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spookyscary

spookyscary

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spookyscary
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  • @Mysticwarriormj said:

    https://forum.deadbydaylight.com/en/discussion/comment/2247598#Comment_2247598

    I don't know how but I already had nurse when I bought the game.

    I’m fairly certain that nurse comes with the base game, but I could be wrong

  • Clown, Plauge, Blight, or Oni.

    Clown has pop goes the weasel, so yeah, very powerful perk, I personally don’t like his power but some do.

    All of Plague’s perks are super powerful (except Dark devotion, most of the time), her power pairs up with the perk thanatophobia very well, she has this weird existence as sometimes one of the strongest killers in the game, and sometimes as the one of the weakest, depending on survivors.

    Blight has undying, so paired up with other Hag’s Devour hope or her Ruin, very powerful combo. Blight himself is fun in my opinion, but on some maps very frustrating due to bad collision.

    Oni is very strong and fun killer, only downside is that his 3 teachable perks kinda suck. His power combo’d with the Plauge’s Infectious fright perk is very powerful.


    Anyhow, it’s really just up to you man, hope this didn’t overwhelm too much, just a huge nerd that loves this game

  • @UnluckyDucky said:

    Newbie here! I've been maining killer lately and today during a match I suddenly had to AFK to check on my dog(he was pooping dental floss and was freaking out so it literally couldn't wait) anyway, I returned expecting it to be GG, I felt bad but ya know it happens sometimes.

    The gennys are done and the survivors are all just kinda standing around me? So I just kinda like.. nodded at them? I wasn't gonna try and stab em at this point I just accepted my loss and went to the gate and opened it for them. They didn't go through the gate though? They all started like nodding their heads and dropping their equipped items and stuff and like squatting. One of them asked me to follow and lured me to a pallet, and I think they wanted to drop it on me? So I just let them get the drop on me, whatevs--clock is still running out tho so I run back to the gate and try to just encourage them to go through, ya know?

    2 survivors go through last minute but then 2 others stay behind and let themselves die? I'm still new to gaming etiquette on this game, so whats going on? Like I cant gesture like they can, so I just nodded and what not or tried to "point" to the gate. Post game I see 2 of the survivors are rank 18, like me, and 2 are RANK 1 (OMG) and those are the 2 that let themselves die.

    Anyway, is there something I should do/know when survivors are just dropping their med kits/flashlights in front of me and just, crouching/nodding? I didnt' know what to do lol

    As for leaving their items it’s a sign of respect typically


    The pallet drop was to farm blood points and/or to get points to safety pip


    The rank ones letting themselves die was so you could get blood points and points to safety pip at least. If you don’t know what pipping is, it’s just progressing ranks, you can depip (lose progress, duh) safety pip (stay the same on rank progress) and pip and double pip (self explanatory)

  • @Swampoffering said:

    If they Buff SoloQ, they are buffing SWF, so no thanks, they are enough overpowered.

    I feel as if you didn’t read the post at all

  • @The_BiggCheeze said:

    Or camping is a valid strategy when used appropriately and shouldn't add debuffs of any way.

    Imagine playing killer and you get steamrolled by survivors and you want ONE kill. You are forced to camp them. And now because you want one kill you are penalized by losing speed, or hook progress being slowed. This would solve nothing and cause more problems and especially hurt newer players.

    dude, every killer is going to have to accept the fact that there will be at least 1 game where they don’t get a single kill. It isn’t fair for new survivors to be punished for the killer being bad and having to sit through a facecamp/tunnel

  • @NAERUUU said:

    https://forum.deadbydaylight.com/en/discussion/comment/2242961#Comment_2242961

    For stridor, It's impossible dude , just what xD ?

    And Your first argument are ... dude, okay , let's bring the old legion :) :) :)

    who cares about old legion? They’re gone, the problem we’re focusing on is current spirit

  • For me, clicky clicky and tea bagging is just annoying but whatever. I’m also fine with slugging and camping when it’s to punish a second state or death when the survivors are prioritizing gens over friends.

    Gen rushing is a weird topic. Like what are the survivors going to do? Do the gen more slowly?

    Face camping and tunneling is lame though

  • @Kebek said:

    Any killer who has a good shot at beating really good 4man survivor team as long as the killer plays extremely well.

    From my own biased view I consider Deathslinger quite well balanced, any change to him can either trash him or make him overpowered.

    He's a chase specialist that's so good at one thing that he needs disadvantages at everything else which balances him out. Amazing slinger can beat even the best of survivor teams while bad one can be looped for 5 gens. That's a well balanced killer in my eyes.

    I disagree, deathslinger is on the more brainless side of the spectrum. You can quickscope and if the survivor doesn’t dodge you can shoot, reel, and get a hit, if you don’t shoot the survivor dodges for no reason and loses distance

  • @[Deleted User] said:

    everything is fine here but this

    -Every Blade hit should decrease every kind of action speed by 5% (repairing,Healing,Cleansing... The basic stuff.) Since it decreases automatically after 20 seconds or more with addons you can call it unfair so nobody rushes and he is better than before (Obviously)

    this would just be annoying

    i imagine getting crossed mapped by 1 dagger when you’re 80% done cleaning devour hope would also be quite annoyingly I think the every blade hit would be interesting, but not 5%. That would be like 30 percent or so slower actions in general and that would be miserable

  • @DerZuntor said:

    It's a strong perk, but a Killer will not improve if they rely on NOED, it's effect is strong, but it's bad for the games health.

    I agree completely