What if Adrenaline was reworked to counter toxicity?
What if instead of causing toxicity for killers, it countered the bad behavior of killers?
Maybe if everyone is either hooked or incapacitated, Adrenaline kicks in. You leave no trail marks, gain 2/2.5/3% Haste effect (stacks with Hope,) and Tremendously increase the rate at which you heal others (stacks with Botany but no medkits) - gain an additional 3/6/9% healing speed if the killer is coming at you (does not stack with spine chill.) You lose this effect once you heal someone to full or you get injured in a chase. Leaves you permanently exhausted. Can only be used once.
OR
Adrenaline now grants the user a borrowed time effect should the killer down them within 30/35/40 seconds of their second hook.
Comments
i dont see how adrenaline is toxic
If adrenaline is toxic than what is NOED? Nice try but it's called adrenaline for some reason.
What if instead of causing toxicity for killers, it countered the bad behavior of killers? Maybe if everyone is either hooked or incapacitated, Adrenaline kicks in.
I'm sorry, since when is hooking everyone as killer "bad behavior"???
Are killers not allowed to snowball anymore? Should I not be going for domino plays with T3 Myers? Is Infectious Fright not allowed?
Playing well = bad behavior, apparently.
I’m referring to slugging mostly. Instead of Adrenaline being a perk that essentially trolls the other side (like noed would be if you know, bones weren’t a thing you can eliminate from the getgo) it now gives an answer to slugging and those games where it’s suddenly all on you.
Adrenaline and NoED are perfectly balanced. You can't change one without changing the other.
There's already an answer to slugging. Recovering on ground while others do objectives, running Unbreakable, Tenacity, Flip-Flop, or No Mither, OR just all around playing better since there is not as much of a time restraint for picking up a slugged survivor compared to a hooked survivor and tracking a slugged survivor requires a perk investment from killers.
And again, how is slugging "bad behavior"? There are entire killer perks built around it. If it weren't an intended strategy then Survivors would simply be able to pick themselves up off of the ground and the Unbreakable perk would not exist.