All the Perks that need their numbers buffed.

I think some of these Perks should be changed entirely. But if they aren’t going to be, then at the very least, they are in desperate need of some buffed numbers.

Thanatophobia. Its maximum effect possible with 4 injured Survs on Tier 3 is a 15% penalty to repair, heal, and sabotage. Most toolboxes increase repair speed by 15% but Engineer’s goes as high as 25%. Medkits all increase heal speed by 25% except for the green one which is 35%. Alex’s Toolbox increases repair speed by 10% and sabotage speed by 15%. With the exception of using Alex’s Toolbox to repair a gen, Thana is either balanced out or outweighed by all items. It needs a significant buff.

Fire Up. With the recent pickup buff, this Perk is even worse now. The most effective thing this can do is increase vault speed and break speed buy a measly 14%, but not until 4 entire gens are done. That’s ridiculous.

Prove Thyself. Very rarely will you be within close proximity to all the others Survivors at once, but even if you are, a 9% speed boost is laughably terrible. Even using Alex’s Toolbox to repair a gen gives a higher speed boost at 10%.

Monstrous Shrine. A tiny, tiny bonus to only the hooks found in the basement. A Tier 3, it takes off a maximum of 11.8 seconds, assuming the Survivor completes the full 120-second sequence. The penalty buffs don’t even matter since nobody tries to escape anyway.

Resilience. Again, 9% is ridiculously small. It is not nearly enough of an increase to prioritize doing anything over getting healed. Make it 12% AT LEAST.

Spies From the Shadows. A noise indicator when crows are set off in a certain nearby radius is already weak, but the fact that it doesn’t even have a 100% chance of happening is ridiculous. Buff it so that it will always happen under the conditions it needs in order to do so.

Surveillance. Increase 16 seconds to infinity. 16 seconds is atrocious.

No Mither. I get it. It’s a hardmode Perk. But there are some playstyles that No Mither turn into hardmode and then others it makes completely impossible. One such playstyle is stealth. It’s already tough enough to pull off stealth given the state of DBD, but a stealthy player looking for hardmode stealth won’t be satisfied because No Mither is an absolute killer to stealth. 50 percent is not nearly enough a noise reduction to keep you hidden. If it is not going to be made to 100% (which it should be), at least make it 85%.

Comments

  • What goober would no mither and go for stealth without iron will to silence them?
    If you want a total quiet build if would be no mither, calm spirt, iron will and maybe Feng's generator perk incase you screwup or maybe left behind if you think you'll outlast your team.
  • @starkiller1286 said:
    What goober would no mither and go for stealth without iron will to silence them?

    Using up an entire Perk slot for the sake of hardmode is bad enough. Having to use up half your Perk slots just to even have a chance at your playstyle is extremely unreasonable.

    I want to be able to run NM without being practically forced to spend an extra slot on IW just I don’t get insta-discovered. At that point you’re literally better off just using only two Perks because at least then you won’t be constantly injured.