Can someone show me all the new 3.4.0 Perks and Oni’s add-ons

I can’t access my computer at the moment to access the PTB, and none of the patch notes or news posts seem to show what the perks are. Can someone show me what all the new perks are, as well as the Oni’s add-ons please?

Comments

  • You just friggin Rick rolled me.

    With Yakuza music.

  • better do it with style and i was inspired

  • @Judgement said:

    I can’t access my computer at the moment to access the PTB, and none of the patch notes or news posts seem to show what the perks are. Can someone show me what all the new perks are, as well as the Oni’s add-ons please?

    @SteelDragon said:

    All this information has come from seeing the new perks and looking at some gameplay of the new killer and since it is the PTB some of this CAN change and there might be SOME things we don't know about the new killers power till more testing is done

    New Killer Perks

    (the perks might not be word for word but I will be saying what they do, no weird misunderstanding due to BHVR's weird descriptions)

    Blood Echo- When hooking a survivor ALL OTHER INJURED survivors are affected by the hemorrhage effect until healed and exhausted for 45 seconds

    Zanshin tactics - Pallet and vault locations are highlighted for you within 24 meters of you, when you hurt a survivor this becomes disabled for 30 seconds. basically killers version of windows of opportunity

    Nemesis - If a survivor BLINDS OR STUNS YOU (locker AND pallet stuns count, nothing about decisive is said in the perk description) that survivor becomes the new obsession and is oblivious for 60 seconds and their aura is revealed to you for 4 seconds.

    New Survivor Perks

    Any Means Necessary- when standing at a DROPPED pallet, channel for 3 seconds to pick it back up and reset it, 120 second cooldown per pickup. when you start channeling the killer DOES get a notification from what I have seen in gameplay

    Lucky Break- When you are injured, for 180 seconds you leave no blood. can only be activated 1 time during the trail and it activates when you first get hit.

    Breakout - When you are within 6 meters of a CARRIED survivor, you gain a 7% haste effect AND the survivor being carried has a increase wiggle bar speed of 20%.

    New Killer Power

    He has to collect Blood that is left behind by injured survivors (or any survivor that is bleeding) to charge up his power. he can see the blood through wall (not sure the range) so his power has baseline aura reading/detection.

    When he hits a survivor he gets a LARGE chunk of his blood meter filled up

    His 2 special abilities are ONLY AVAILABLE WHEN BLOOD RAGE METER IS FILLED UP (the reason why you are collecting blood and stuff) his Blood rage IS TEMPORARY, think T3 Michael myers time probably

    Demon Dash - Discount hillbilly chainsaw, think of it where if billy had to get gas before he can use his ability. This version is a little slower than hillbilly during the running part. the charge up and recovery after ending are a little faster. you will 1 hit down survivors with this. you don't stun when you run into objects but turning is still slow.

    Demon Strike - Increased range lunge in the direction you are facing after charging up a M1 attack while in Blood Rage for a 1 hit down. im not sure HOW much increased range, im thinking maybe demogorgans lunge range but It 1 hit downs

    EDIT: When you pick up a DOWNED survivor while your blood frenzy is active you LOSE about half of the power gauge and IMMEDIATLY exit your power, what is left over after that chunk is lost you will keep as progress towards powering up your next blood frenzy, think of Judith tombstone myers like with how after you mori you immediately tier out of T3

    My thoughts: SWF just got MASSIVELY BUFFED with the breakout perk. so that will be fun. Any Means necessary is also a big SWF buff to basically recycle pallets. so if you are a killer who will not break the pallet to go for a hit instead is going to get punished more than likely. and lucky break is just bad except against this killer probably. breakout is gonna make body blocking SO much more common and annoying now. since you will swing to get a hit you know you would of gotten but because of the 7% haste you will miss, all the while the person wiggling will wiggle 20% faster

    The killers perks are garbage, utterly useless. the person who becomes your obsession you will leave alone more than likely because MOST obsession perks are about leaving the obsession alone and ignoring them. and the ones that do require you to hook/hit them are not that good. WHY give windows of opportunity to the killer? THIS MAKES NO SENSE AT ALL. IT IS NOT USEFUL IN ANYWAY. this might get the award for MOST USELESS KILLER PERK EVER. Blood echo is bad to. since it doesn't do anything against healthy survivors. just get heals after you have been hit if you lost the killer and you will be fine.

    The new killers power is horrible. you are a M1 killer until you have your blood rage charged and when you DO use it survivors can just play safe, sort of like going against a myers, except you don't need to hide to not give him stalk you just have to loop him and not get hit. at least if the myers was not getting hits he could still get stalk for his T3. he will be strong WHILE in blood rage, due to a discount billy chainsaw ability and 1 hit downs with his Strike attack. ALSO when he is using M2 to absorb fallen blood, he moves SLOWER. so if you are in a chase constantly collecting blood. you are making yourself slower. This killer will be similar to Michael myers in my opinion. that with his fully powered up state he will have MASSIVE snowball potential but other than that. he will be QUITE weak and bad

    in my post I have all the new perks and the oni ability. only thing is I didn't do addons

  • I know NotOtz looked at everything the Oni has from his power, his addons, and the Mori (which was amazing)