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timewrangler

timewrangler

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timewrangler
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  • @DarthRevan21 said:

    As a Killer main {M.Myers, GF, and Freddy} I personally find those who main Survivor are generally not as good at the game as killer mains.

    Let’s face it the survivors have only one objective, repair 5 generators and escape, compare that to the objectives of the killers, and it’s like comparing primary school children to Adults with full time jobs.

    Not only is the role of Survivor boring and easy, the “Pro” survivor mains have the audacity to whine and complain about various tactics killers use to gain the upper hand, or using perks that slow the game down. 

    Such as:

    “OmG TuNnElLeR!!!” or “BoRiNg KiLlEr!!” or “rUiN UnDyinG n00b” and the one that I get accused of the most “waaaa!! U SlUgGeD Me I RePoRt”

    Or using a good build as a killer {They all DC}, using a fun build as killer {They taunt you for only getting a 2 K}

    It is ridiculous, and what makes it even worse is the fact that Survivors can use even worse tactics such as Genrushing, gen speeds are way to fast and that is when they dont bring in toolboxes with the right add ons. 

    And the absolute audacity of completing a gen in the killers face.

    And not to mention the outright broken survivor perks.

    So here are some solutions to change the Survivor experience: {make them less cocky}

    • Survivors should not be able to use map offerings. {like 5 games in a row i got nothing but toxic swfs, using survivor sided map offerings}.
    • Or make it so the survivors need to find items scattered across the map in order to start working on a generator.
    • Add a 3 second cool down to Survivor crouching (T bagging is pathetic no argument here).
    • If a Survivor completes a gen within 10 meters of a Killer they will get a penalty like (The Exhaustion effect, or they cant work on another gen for 180 seconds).

    Don't mean to sound like I am ranting but change needs to happen, it's simply unfair that Survivors complain about everything Killers do, (Even if we are playing around with a non-meta build)

    180 seconds cooldown for doing gens close to the killer? Ok then, obviously i will leave my 99% gen to you pop it.

  • @Ryuzaki said:

    It would be great if cross-progression becomes available on all platforms. I like the casual experience on my PlayStation 4. My friend let's me borrow his gaming laptop so I can play DBD on the go but I don't have many teachables unlocked PC (Steam).

    Yes! I have tendonitis, and playing only with two fingers on mobile isn't so pleasant. So, i was thinking about migrating to PC, where the playing form is thousand times more flexible, but thinking about losing every perk, evey character and etc just because i'm changing platforms is discouraging.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/183111/question-about-cross-progression

    I don't think so. Mobile is free, handles a completely different way of game progression and is developed by a different team.

    Well, it is free, but doesn't mean i should not pay for the pc version. Overall, it's sad, basically i wasted money when buying auric cells for mobile.

  • @Demonl3y said:

    I dont think so since the mobile game have a completeley different unlock system etc.

    How it is different? I have no ideia since i've never played the pc version, and i would like to know about it

  • @Milo said:

    Okay let me analyse this:

    •  While in Exhaustion, you gain Endurance for 35/40/50 seconds. - So when you enter exhaustion, you gain endurance for that long. Why for that long? Soul Guard has only 8 second duration!
    • Any hit will cause Deep Wound, and the survivor has 45/60/75 seconds to mend - This is too long to be an issue. And i know you wrote The timer doesn't stops while mending. , however Deep Wound is a status effect. It changing how it works because of one perk would be weird.
    • Never Give Up will work until a successful attack happens while active, then, it can not be used anymore. - Okay it might be just me but wouldn't it be better if it was tied to exhaustion itself?
    • Being hit while Never Give Up is active causes Broken Status Effect for 16 seconds. - Why...? 16 Seconds is too short anyways (+You're in Deep Wound). But i agree it should have this kind of penalty but for way longer. Like atleast 60-80 seconds.
    1. Well, the timer is completely relative, and it can be changed. I chose a longer period in the hypotesis of a long chase, and if the killer persist on the same survivor until the perk turns off, it will be a big waste of time. But, i agree with you, would be a big difference between perks, and we could adjust in something like 10/15 seconds.
    2. The time to mend is the same thing above, and again, we can change this. Something like 20/25 seconds or even shorter, it would demand effort for protection by the team, and that is interesting.
    3. I really haven't got the point, can you explain in a longer version?
    4. Yes, good one. Like Deliverance, it literally saves lives, and the time is 100/80/60 seconds, could be the same for Never Give Up.