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whoisit

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  • I am sure that there have been so many posts regarding Nurse, Blight, Eerie Crow map, Badham preschool, Singularity and other imbalanced issues. I would not call it 'cherry picking'. I would call it 'doing one's job'. And at BHVR no one seems to be into doing one's job. They will do a bad job at balancing and then punish those who refuse to commit to playing against broken addons and killers in solo q. How is it fair? Those players have not been given an in game opportunity to counterplay the opposite side, and on top of that they will be punished for not pretending to play

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888136#Comment_3888136

    I think most people leave because they THINK the game is unwinnable but really it isn’t and make themselves believe the game isn’t worth playing before it’s even begun because of a snap judgement they made based on a single aspect of the match. Don’t get me wrong, there are a lot of times a game is unwinnable from the start (Nurse on Midwich for example…) and honestly in those games I can sympathise with the leavers and don’t blame them. But in my experience from both sides, those games are the minority.

    • People leave when they are downed first and then think “I’m gonna be camped and tunnelled better leave” but when in reality they probably weren’t.
    • Or the killer used a map offering, it’s game over better leave… then it turns out the killer is running a meme build.
    • It’sLegion/Knight/Trapper/Ghostface/Freddy/etc - so they leave because they have a pre-made judgement against the killer already based on who they are playing.
    • The killer outplayed them/they messed up. They think the game is over (or maybe rage quit, IDK) but really one single play doesn’t mean the game is over, especially if the killer just got lucky.

    I can’t count the amount of games that I’ve lost as survivor that would’ve been an easy 3-4 man escape had someone not left because they thought it was unwinnable or because they threw a tantrum. Instead of a fun game, it becomes miserable for everyone because someone thought the game was already over or because things weren’t as easy as they would’ve liked it to be.

    You are right. There are different cases and scenarios and obviously go next players shall be punished. However, the point of a post is kind of like: you have a bad balance, so punishing everyone altogether without improving the game balance is a terrible idea. Look, i am playing survivor and yesterday we were chilling without map offerings: yamaoka (2nd oni map with no pallets), toba landing with insane triangle, decimated borgo (both lich map and knight map) and shelter woods. We literally had 0 chances to escape vs Killers as the spawn is unpredictable and number of pallets is scarce. So i got reminded why i am forced to play eerie crow, badham preschool, etc. And then we pick it to counter endless number of overpowered killers and stupidity of randoms (we play duo), and we get a chilling pig hating on us because we brought such overpowered maps. At the end of the day most of the matches are about one side suffering and loosing because again the balance is skewed. Now they will rework map offerings and force people to play the matches that are already lost due to balance issues. I do not see how this is helpful

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887968#Comment_3887968

    Now it's confusing... can I attempt to kobe without losing my sacrifice bar or not?

    What I understand from you now is I press my kobe attempt, and I get 3 automatic attempts calculated behind the scenes (11.5% chance to succeed) and if I succeed I can press the button to kobe... if I fail I lose progress on my hook timer...

    How does this address people going next at all? The result is still me suiciding on hook, or if I don't lose progress, I get a 11.5% chance to get off hook for absolutely free... I'm not trying to be difficult, but I really don't understand what you're trying to suggest here my guy 😵‍💫

    You can not kobe, you can not press m1 unless its guaranteed by a system. So a person can not even press m1 on hook unless system allows him from deliverance, wicked or 4% chance. So a person is hooked, system calculates his probability of an attempt to kobe, if kobe would be succesful he is allowed to press m1 and escape. If not then you are just on hook waiting for your team to save. So a person if presses m1 will always kobe succesfully under this system, unlike now where you just spam m1 three times reach 2nd stage fail skillchecks and die

  • Well we waited for at least 4 years for them to balance nurse, then we waited for 3 years for them to balance blight. Killers waited 2 years for them to balance overpowered maps such as Badham Preschool and Eerie Crows. How long do we need to wait? They released a HUGE post saying we are going to fix long standing issues within a game and mentioned NOTHING about the balance. Are you sure its worth waiting?

  • @biggybiggybiggens said:

    You're never going to fix people wanting to go next. There are too many reasons why a person would want to go next. Maybe they don't like the map, Killer, their teammates, equipped wrong perk, their mom told them to get off, they got caught playing at work, they just feel like it, etc… Obviously they actually can't solve the overarching problem with a players mentality where they feel they just have to d/c for whatever split second reason during a game.

