Time for killers to gen rush

So the devs nerfed Ruin. It's really not that much of a surprise from my experience playing so far how changes have been mostly in line to help survivors. We all know gens will fly faster without it and destroy certain killers. Now is the time to prove gen rush exists: switch to survivor, arm your toolboxes with second chance perks, and burn through gens.

With not having to deal with Ruin on the survivor side, this will make things easier (i.e. fun) for us to give the devs all the data they need to make the changes to the game to improve overall health and experience for both sides. If they are not biased, then the issues we have about speed, mechanics, and maps will be addressed, which is more than going on forums and talking about the same thing ad nauseum. We know the issues and the flaws. It's time to exploit it to our advantage as survivor mains have.

I don't know if it was done in the PTB but if it's data the devs want, then let's give them the data they need. Just an idea.

Tagged: Trusted

Comments

  • @VincentRedfield said:

    PLEASE PLEASE PLEASE PLAY SURVIVOR, KILLER MAINS. You need to get face camped to death repeatedly, it's "a legit strategy."

    As you wish :) just waiting for the patch to come.

  • Oxford dictionary of the word strategy

    'a plan of action or policy designed to achieve a major or overall aim'

    Notice there is nothing concerning the effectiveness of the plan of action. Thus whatever a player decides as a course of action is their 'strategy'

    You don't know the reasoning behind why a person gets face camped. It could be that gens are flying by and the killer wants 1 kill. Or the killer decides he doesnt like that particular cosmetic. Or he hates someone with Object of Obsession (guilty of tunneling those players with full knowledge im throwing the game).

    You may not agree with the plan of action, but it is still the player's strategy.

    And to be fair, many times a killer can camp and other survivors throw themselves at him trying to make a save. So saying camping doesn't work isn't always true. Especially around yellow/green ranks

  • @Zombra808 said:

    Yes, bloat the stats to favor your ideal idea of what the stats will look like. While you do that, I will die every match to show killers get too many 4Ks. Even, gen rushing isn't a thing. The only time it happens is when multiple people bring a toolbox with really good addons and prove thyself, which rarely ever happens. It's just survivors doing their objective, maybe bring some other gen slow perks like, pop, dying light, thanat, surveillance, sloppy, etc.

    Dunning krueger

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002260#Comment_1002260

    Gen rushing doesn't exist? Then neither does tunneling. And please, tell me that they're different because I can assure you they are exactly the same thing.

    Ok then please explain. I can already assure you you're wrong.

  • @Ace_Of_Spades said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002935#Comment_1002935

    Ok then please explain. I can already assure you you're wrong.

    What is tunneling?

    Creating an unfun and unfair game for a survivor because you choose to target only them, thus costing them bloodpoints, fun, and probably a black pip or maybe a depip, all because of how quickly they were taken out of the game.

    What is genrushing?

    Creating and unfun and unfair game for a killer because you choose to target only gens, thus costing them bloodpoints, fun, and almost certainly a depip, all because of how quickly they were taken out of the game

    Tunneling is toxic because you know what you're doing

    Genrushing is toxic because you know what you're doing

    Tunneling and genrushing are the same thing for both sides. If one "doesn't exist" then neither does the other.

    Recognize the double standard.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006064#Comment_1006064

    What is tunneling?

    Creating an unfun and unfair game for a survivor because you choose to target only them, thus costing them bloodpoints, fun, and probably a black pip or maybe a depip, all because of how quickly they were taken out of the game.

    What is genrushing?

    Creating and unfun and unfair game for a killer because you choose to target only gens, thus costing them bloodpoints, fun, and almost certainly a depip, all because of how quickly they were taken out of the game

    Tunneling is toxic because you know what you're doing

    Genrushing is toxic because you know what you're doing

    Tunneling and genrushing are the same thing for both sides. If one "doesn't exist" then neither does the other.

    Recognize the double standard.

    Well in spirit I see your point. Even though technically... They're different. I was just being an ass. Lol But yes they both only exist if the other does I can agree to.

