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sushiwooshi123

sushiwooshi123

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sushiwooshi123
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  • @Sharby said:

    DBD is moving away from horror and more into something action-based with horror elements.

    I personally feel the last four chapters didn't really have a horror feel to them at all, sure there are some grotesque elements and gore as usual, but nothing really scary or unsettling. I'm not saying the art of these chapters was poor, far from it, their aesthetics and sound design are excellent.

    But the game now feels like four heroes working together to take down a bully and escape rather than four victims attempting to survive being hunted by a force of evil.

    Wesker was the start of this shift and I believe that voicelines are where the death of immersion starts and that once you open that door you can't close it. And now with Nicholas taunting killers mid-chase, I feel like any horror immersion is now officially gone.

    Combine this with gameplay elements favoring interaction over evasion and new content being designed with competitive gameplay in mind and it makes me think the shift is intentional as it broadens the amount of content that can be brought to the game.

    Example being something like Terminator would fit right in with the current roster while being a choice that wouldn't have made a lot of sense in the early years of the game.

    Do I think its a bad thing? Not at all, but it is different and I definitely think going forward the devs should be careful of the "coolness" factor. Too much becomes tacky and cheesy really fast.

    Closing note is that I believe the Dredge is the perfect killer, every aspect of their design is beautifully horrific. I still get chills hearing the screaming and crying during Nightfall and the amount of chaos their power causes is how I feel like DBD should be if it wanted to be true to its horror roots.

    What's the consensus on this? How do you guys feel about DBD's current thematic direction?

    I nearly agree with all your points made and this is exactly how I feel with the whole “shift” that I can see dbd has made. Personally, I was not too happy hearing Nic Cage coming to dbd. The voice lines for me are overdoing it a bit and are just too goofy. Goofier than the other goofy things that dbd had already added and supported, half of it which are from them and half from the community, like wesker’s voice lines for example or the devs jumping in on the memes talking about their flaws. Like, I appreciate the freshness and positive or, if not, happy or intrigued feedback of the community but I feel the devs are taking it a little too far with this idea and it’s just not MY cup of tea vibe-wise. And knowing how nic cage takes on any role for anyone… I mean idk. The whole thing just feels a little cheesy from already what we got. I would DEFINITELY like a voice line disable feature to be added if anything. This is just my personal pov.

  • There has also been an odd amount of huntresses lately too. Different ppl too everytime

  • @Brokenbones said:

    Facing a nurse can be okay

    Facing 5 of them in a row does become a chore, especially if you're not trying to be a slave to the meta - meaning you're not running the best possible perk combos against the killer who those combos are somewhat required. I say somewhat because it's not impossible but anytime I face a nurse without DH, it makes me wish I had DH if you see what I mean

    It's not like most Nurse players handicap themselves by not bringing strong perks or addons, they typically bring the strongest stuff they can, aiming to end the match asap so - yeah

    For real, ever since nurse was re-enable I've been getting nurses in 70% of my games. She's different yea, but it gets boring seeing god nurses 6 games in a row. And that's aside from survivors dcing/suiciding in other games. Makes me not wanna play sometimes. ;-;

  • Yea guys, like #########. I don't know if this intentional or not but it takes away a part of playing survivor stealthy to some degree. Personally, I love sneaky plays so this was sort of a let down. I sometimes get bored with the typical loops of pallet to pallet and windows to windows. Now, lockers are sort of useless if you're injured without iron will/head on.

  • @TripleSteal Yes I have, minus the down part. I even tried healing, opening chests, and getting hit. I was still at 150% speed. It was so bizarre because, like you said, despite DBD containing countless of bugs, I haven't experienced a bug like this from all the other bugs that have happened to me in the past that were much more common.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791499#Comment_1791499

    There's only one or two breakable walls per map in autohaven.

    But overall there are less loops in both autohaven and ormond ( thank god ormond has been dethroned ). But I've noticed hook spawns on the new maps have been very far away from each other.

    Yeah, I sort of agree with most of the Ormond changes now with some interesting pallet locations. However, playing Ormond now definitely feels less awkward than the bunch of auto haven maps for both killer and survivor. Auto haven's just feel big now even though they're not with structure and hook placements being at strange areas and distances.

  • Same here except when I am struggling on hook at about 66% left before dead on hook I automatically died with or without killer around. Been happening ever since this update.