    These are the same people that won't be stopped when it comes to disconnecting. Ah, they can't kill themselves on hook anymore..? Now they'll just press "Esc" and d/c. Wait..now they can't press "Esc" and d/c anymore..? Time to just Ctrl-Alt-Delete to end the process. Oh shoot…now BHVR somehow implemented a way that they can't press Ctr-Alt-Delete anymore in this alternate reality..? Looks like it's time to just unplug the CPU power cable from the wall and throw it in the street.

    You can't make people do what they don't want to do and if the amount of people that are "Going Next" is a big enough chunk of the DBD fan base, I'll be in the background ROFL while watching BHVR try to fix something that simply can't be fixed. Hopefully the amount of players that do it is moderately low.

    It is not about eliminating those people, its about providing players a proper balance and afterwards punishing those who are throwers because they are unhappy with something. Regarding things you mentioned people get DC penalty so im not sure why you listed them in the first place. Are you sure better balance will not reduce 'go next' players count?

  • Well your experience is irrelevant. Yes there are people ruining the match for no reason. And there are people refusing to play already lost game due to balance issues. Punishing everyone without looking at the reasons is inadequate

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887658#Comment_3887658

    So you mean thatat basekit whenever you get hooked for the first time, you get automatically given a 4% chance to get Deliverance with no requirements?

    This is effectively the same thing as everyone trying to unhook themselves for free whenever they are hooked is it not? Meaning the killer is randomly punished approximately every 25 hooks with a free unhook...

    I was merely pointing out the pros and cons my man, your proposal as I understood it wasn't necessarily bad, but it did have downsides... maybe the pros outweighed the downsides...

    However this proposal of yours though has a downside that is pretty bad... why should survivors be given an automatic unhook 4% of the time for free?

    You did not get me. The mechanics is still the same as it has always been, when you attempt to unhook the game calculates your chance and either lets you kobe or reduces your hook timer. It is still standing, however what im suggesting is instead of trying to kobe the game calculates your chance to unhook yourself 3 times, if 4% procs then you are given the right to unhook yourself so m1 button appears. If it does not proc you can not press m1 to unhook yourself. Nothing changes except for the fact that you are only able to m1 if 4% procs. Do you understand or not?

  • @UndeddJester said:

    Lets look at what happens with your proposed system.

    Pros

    • No need to balance making the system effective against ensuring no one is every falsely banned.
    • Reduces slugging for the 4k since Killer can hook for their aura perks and the Survivor can't die for hatch for a set time.
    • Isn't a measure taken retroactively after the match is already thrown, is taken proactively to prevent it before it happens.
    • Allows you to wave on hook to indicate you have Wicked/Deliverance to your team in SoloQ.

    Cons

    • Inability to attempt to save yourself if the Survivor team doesn't move to save you.
    • Inability to die to try and give hatch to the last survivor.
    • Inability to try and unhook yourself if the killer is excessively slugging around hook and/or preventing trades.
    • Turns being hooked into the same (actually worse) scenario as being slugged, where you have literally 0 agency or actions you can take.

    Other Considerations

    • A required complete rework of the Luck mechanic, offerings and Slippery Meat/Up the Ante.
    • Since the survivor objective is to try and save yourself to climb MMR, you become 100% team reliant on your team unhooking you to complete your objective. While in hook, you have no say at all.
    • Betrays the theme, since if you were stuck on a hook waiting to die, you'd at least try to save yourself. Now you just sit there to die.
    • The loss of stage 2 skillchecks getting harder and harder also diminishes the theme, and makes stage 2 a boring wait with no tension at all.

    Maybe the Cons and considerations are worth those Pros... but there are elements of the game we lose here.

    I meant that you can still unhook yourself, but only if the unhook is guaranteed. Say you are hooked, and the system rolls a dice (sort of). If you get 4% you are granted the right to save yourself. Also if the anti camp bar is filled you also have the right to save yourself. Now most of the things you mentioned before dont make sense. You get 4% chance like once in 20 matches. And you should always wait for a team to unhook you, because even if the killer is camping by 'attempting' to unhook yourself you waste precious seconds for you and for team. He is hard camping and they are doing gens? Fine, you are helping team