Buffing med kits made no sense
Removing instant heals made a lot of sense. However, the Devs decided to "make up for it" by buffing the speeds of med kits. This makes no sense with the game design.
Already, Gen rushing is a big problem. Survivors simply do gens rather than heal (dead hard, adren, DS), and in the rare times they do heal, now the med kit buff removes that lost healing time (even with sloppy).
Ultimately, the med kit buff just hurts M1 killers. Especially on the big maps.
Comments
Killers: Self care is overpowered, devs please do something
devs: ok we nerf
Killers: Insta heals are ridiculous! Please do something!
devs: ok, we nerf. but let's buff the terrible medkits which were never changed speed wise to accumulate for the lost of speed in medkits when they changed the charges for healing from 12 to 16 (which added 4 seconds)
Killers: DON'T YOU SEE THAT GEN RUSHING IS THE PROBLEM OH MY GOD WHY DID YOU BUFF MEDKITS !!!!!!!!!!!!!!!!OHHHHMYGHFODFODODDDD GENRUSHHHHHHHH IN MY NIGHTMARESS!!!!!!! AHHHHHHHHHHHHHHHHHHH INSTA HEALS WERE FINE ITS THE GENS!!!
Anyways, when the healing changes went from 1 charge per second with 12 charges total, to 1c/sec with 16 charges total, medkit speed bonuses were remained unchanged. Meaning, speed was lost from the med kits if I'm not ######### and can do math properly.
The devs are trying to get rid of the no heal meta. That's why they buffed them.
Which is not a bad meta, and imo how the game was originally intended to be. So all hail the no heal meta
lol, they have done a poor job of getting rid of it then.
This is directly from the patch notes:
Med-kit changes
The speed is increased.
Yeah I know, it was banter at the beginning.
The healing nerfs happened like a year ago BTW, and medkit speeds were JUST changed.
Proves my point?
What point? Your post makes no sense.
Insta heals were toxic. But the med speeds were about right. It seems like they buffed them to "balance" the nerf. HA!
True instaheals were toxic AND op, but med speed buffs were justified with the fact that they were never accumulated and originally adjusted when the healing nerf took place.