The Legion | Addons + Slight Power Changes

Slight Changes to the Power itself. Big changes to the power are marked with (*)

> > > > Default Values | The Feral Frenzy:

Duration: 10s 20s to fully recharge.

Can be used: up from 50% of the power gague. (OG Legion style)

Extended Recovery Cooldown: Rather than being a straight up number Extended Recovery Cooldown is now an over-time variable. You gain +0.4s to your Extended Recovery Cooldown every 1 second of the Feral Frenzy spent.

(*) Shorten Recovery Cooldown: Equals to 50% of your current Extended Recovery Cooldown value. The movement speed penalty is increased by 25% of the Extended Recovery Cooldown.

Feral Frenzy Movement Speed: Is reversed back to 132% (5.28m/s).

Window Vault Speed: Is reversed back to 0.9s.

Pallet Vault Speed: Stays at 1.35s. (Previously was 1.5s)

Missed Attack Penalty: Is decreased to 25% per missed attack down from 100%.

Detection Range: Is now +8m to The Legion's Terror Radius instead of just The Legion's Terror Radius.

Deep Wounds: The Legion has an ability to see the Bleed-out Timers of the survivors at any given time. (i just didnt want to put it into a whole new category made just for the Bleed-out Timer change).

> > > > Power | The Feral Frenzy:

The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an Extended Recovery Cooldown.

When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:

  • The Legion sprints faster than base movement speed.
  • (*) The Legion can vault Pallets, breaking them.
  • (*) While vaulting the Pallet, press the secondary action button to instantly stop using Feral Frenzy upon finishing the vault, triggering a Shorten Recovery Cooldown.
  • Survivors' Scratch Marks hidden from The Legion's view.
  • (*) Missing an attack reduces your power gauge by 25%
  • (*) Missing an attack increases your Extended Recovery Cooldown timer by 0.25 seconds.

While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound Status Effect:

  • (*) Resets your Extended Recovery Cooldown timer.
  • Applies the Deep Wound Status Effect.
  • Injures the Survivor, if they are not already injured.
  • Refills The Legion's entire power gauge.
  • Triggers "Killer Instinct", revealing the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Detection Range.

While Feral Frenzy is active, hitting a Survivor is currently afflicted with the Deep Wound Status Effect:

  • (*) Depletes The Legion's entire power gauge, triggering a Shorten Recovery Cooldown.
  • (*) Applies Mangled Status Effect until fully healed.

Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the power gauge by half of its maximum.


And now, the Addons themselves owo uwu.

> > > > Addons | Common

Smiley Face Pin

  • Slightly reduces the amount of power gauge required to use the Feral Frenzy.
  • -7.5% making it 42.5% (8.5s to wait is required to run for at least 4.25s).


Scratched Ruler

  • Slightly increases the power recovery speed of the Feral Frenzy.
  • +10% to the Recovery Speed (~18s to fully charge).


Frendship Bracelet

  • Slightly increases the Feral Frenzy duration.
  • +10% to the Duration.


Mischief List

  • Slightly increases the Feral Frenzy movement speed.
  • Slightly increases the Feral Frenzy vaulting speed.
  • Vaulting speed does not stack with other addons.
  • +2.5% to all speeds (5.38m/s, 1.4625s Pallet Vault, 0.8775s Window Vault)


> > > > Addons | Uncommon

Defaced Smiley Pin

  • Moderately reduces the amount of power gauge required to use Feral Frenzy.
  • -15% making it 35% (7s to wait is required to run for at least 3.5s).


Nasty Blade

  • Survivors afflicted with Deep Wounds Slightly suffer from Repair, Healing, Sabotage and Mending speed penalties until fully healed.
  • 6% Speed Penatly to Repair, Healing, Sabotaging and Mending.
  • Previously wasn't an until fully healed mechanic. 


Etched Ruler

  • Moderately increases the power recovery speed of the Feral Frenzy.
  • +20% to the Recovery Speed (~16s to fully charge).


Mural Sketch

  • Moderately increases the Feral Frenzy duration.
  • +20% to the Duration.


Never-Sleep Pills

  • Moderately increases the Feral Frenzy movement speed.
  • Moderately increases the Feral Frenzy vaulting speed.
  • Vaulting speed does not stack with other addons.
  • +5% to all speeds (5.48m/s, 1.425s Pallet Vault, 0.855s Window Vault)


> > > > Addons | Rare

The Legion Pin

  • Considerably reduces the amount of power gauge required to use Feral Frenzy.
  • -22.5% making it 27.5% (5.5s to wait is required to run for at least 2.75s).


Filthy Blade

  • Survivors afflicted with Deep Wounds Moderately suffer from Repair, Healing, Sabotage and Mending speed penalties until fully healed.
  • 9% Speed Penatly to Repair, Healing, Sabotaging and Mending.
  • Previously wasn't an until fully healed mechanic. 


Stolen Sketch Book

  • Considerably increases the Feral Frenzy duration.
  • +30% to the Duration.


Stab Wound Studies

  • Considerably increases the Feral Frenzy movement speed.
  • Considerably increases the Feral Frenzy vaulting speed.
  • Vaulting speed does not stack with other addons.
  • +10% to all speeds (5.68m/s, 1.35s Pallet Vault, 0.81s Window Vault)


Cold Dirt

  • Hitting a Survivors not afflicted with Deep Wound applies the Mangled Status Effect until fully healed.
  • Hitting a Survivor with Deep Wound while in Feral Frenzy applies the Broken Status Effect. This effect persists for 45 seconds after the mending is finished.
  • 15s of Mending + 45s of passive duration make it The Current Legion Pin except it makes it so you have "extra time" depending on the amount of time you have Deep Wounds.


