Buffing med kits made no sense

Removing instant heals made a lot of sense. However, the Devs decided to "make up for it" by buffing the speeds of med kits. This makes no sense with the game design.

Already, Gen rushing is a big problem. Survivors simply do gens rather than heal (dead hard, adren, DS), and in the rare times they do heal, now the med kit buff removes that lost healing time (even with sloppy).

Ultimately, the med kit buff just hurts M1 killers. Especially on the big maps.

Comments

  • Killers: Self care is overpowered, devs please do something


    devs: ok we nerf


    Killers: Insta heals are ridiculous! Please do something!


    devs: ok, we nerf. but let's buff the terrible medkits which were never changed speed wise to accumulate for the lost of speed in medkits when they changed the charges for healing from 12 to 16 (which added 4 seconds)


    Killers: DON'T YOU SEE THAT GEN RUSHING IS THE PROBLEM OH MY GOD WHY DID YOU BUFF MEDKITS !!!!!!!!!!!!!!!!OHHHHMYGHFODFODODDDD GENRUSHHHHHHHH IN MY NIGHTMARESS!!!!!!! AHHHHHHHHHHHHHHHHHHH INSTA HEALS WERE FINE ITS THE GENS!!!



    Anyways, when the healing changes went from 1 charge per second with 12 charges total, to 1c/sec with 16 charges total, medkit speed bonuses were remained unchanged. Meaning, speed was lost from the med kits if I'm not ######### and can do math properly.

  • The devs are trying to get rid of the no heal meta. That's why they buffed them.

  • @Mc_Harty said:

    The devs are trying to get rid of the no heal meta. That's why they buffed them.

    Which is not a bad meta, and imo how the game was originally intended to be. So all hail the no heal meta

  • @Mc_Harty said:

    The devs are trying to get rid of the no heal meta. That's why they buffed them.

    lol, they have done a poor job of getting rid of it then.

  • @RepliCant said:

    Killers: Self care is overpowered, devs please do something

    devs: ok we nerf

    Killers: Insta heals are ridiculous! Please do something!

    devs: ok, we nerf. but let's buff the terrible medkits which were never changed speed wise to accumulate for the lost of speed in medkits when they changed the charges for healing from 12 to 16 (which added 4 seconds)

    Killers: DON'T YOU SEE THAT GEN RUSHING IS THE PROBLEM OH MY GOD WHY DID YOU BUFF MEDKITS !!!!!!!!!!!!!!!!OHHHHMYGHFODFODODDDD GENRUSHHHHHHHH IN MY NIGHTMARESS!!!!!!! AHHHHHHHHHHHHHHHHHHH INSTA HEALS WERE FINE ITS THE GENS!!!

    Anyways, when the healing changes went from 1 charge per second with 12 charges total, to 1c/sec with 16 charges total, medkit speed bonuses were remained unchanged. Meaning, speed was lost from the med kits if I'm not ######### and can do math properly.

    This is directly from the patch notes:

    Med-kit changes

    • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
    • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
    • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
    • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
    • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.

    The speed is increased.

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/819223#Comment_819223

    This is directly from the patch notes:

    Med-kit changes

    • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
    • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
    • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
    • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
    • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.

    The speed is increased.

    Yeah I know, it was banter at the beginning.


    The healing nerfs happened like a year ago BTW, and medkit speeds were JUST changed.

    Proves my point?

  • @RepliCant said:

    https://forum.deadbydaylight.com/en/discussion/comment/819238#Comment_819238

    Yeah I know, it was banter at the beginning.

    The healing nerfs happened like a year ago BTW, and medkit speeds were JUST changed.

    Proves my point?

    What point? Your post makes no sense.

    Insta heals were toxic. But the med speeds were about right. It seems like they buffed them to "balance" the nerf. HA!

  • @themirrortwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/819243#Comment_819243

    What point? Your post makes no sense.

    Insta heals were toxic. But the med speeds were about right. It seems like they buffed them to "balance" the nerf. HA!

    True instaheals were toxic AND op, but med speed buffs were justified with the fact that they were never accumulated and originally adjusted when the healing nerf took place.