in the mean time, like watch my anime or drawing lol.

But to be honest. even if this is just a small sample i already have enough of playing killer. guess its time to play survivor since i dont need to sweat my ass of to have a chance to win lol. Its most of the time not even that i cant win. Its just that im not interested to play a match that is only around 4 minutes. Same goes for survivor just worse.

evey match was on rank 1. well atleast my rank not everyone else since match making is still bad and u still get rank 8s and 10s.

And pls dont come with arguments of the "git gud" type i play this game for over 2 years and got over 1.5k hours. Atleast i dont lose anymore as survivor because my bad mates that somehow got rank 1 search for ruin.

ps: tstoped timer after last gen pop. and yes i use noed (even though i hate it since its a second chance perk) since killers dont have other usefull perks.

tl;dr match making as survivor is longer than gen time because there is no perk close as viable as ruin to stop gens.

Comments

  • With my stopwatch:

    Survivor queue: 7 minutes (Just watched a show called Can't pay we will take it away or something like that)

    Survivor game length: 5m 30s


    Killer queue time: 11 seconds

    Killer queue length: 8 minutes (I got a 4k)

  • @Raccoon said:

    @HYthinger

    DBD is usually within the top 25 played games on Steam, sometimes breaking the top 10 during peak hours.

    That's the entire Steam platform, with 30k games.

    GAME IS DEDZ.

    Leave DBD alone it's already over. You're beating a dead horse. I mean raccoon 😳😳😳

  • @HYthinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017135#Comment_1017135

    no not at all.

    noed works like this.

    While Adreanaline rewards you for doing your objective noed rewards you for losing.

    Even though both perks a crutches. one of them is atleast deserved the other is not.

    While other perks like unbreakable or DS are just second chances. unbreakable removes the punishment of being downed if the killer trys to win time by slugging and ds can active even if u downed 2 others as long as the timer didnt run out.

    With the ruin nerf, I feel NOED is more punishing survivors for not breaking totems than rewarding the killer. As of today, I no longer look down on killers that run it. You have time to break totems now. Just do it.

    That said, glad to see ruin gutted. It was very annoying, even if I can hit greats more often than not.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017753#Comment_1017753

    Yeah, cool, let me know your 500IQ plan for pressuring more than 1 survivor off the gen. Because otherwise ruin is literally doing 1/6 regression compared to the progress 3 survivors can do on gens, without toolboxes.

    Slugging, not chasing to infinite loops, using perks like Thanataphobia and nurses and trying to injure and catch survivors while healing instead of chasing two heath states. Just use your brain instead of being so closed-minded and whining about a slight change to a skill check

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017138#Comment_1017138

    I love how you people of "I don't use ruin or need it at red ranks to 4k" where nearly non existant before, now since the post about ruin changes, a lot of you have come out of nowhere and none of you show proof the backup your claims

    You probably just ignored them before/they didn't need to brag about it before. The flood of killers who used ruin as a crutch needs a counterbalance to show the devs that ruin was the problem and not gen times.

  • @grtf47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017817#Comment_1017817

    Slugging, not chasing to infinite loops, using perks like Thanataphobia and nurses and trying to injure and catch survivors while healing instead of chasing two heath states. Just use your brain instead of being so closed-minded and whining about a slight change to a skill check

    Oh, so just play the same, or in the way that surv mains have declared "toxic", but with a 3 gen handicap because there's no perk to help out in the early game against these insane gen times, gotcha.

  • So most people here are trying to defend their side while only playing one side, its funny how people think the ruin nerf doesnt affect anything, it does, and people saying its the end of the game, its not, at least some people are trying to record data, and no steam charts dont count because yeah those are meaningless if the ratio of survivors to killers is high, unless you play both just stop talking yall sound like idiots

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017138#Comment_1017138

    I love how you people of "I don't use ruin or need it at red ranks to 4k" where nearly non existant before, now since the post about ruin changes, a lot of you have come out of nowhere and none of you show proof the backup your claims

    I never made all this brag and stuff, in general I never use the perk, we don't need to make a post about us not using something, it's not that special, I ran a gen slowdown build but never did I run Ruin and I find it dumb that people are throwing a childish fit for just a perk, claiming Killer is not worth playing anymore over a perk.

  • @HYthinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017135#Comment_1017135

    no not at all.

    noed works like this.

    While Adreanaline rewards you for doing your objective noed rewards you for losing.

    Even though both perks a crutches. one of them is atleast deserved the other is not.

    While other perks like unbreakable or DS are just second chances. unbreakable removes the punishment of being downed if the killer trys to win time by slugging and ds can active even if u downed 2 others as long as the timer didnt run out.

    So noed is arguably better because you can set it and forget it lol if survivors wanna rush, they can die that much faster at the end game!

    Adrenaline rewards you even if you do absolutely nothing all game, perfectly balanced.

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