Pig severely nerfed by Dedicated Servers
Ok, so we all know Pig is currently lying on the ground, face bleeding, and just waiting for that next kick to the teeth right? Well, it's already here!
In a fun new issue brought by dedicated servers, Pig's ambush attack now stops, while you're still holding M1, when it collides with a survivor. You know, because that's how the ability works when it hits someone?
Except the fun new kicker, it just plays the animation and they run away completely uninjured. No Sprint Burst, nothing, just running in the opposite direction now completely disables Pig's ambush if you have terrible ping, because obviously the survivor should be favoured in that situation, not the killer who hit an ambush right in your back.
Comments
Basically every killer got cucked by dedicated servers, unique bugs and issues randomly popped out of nowhere.
It's just like when you grab someone and the animation just stops and they get away or when you kick a Gen and you have to hold it for a very long time. I think Clown had a similar issue like this with his bottles but they fixed it, it really sucks that Pig keeps getting the short end of the stick.
Especially since her ambush has always been great for misses. If someone Dead Hards you can continue the ambush to hit them afterwards, now it's just a free miss for them.
The grab thing is particularly annoying when your stuck there. You SHOULDVE gotten a hook, or at least a hit...but instead, they're long gone uninjured, and your holding your hand over a gen...
I legit lost a match because of this problem, they were uninjured and that grab would have bought me lots of time to use Pop or get someone off a Gen but because it was late in the match losing that one chase cost me the whole thing.
Think it was a video of Otz's where he was stuck infront of a locker due to a failed locker grab. The survivor was long gone and he was just staring at the locker for like 30 seconds, stuck in place.