zireael_
zireael_
About
- Username
- zireael_
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Please message me, fear ♡#0222 on discord for any questions / concerns!
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@Chappy04 said:
so when i play killer i play with fun builds and play slightly worse killers that make it challenging against better players. this happens with console and pc so dont make that point. i see every 3 to 4 games that a survivor will go down because i outplayed them or they flat out made a mistake and then they will then just kill themselves in hook like why. u have messed up the other 3 teamates, lost out on a match against a non sweaty killer and have made the killers experience less rewarding. if any of you are like this, could i at least get a fair reason that isnt I DONT CARE.
for the record, i play legion, pig, bubba and slinger mostly with a sprinkle of clown somewhere
I don't blame killing on hook over slinger or bubba. Slinger ruins most of the fun for me because I enjoy chases. You can't run a good slinger, you just hope he misses. So I usually don't try in slinger matches or I just kms. Bubba doesn't feel fun to play against either for me because most of the chases are the exact same. Bubba bamboozles the window you waste the pallet. This happens over and over until you don't want to waste pallets or you run out of pallets.
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@TheClownIsKing said:
Need a break from survivor.
Need a break from Clown.
I’m staring at the roster and thinking “I want to play as Freddy. No, not current Freddy. Old Freddy.”
So i’m just sitting here, staring, and thinking of turning DBD off.
Not a fan of new freddy at all, genuinely dislike him, but when I started the game, playing against old freddy was the worst thing. It ruined new player experience and I think that's why they reworked him. Not saying other things like keys and mori's don't ruin the fun, but old freddy did for people who were new and didn't know how to loop. Which I'm not defending them change either, I want higher skill ceiling, just explaining why I think they did it.
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@dugman said:
I’d like to see Surge apply its 8% penalty even on gens that are already regressing. Right now if a gen is already regressing Surge does nothing.
This is interesting, my only worry with buffing it was killers stacking ruin, undying and surge, that would probably too strong IF surge got a buff. But since it doesn't apply to regressing, Definitely buff it.
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@Zeus said:
https://forum.deadbydaylight.com/discussion/comment/1625184#Comment_1625184
Apparently they are near invisible in graphically updated maps. This was the case even during PTB so I'm surprised how it made it to live.
This is true I think. it was on yamaoka that it happened but on other maps it appears fine
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if this is intentional ima cry
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@McLightning said:
If that was truly what survivors wanted, why are they always crying for nerfs, and crying when one of their OP perks gets nerfed? Why was there hysteria when people realized triangleface countered DS and BT?
Survivors don't want to face good killers. They want to FEEL like they are facing good killers, so when they win, they feel like they accomplished something.
it's like that on both sides, i promise
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Trapper and Hag because I like to have fun, and spirit because her mind games are 50/50 no matter what.
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@Peanits said:
Patience, practice and charging your hatchets.
There's going to be times when you're realistically not going to be able to use your hatchets, mostly around tall unsafe loops. You don't want to pull out a hatchet every time, you just want to get these out of the way as soon as possible. Meanwhile things like shack become a lot less safe since committing to the pallet or the window is basically a free hit.
Charging hatchets makes the fly straighter and way faster. You don't want to lob unless you absolutely have to (usually if you're right next to them).
But most of all, it just takes practice. There's no secret tip that'll change everything. You're not going to be great with her right away. Pretty much everyone you see who does really well with her put in a ton of time to get to that point. She's not easy by any means, arguably one of the hardest (if not the hardest) killers in the game. Don't sweat it if you have some bad matches at first, you'll get the hang of it eventually.
Question. If you're at a very bad spot for her, like a path pallet, do you just drop chase or hold W?
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Enduring & Resilience weren't on your lists, fun perks imo.
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@JoeyBob said:
They're fine. Having a key balances such a game if survivors are decent with chases.
Definitely not... If the huntress is halfway decent at her, they can end matches with top tier survivors at 4-5 gens every time . I don't like the feeling of being downed at 50+ meters. Also, keys should be out of the game too. :)
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Too lazy to read the other responses so I'll just give my input :)
No way of downing good survivors. Injures them easily yes, but struggles finishing the job, similarly to wraith.
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They could also fix dedicated servers, but that's just a suggestion. 😉
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@Cheers said:
Personally it is. If every survivor spends about a minute a match looking and cleansing the perk becomes invalid.
Additionally, and the main reason I find it balanced, when using it you are playing with 3 perks for the most of the game, not 4. This is a significant disadvantage in some cases. Additionally most good survivors will change ‘most of the game’ to ‘all of the game’.
If each survivor spends one minute searching for totems, the perk won't be needed because the game will be over before the exit gates are powered.
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This happens every game as survivor and killer, I don't think its the mouse because it only happens on this game.