Some reasonable buffs for weak Killer perks

As the title says...


Blood Warden:

Duration increased from 30/40/60 seconds to 60/70/80 seconds


Corrupt Intervention:

Duration increased from 80/100/120 to 120/160/200 seconds


Fire Up (Rework):

Each generator that is completed, your movement speed is increased by 4/5/6%


Mindbreaker:

50% repair progession (or lower) removed; survivors will now be affected by the Exhausted status when working on a generator


Spies from the Shadows (Rework):

When survivors scare a crow, their aura is revealed for 3/4/5 seconds. Spies from the Shadows has a cooldown of 20 seconds.


Surge:

Cooldown removed


Unrelenting:

Reduction increased from 20/25/30% to 40/45/50%

Comments

  • Beast of prey:

    Bloodlust last 10 seconds longer outside of a chase

  • Fire Up (Rework):

    Each generator that is completed, your movement speed is increased by 4/5/6%

    erm...

    I dont know if you understand how important Movement Speed is in this game.

  • I have a tendency of not thinking. ๐Ÿ˜‹

  • Revert "Remember Me". Make it not work unless gens are repaired if you have to but give it back.

  • @Colton147 said:

    As the title says...

    Blood Warden:

    Duration increased from 30/40/60 seconds to 60/70/80 seconds

    Corrupt Intervention:

    Duration increased from 80/100/120 to 120/160/200 seconds

    Fire Up (Rework):

    Each generator that is completed, your movement speed is increased by 4/5/6%

    Mindbreaker:

    50% repair progession (or lower) removed; survivors will now be affected by the Exhausted status when working on a generator

    Spies from the Shadows (Rework):

    When survivors scare a crow, their aura is revealed for 3/4/5 seconds. Spies from the Shadows has a cooldown of 20 seconds.

    Surge:

    Cooldown removed

    Unrelenting:

    Reduction increased from 20/25/30% to 40/45/50%

    I think some of these are a bit much.

    Blood Warden - too long. Maybe 50/60/80, or lower the time, and remove the once per trial

    Fire Up - this increases speed by more than noed, and is cumulative. Maybe 1/1.5/2 per generator. Then a Max 10% when gates are powered.

    Spies - I agree just a location is kinda not so useful. Maybe a few less seconds than you suggested. Just enough to get an idea of what direction they're going.

    Surge - yeah, that sounds about right.

    I actually think unrelenting is good as is, personally.

  • Spies is in a good spot imo, Fire up should be less than 10% bonus speed max imo.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/121743/some-reasonable-buffs-for-weak-killer-perks

    I think some of these are a bit much.

    Blood Warden - too long. Maybe 50/60/80, or lower the time, and remove the once per trial

    Fire Up - this increases speed by more than noed, and is cumulative. Maybe 1/1.5/2 per generator. Then a Max 10% when gates are powered.

    Spies - I agree just a location is kinda not so useful. Maybe a few less seconds than you suggested. Just enough to get an idea of what direction they're going.

    Surge - yeah, that sounds about right.

    I actually think unrelenting is good as is, personally.

    "Fire Up - this increases speed by more than noed, and is cumulative. Maybe 1/1.5/2 per generator. Then a Max 10% when gates are powered."

    10% is still way too much. There is a reason why a Perk like PWYF is quite weak and clunky when it comes to Stacks for the Movement Speed. Because Movement Speed is so damn important. Same with NOED, the 4% make most of the Loops non-existent. 10% would be devastating.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011984#Comment_1011984

    "Fire Up - this increases speed by more than noed, and is cumulative. Maybe 1/1.5/2 per generator. Then a Max 10% when gates are powered."

    10% is still way too much. There is a reason why a Perk like PWYF is quite weak and clunky when it comes to Stacks for the Movement Speed. Because Movement Speed is so damn important. Same with NOED, the 4% make most of the Loops non-existent. 10% would be devastating.

    Hmm. Yeah. Maybe just a 1/1.5/2 after last gen finished.

  • I think what Fire Up does is fine. It just needs an increase in the numbers.

  • @Colton147 said:

    As the title says...

    Blood Warden:

    Duration increased from 30/40/60 seconds to 60/70/80 seconds

    Corrupt Intervention:

    Duration increased from 80/100/120 to 120/160/200 seconds

    Fire Up (Rework):

    Each generator that is completed, your movement speed is increased by 4/5/6%

    Mindbreaker:

    50% repair progession (or lower) removed; survivors will now be affected by the Exhausted status when working on a generator

    Spies from the Shadows (Rework):

    When survivors scare a crow, their aura is revealed for 3/4/5 seconds. Spies from the Shadows has a cooldown of 20 seconds.

    Surge:

    Cooldown removed

    Unrelenting:

    Reduction increased from 20/25/30% to 40/45/50%

    Hm, some of those changes sound okay, but some are a bit... absurd, sorry.

    Bloodwarden: I dont know why you think this perk is weak, but i promise you, its actually one of the best killer perks you can run. Making the perk lasting even longer would totally break it, especially since EGC.

    Fire Up: 6% Movementspeed increase per gen? Imagine a killer running around with almost 140% Movement speed. There would be pretty much nothing the survivor can do anymore. Combine this with Play with your food.. LOL ending chases after 2 seconds tops :D

  • @Colton147 said:

    As the title says...

    Blood Warden:

    Duration increased from 30/40/60 seconds to 60/70/80 seconds

    Corrupt Intervention:

    Duration increased from 80/100/120 to 120/160/200 seconds

    Fire Up (Rework):

    Each generator that is completed, your movement speed is increased by 4/5/6%

    Mindbreaker:

    50% repair progession (or lower) removed; survivors will now be affected by the Exhausted status when working on a generator

    Spies from the Shadows (Rework):

    When survivors scare a crow, their aura is revealed for 3/4/5 seconds. Spies from the Shadows has a cooldown of 20 seconds.

    Surge:

    Cooldown removed

    Unrelenting:

    Reduction increased from 20/25/30% to 40/45/50%

    Corrupt intervention is probably the best killer perk in the game currently. Why anyone thinks it needs a buff is beyond me.