Legion Alt Power Idea
First some FF changes:
Just make increase the speed from 5.2 (PTB) to 5.4 plz
Remove the "Lose half your power gauge when using a basic"
Let legion see blood and scratch marks in FF b/c billy travels at 230% (9.6m/s) speed using the chainsaw and he is able to stuff, AND he has an instadown.
Reduce the CD from 4s to 3s and slightly reduce the visual blindness
Alternate Power:
Darkness Among Us: (because its the name of the chapter so why not)
Version 1:
Attacks from The Legion's FF awakens the darkness within survivors. The first person hit by a FF stab is afflicted by "Darkness" for 90s The survivor is not alerted to this effect. If you activate FF multiple times and the first survivor you stab is different, multiple survivors can become afflicted with "Darkness"
The Legion is given a clock indicator on each survivor to see who has darkness and for how long.
By holding the active ability button, any other survivors within 32m of the afflicted survivor will be revealed by killer instinct. (The afflicted survivor will also be revealed) The legion's movement is reduced by 15% while channeling.
Version 2:
When faced with death, self preservation becomes paramount. Whenever a survivor is dying, injured or on a hook, all survivors that are not dying or hooked will have a "Darkness" meter tick up. Darkness can be a status effect kinda like madness where survivors dont want to be a high tier. (Being injured will increase other survivors' darkness but significantly slower than dying or hooked.)
At Tier 1 Darkness: Survivors start at tier 0, and cannot regress below tier 1 once getting to tier 1. Upon entering Tier 1, all survivors within 32m are reveal via killer instinct for 5s
At tier 2 Darkness:
skill check success zones are 25% smaller all failed skill checks cause 5% additional regression.
Survivors in T2 gain no bonus for scoring great skill checks.
When they get healed by one health state, other survivors within 8m are revealed by killer instinct for 8s.
At Tier 3 Darkness: They're over there! Get them not me!
When damaging a T3 survivor by any means, all other survivors are revealed by killer instinct for 10s
While in dying state, other survivors within 32m are revealed by killer instinct.
When carrying a survivor in Tier 3, other survivors suffer from 10% hindered and are revealed by killer instinct. If the The legion gains 20% haste when carrying a T3 survivor. Wiggling effects of T3 survivors are reduced by 100%
At Tier 4 Darkness:
If any survivor is at Tier 4 darkness, The legion can see the aura of the hatch (If it has spawned)
For both versions:
Survivors can reduce their darkness by performing altruistic actions such as safe unhooks, healing, protection hits, ect. Performing an unsafe unhook instantly puts the unhooker into T3 darkness.
Another Alt power: (Linked was given to me by ya boi Ulven)
Comments
So like doctor's madness... sounds cool
Do you think it would be something that would help legion?
There are a lot of issues with the Legion... but I think the idea you have is a decent start
But I would include a visual effect on screen for survivors... like a variation of undetected that covers the edges of the screen until they deal with it
maybe in 2022, legion will get an actual rework
Yea... its sad but true
I like this, I think it'll help.
But... it'll take time... and ppl willing to actually test it on the ptb... find any problems with it and solve them immediately
So for the first version---Does your ability end the moment you hit someone or does it work the same and it recharges and shows you people within your TR? I think my problem with this version is that if you hit everyone with Darkness you can channel your ability to find everyone, you will always know where every person is period no matter what because it reveals the person with Darkness and everyone within 32 meters and if everyone has it then bam, no stealth at all and also mass slugging.
2nd Version---T3 looks too powerful, if you down someone in T3 it reveals everyone nearby and if everyone has T3, mass slugging because the game tells you you can.
I think version 1 could work if it was changed a little bit, it reminds me of the original Freddy, he could tag Survivors and put them to sleep and outside of his TR he could see their Aura, this was ok because they could just wake up and it was unlikely to get everyone asleep at one time because it took 7 seconds. Maybe your first version could be infinite but only work out of your TR as well, healing to get rid of it might be too much though as Sloppy and Thana plus Nurse's could make Legion invincible. So maybe it should last 60 seconds with no way to get rid of it but you can't stack Darkness, you have to wait until the timer expires before applying it again.
I think of it like a channeled doctor... plus I'd see it like the same power meter and once activated it drains based on time and attacks (add-ons very the duration/number of M1's)