  • Genrushing does exist, but in my experience, can't speak for anyone else, it is very uncommon and like tunneling often used incorrectly. If you camp at 4 gens, run after one survivor who you can't catch until 3-4 gens are popped, then you are not being genrushed, you have failed to pressure anyone but that one survivor. If you have 3-4 survivors with commodius toolboxes, bnp, and gen perks then yes, they intend to genrush, and that is fair game for you to mori, tunnel, or whatever you have to do to even the odds. Understand that all those strategies do occur whether survivors have a toolbox or not.

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002360#Comment_1002360

    Heal themselves or others, not bring a bunch of second chance perks and abuse the hell out of them. Maybe try not bringing 3 toolboxes and doing gens in 30s as a group before the killer can even chase someone.

    I'm so tired of this HURRDURR DOING THE OBJECTIVE narrative that has been going on forever, the objective is really short and people maximize the most out of making sure it gets done lightning quick with lots of time buying strategies that offer little in the way of counterplay besides "break a bunch of pallets" and "don't tunnel" .

    We don't want the objective gone, we want it extended a bit and the options by which to shorten the killers agency (godawful maps and second chance perks) to be toned down.

    So you are saying survivors are supposed to not do the correct play and heal in bad times to make it easy for you, or else they are "genrushers"?

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005681#Comment_1005681

    The survivors spawned, and saw a gen. It is natural that they work in it. A person was being chased, they worked gens, absolutely normal gameplay

    Expect when it happens to that extreme it puts any non mobile killer in an unwinnable state

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006562#Comment_1006562

    No I think this game was designed casually (generator times and maps) and hasn't been adjusted for "sweatier" play.

    Healing people so they don't go down in a single hit is a natural thing to do and the developers factor time sinks like that into the generator times.

    I'm not here to argue actually, I just wanted to confirm something that I thought most killer mains think

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005831#Comment_1005831

    Expect when it happens to that extreme it puts any non mobile killer in an unwinnable state

    Yes that is bullshit but you do admit there isn't a genrush playstyle then?

  • So you're saying that after everyone tests out new Hex: Ruined for few days we should all sit down and wait 40 minutes for the lobby?

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006940#Comment_1006940

    Yes that is bullshit but you do admit there isn't a genrush playstyle then?

    I view gen rush as an extreme like you play a non mobile killer get a huge map with three or more toolboxes and they spawn on a gen it's not likely to happen but it does happen it's the equal to say a nurse, Billy or spirit using an ebony on say a smaller map i.e the game and just tunnelling one person out at a time

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006562#Comment_1006562

    No I think this game was designed casually (generator times and maps) and hasn't been adjusted for "sweatier" play.

    Healing people so they don't go down in a single hit is a natural thing to do and the developers factor time sinks like that into the generator times.

    Think they thought that far ahead eh

  • I imagine this is a pipe dream, but perhaps its time for Killers to go on a world wide strike until the devs take a serious looks at balancing issues. How funny would it be to let survivors sit in que for an hour just to play one game? I DCd right at the start on a grp today that only waited 20min for the match and I swear youd have thought I ate their first born in front of them. I did just to test the reaction, but man it was visceral. Devs ignore us as players too much as it is, seems to me this might be a way to get their attention

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007223#Comment_1007223

    I view gen rush as an extreme like you play a non mobile killer get a huge map with three or more toolboxes and they spawn on a gen it's not likely to happen but it does happen it's the equal to say a nurse, Billy or spirit using an ebony on say a smaller map i.e the game and just tunnelling one person out at a time

    Yeah, that is fair. But the term genrush is used by most people to name a survivors playstyle of playing the game without losing

  • I will make ghostface get a degree in engineering just for you bud

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007220#Comment_1007220

    I play both sides and consider the objective ridiculously easy and fast, and most experienced players would agree with me.

    Keep reaching with that killer main stuff though.

    Keep expecting people to make mistakes in your matches or, as you named it, "play casually".

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008213#Comment_1008213

    I never said you should, just said they devs should readjust the games for it =)

    "No I think this game was designed casually (generator times and maps) and hasn't been adjusted for "sweatier" play."

    Ok

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