Trapper Is outdated
The problem i found With him is that actually trapper waste a lot of time searching for his traps so he needs go to the other side off the map to get his staff and that's a problem considering he need to set up traps to use his Powers and apply pressure so in my opinion u should be able to start with more traps without needing to use addons to actually have some extra pressure, by the time You walk get your traps a generator or even more than one could be done without using ruin (wich most likely Is Gonna get broken in the first 20 second due marvellous totem placement, Big brain placements), so in my opinion it would be very nice help to you starting with more than one trap without needing to use bag addons that would be a very nice help to him.
Comments
Right, Brown bag add-on is only below Purple stone & Red coil. Just simply Brown bag add-on will make him good.
Still I think trap un-escape-able without Green stone add-on is not fair, and so the opposite Green stone add-on with escape-able in 2 attempts. Too much RNG
The amount of underappreciation to the devs in threads like this is just pure comedy gold. It's that sweet bedtime story I never knew I needed to make sure I sleep well.
I think the trapper needs some tweaks, yeah. If the traps spawned in something like lockers, it'd already be huge since he wouldn't have to warlk across the map anymore.
Lmao spawn in lockers someone needs help here
It would be nice if half the trap's auras wouldn't disappear as soon as you get close to them or traps become completely unusable after survivor escapes from it and you can no longer pick it up for start
Or something similar. The main issue players have with the Trapper is the fact he needs to walk half a mile to get half his traps, is it not?
so u think the trapper needing to walk to the other side of the map to use his power is fine?
pretty much because they dont care about tweaking (killers, because about survivors there is not any problem) things to better just to make the weaker to weaken killers they are very good at but to fix stuff to better nah fam. they stay weak and thats it.
@yoi I dont think he means his traps should be at the edge of the map, but traps in lockers just harder to find (5 traps in 20 lockers around the map).
They just need to spawn 30m away from the edge of the map, and they will be good.
the trapper for sure needs to start the game with more than one trap thats for sure and then the traps should be closer to him also survivors shouldnt be able to completely deny his power by saboing with toolboxes... that literally makes him an m1 killer punihing him hard for nothing.
I think saboing meant to weaken Killer since they're really powerful, back in 2016 once Killer found you, you're dead.
But its almost 2020, sabo traps should be removed
is what i believe-
daily reminder that trapper is still outdated