> > > > Addons | Very Rare

Julie's Mix Tape

  • Tremendously increases the Detection Range of the Killer Instinct.
  • Hitting a survivor afflicted with Deep Wounds Status Effect causes the following:
    • The last survivor you hit emits a 32m Terror Radius for 20 seconds.
    • You become Undetectable for the duration.
    • This effect can be triggered once every 60 seconds.
  • +24m to the Detection Range. 64m in total.


Susie's Mix Tape

  • Tremendously increases the duration of the Feral Frenzy.
  • Tremendously increases the movement speed of the Feral Frenzy.
  • Considerably decreases the Detection Range of the Killer Instinct.
  • During the Feral Frenzy:
    • Reveals the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Detection Range with the Killer Instinct effect.
    • Hitting a survivor Considerably increases the Detection Range of the Killer Instinct.
  • (-/+)16m to the detection range.
  • +50% to the duration
  • +15% to the movement speed (147% / 5.88m/s)


Joe's Mix Tape

  • Tremendously reduces the Extended Recovery Cooldown.
  • During the Feral Frenzy:
    • Hitting a survivor instantly breaks you out of your power, triggering a Shorten Recovery Cooldown.
    • Reveals the location of any survivor within your Detection Range with Killer Instinct effect for 6 seconds.
  • +0.15s to the Extended Recovery Cooldown every second up to 3s if no attacks were missed.


Frank's Mix Tape

  • Tremendously increases the missed attack penalty of the Feral Frenzy.
  • Allows Feral Frenzy to Tremendously reduce the Bleed-out Timer of the survivors.
  • During Feral Frenzy:
    • Blood Pools are hidden from your view.
    • Vaulting a pallet Slightly reduces your power gauge.
  • -50% of the power gauge for missing an attack, +1s to the Extended Recovery Cooldown timer for missing an attack, -25% of the power gauge after vaulting a pallet.
  • Frank's Mix Tape takes out 15 seconds of the Bleed-out timer with each successful hit (Survivors' Bleed-out timer is 30s, making it 3 hits in total.)


> > > > Addons | Ultra Rare

Iridescent Button

  • During Feral Frenzy:
    • Your Terror Radius affects the entire Map.
    • 10 seconds after you vault a pallet, it appears as an illusional pallet, removing all the debris.
      • Only 8 Illusional pallets can be set on the map. Any pallet you create after 8 Illusional Pallets have been set will discard the oldest Illusional Pallet created.
  • Kinda like Hag's Traps or Freddy's Fake Pallets, you can't have infinite pallets. Fake Pallets created with this addon behave like Doctor's addons, disappearing after the survivor touches one.


Fuming Mix Tape

  • During Feral Frenzy:
    • Scratch marks are no longer hidden from your view.
    • Until you hit a survivor, the closest survivor within the Detection Range of the Killer Instinct is indicated with the Attraction Effect.
  • After applying the Deep Wounds Status Effect:
    • Considerably increase the Detection Range of the Killer Instinct.
  • Attraction Effect (not official name) - an effect that currently only appears when a surivor is breaking you out of the Night Shroud as a Ghostface.

Comments

  • I like this rework but there are some things that should be changed.

    The vaulting duration got increased for what reason? There are no add-ons that decrease the fatigue duration and i don't like the nasty blade, filthy blade and cold dirt.

    Nasty and Filthy Blade: I don't like them because are not that useful, people can simply mend and you have a useless add-ons. If these are made to counter the "ignore mending to do gens" strat this seems like a band aid fix and add-ons shouldn't be band-aid fixes.

    Cold Dirt: This should apply on the first hit. It's only 45 seconds so it's no big deal.

    The vaulting duration would feel SOOOOOOOO much sluggish if it got increased to 1.5 seconds. 1.35 is already a lot and so sluggish that 1.5 seems crazy to me. The power gets more speed, which leads even more to that sluggishness.

    I know that there are add-ons that reduce the vault duration and they wouldn't make legion OP if they were kept with the same percentages imo.

  • @NullSp3c said:

    I like this rework but there are some things that should be changed.

    The vaulting duration got increased for what reason? There are no add-ons that decrease the fatigue duration and i don't like the nasty blade, filthy blade and cold dirt.

    Nasty and Filthy Blade: I don't like them because are not that useful, people can simply mend and you have a useless add-ons. If these are made to counter the "ignore mending to do gens" strat this seems like a band aid fix and add-ons shouldn't be band-aid fixes.

    Cold Dirt: This should apply on the first hit. It's only 45 seconds so it's no big deal.

    The vaulting duration would feel SOOOOOOOO much sluggish if it got increased to 1.5 seconds. 1.35 is already a lot and so sluggish that 1.5 seems crazy to me. The power gets more speed, which leads even more to that sluggishness.

    I know that there are add-ons that reduce the vault duration and they wouldn't make legion OP if they were kept with the same percentages imo.

    Yeah the pallet vault was and still is the hardest part about the rework, it was 1.4, 1.375, 1.45 etc the reason is i didnt want the Legion to have an ability to break the pallet in like 1.7s and then chase you down, i might be wrong, but i didnt want to over-buff them, further changes to this will obviously come