Comments

  • Why Demogorgon need to be so loud? The undetectable status aren't really helpful because you can hear his footsteps

  • @ASpazNamedSteve said:

    https://forum.deadbydaylight.com/en/discussion/comment/872566#Comment_872566

    You think Demogorgon feels like old Freddy? I dunno what you're doing with poor Demodoggy but I promise it is not right.

    Yes, because there's nothing that relates him to the Upside Down other than the portals, i feel like Freddy is a great example and Demo needs to take notes, upside down COMES with the demo's presence.

    @AshleyWB said:

    In Stranger Things The Demogorgan itself is pretty stealthy by design. Like a hunter stalking its prey. Having footsteps so loud defeats the whole design of the demogorgan. #RespectTheLore.

    Also i didn't start noticing this until more people said it on this thread, why are it's footsteps so loud? AND during "Undetectable" e.e

  • @PoisonN said:

    Why Demogorgon need to be so loud? The undetectable status aren't really helpful because you can hear his footsteps


  • @CrowFoxy said:

    Poor Demoborkus

    demobORKUS

    ???

  • The Demogorgon is a good concept of killer (Normal killer speed, Hight movility in the map (Portals), extra power in chase (Shred)).


    I think that need a little numbers update after to play some hours with him:

    -Less cooldown time to miss a Shred hit

    -Lower the base Shred charge time (40 or 50% from 65%)

    -If Shred hits a Survivor, allow move the Demogorgon camera

    -Reduce footsteps sound (-50% normal walk and -100% in Undetectable status)

    -Increase to 15-18 seconds to seal a Portal

    -Increase Undetectable Base time (2s) add +3s = 5s total

    -Remove completly the Portal sounds (Undetectable status with a 8 meters sound?)

    -Increase the default portal effect radius to 8 meters (from 4m)


    Increase Undetectable Addons time (original time):

    -Violet Waxcap (+0.5s) to +3s

    -Vermilion Webcap (+1s) to +5s

    -Red Moss (+8s) Fine


    Extra:

    -Add a random status by a Shred hit (Broken, Haemorrhage, Hindered, Mangled, Deep Wound) by 30 sec.

  • @ChainsawCharlie said:

    Well the stats that recently came out showed him as one of the weaker killers AND least popular. Stranger Things was a big license and their killer is hardly played and is at the bottom of the list. Steve and Nancy are used quite a bit but that's because survivors are skins and they happen to be pretty good skins.

    Demo needs to be looked at. Nothing major, just some small QoL changes.

    @Gero003 said:

    The Demogorgon is a good concept of killer (Normal killer speed, Hight movility in the map (Portals), extra power in chase (Shred)).

    I think that need a little numbers update after to play some hours with him:

    -Less cooldown time to miss a Shred hit

    -Lower the base Shred charge time (40 or 50% from 65%)

    -If Shred hits a Survivor, allow move the Demogorgon camera

    -Reduce footsteps sound (-50% normal walk and -100% in Undetectable status)

    -Increase to 15-18 seconds to seal a Portal

    -Increase Undetectable Base time (2s) add +3s = 5s total

    -Remove completly the Portal sounds (Undetectable status with a 8 meters sound?)

    -Increase the default portal effect radius to 8 meters (from 4m)

    Increase Undetectable Addons time (original time):

    -Violet Waxcap (+0.5s) to +3s

    -Vermilion Webcap (+1s) to +5s

    -Red Moss (+8s) Fine

    Extra:

    -Add a random status by a Shred hit (Broken, Haemorrhage, Hindered, Mangled, Deep Wound) by 30 sec.

    thanks for your support!

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