Oni ''flick'' changes

Hey guys,

There is currently a lot of questions and feedback about the Oni control changes that were released today on Hotfix 3.4.2.

We've had a discussion with our design team because some questions were left unanswered. Here is some clarification on the intended mechanics and our next steps:

  • The controls, both on console and PC, are now working as intended.
  • Using keys and mouse at the same time no longer stacks while turning after using the Dash.
  • The angle the player can turn after dashing is capped to 90 degrees and is planned to stay that way.

While we think these changes are introduced to improve the game, we did hear a lot of feedback on the turn speed and controls changes. We feel there is something to improve there.

Our design team is planning on changing the turn rate ratio to improve on the feeling of the Dash, allowing you to freely move your camera within the limit. This will be included in a later update.

Some players are asking if these changes will impact on The Hillbilly's controls. They will not.

Hope this clarifies what we did for this change.

Comments

  • I would still take Spirit Billy or Nurse as more powerful than PTB Oni. Oni was A-tier, but not S. Insta-down required you work for it, gave a global notification you had it, and lasted just a minute.


    Now his power is best used for moving across the map, you can not catch survivors at loops with it anymore due to charge time increase and reduced flick.


    From A-tier to another boring B-tier, arguably C-tier.

  • @Hex_Flex said:

    I would still take Spirit Billy or Nurse as more powerful than PTB Oni. Oni was A-tier, but not S. Insta-down required you work for it, gave a global notification you had it, and lasted just a minute.

    Now his power is best used for moving across the map, you can not catch survivors at loops with it anymore due to charge time increase and reduced flick.

    From A-tier to another boring B-tier, arguably C-tier.

    He was virtually immune to looping in the right hands, had no pallet breaking animation during his power (getting rid of pallets instantly) and had minimal cooldown so you always gained ground on the survivor while using his power. He was most definitely a better Billy.

    Truth is, after you get the first use of your power you have it almost all the time. His only weakness is his early game (well, now he can get looped pretty well, but the next changes are probably gonna make him counter most structures again);

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/923045#Comment_923045

    To you and everyone else that is saying the dash is removed.

    READ THE OP TO THIS THREAD.

    The flick is still there. It's 90*

    There was a bug that let you go above 90* by altering your controls to get up to 180*. If you don't alter your controls at all then you would not have seen this anyways.

    That bug has been fixed. The specifics behind the fix ended up making the intended Flick, which still possible, feel kinda bad and hard to use. They are already working on a solution for this and the OP specifies what the problem is and how they are solving it.

    It's not even 90, if someone goes behind a tree you can't hit him anymore, it's a joke. And for the record, i was using only mouse for the flick before the change.

  • Oni is weak on console, now. Even worse. The flick is honestly needed. It's a skill gap as well, on Console. I wish developers would give it back. Because in his power, his sucks.

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/913206#Comment_913206

    Its never been intended, I can confirm. We found the problem during PTB. (when using the LEFT-RIGHT key). The live patch didn't fix the problem, the sensitivity settings were overriding the implemented penalty (so basically anyone using 100% sensitivity were pretty much playing the same way it was on the ptb).

    Since the recent hotfix, players are experiencing different degrees of penalty based on what their settings is (controller, mouse, keymapping and sensitivity).

    We are getting ridd of this turn ration penalty system and implementing a hard cap on the turn angle instead, so players will be able to set their turn ration has they like (sensitivity setting) but everyone, no matter what their setup is, should not be able to go further than 90 degrees.

    Could you tell us if this upcoming change to Oni's flick will come before BHVR goes into vacation or do we have to wait until next year if we want to play Oni with a 90° flick?

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