snatcha
snatcha
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- Username
- snatcha
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Over 2 weeks and still no update on this matter :/
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I'm doing a lot of challenges with my community where we collect items/add-ons/offerings and this change completely killed it. Please please please revert this change. I've played this game for over 9k hours and I want to show and know how much I earned in that time. Where's the point in grinding if I don't know how much I've gotten?
PLEASE REVERT THIS CHANGE!
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I'm doing a lot of challenges with my community where we collect items/add-ons/offerings and this change completely killed it. Please please please revert this change. I've played this game for over 9k hours and I want to show and know how much I earned in that time. Where's the point in grinding if I don't know how much I've gotten?
PLEASE REVERT THIS CHANGE!
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I'm doing a lot of challenges with my community where we collect items/add-ons/offerings and this change completely killed it. Please please please revert this change. I've played this game for over 9k hours and I want to show and know how much I earned in that time. Where's the point in grinding if I don't know how much I've gotten?
PLEASE REVERT THIS CHANGE!
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Please
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I play on ps5 and to me it occured in two ways so far:
- After me or another survivor got hooked
- In the after match Endscreen
I played around 15 hours since the Midchapter dropped and I have experienced each method twice.
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What Map Bug?
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twitch.tv/DerSnatcha
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@Wampirita said:
You can redeem it only once, checked. they don't want anyone to get an actually valid reward
Not true (at least for me), already redeemed two.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3098176#Comment_3098176
You don't get to decide what is a "win" for other players. They clearly won in game terms but not in their own mind. A killer who feels they lost if 1 escaped, or a killer who just wants to 2 hook everyone. Each player gets to decide what they want from DBD and how they choose to play in order to achieve that. My score at the end of the match regardless of escapes or sacrifices is always what I put emphasis on.
I think you confuse personal goals for a match with actual winning in terms of the game. You can set yourself any personal goal and try to achieve it, but that's not winning.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3095622#Comment_3095622
I understand that part. What I mean is each person has their own idea of what a win is. If I earned more points than anyone else in the match I consider that a win for example. This can be achieved even if I get sacrificed or survivors escape.
But that's like saying: Our soccer team lost 0-5, but i played well. That's a win for me. No it ain't. You're just focusing on yourself in a team game, lol
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Same issues, over 50+ prestiges missing
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All on nea
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...
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I'm playing on eu servers btw
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2851685#Comment_2851685
yeah but IT WORKS ONLY IF YOU get the DLC in the first 7 days. "Im cursed to die in 7 days"
I'm sorry, but that's BS. I know people who don't own any Sadako Rising characters and have the charm and i bought the dlc on the first day, did all that and still haven't seen a second intro nor did i have the charm.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/305927/lowering-mmr-on-purpose
If the game could tell when you're AFK, it would be able to track cheating (eg moving at 200% speed), which it can't, so that's why.
But that's like also a thing they should implement
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@bullitsxd said:
https://forum.deadbydaylight.com/en/discussion/comment/2762315#Comment_2762315
nah ur wrong lmfao ratio + ur white
Isn't ratio a twitter thing?
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2759876#Comment_2759876
Honestly the only way to prevent smurfing is if behavior recorded every match server side as data and not video recorded. Some games that have a massive tournament style with viewers like dota and such do this so that ranks can properly be adjusted on the fly. It takes a lot of time and effort from a dedicated rank management team which DBD does not really have otherwise theyd have a website that showed player stats and such. You gotta remember that if the just ban players smurfing then itll make so many players be nervous in how they are playing so that they too dont get blamed. DBD has lots of issues and we all think of them in a mindset that other games have established we cant just call for bans left and right and then complain about the long que times SBMM will get better and they will adjust things im sure of it going forward its still rather new fyi give it a few more months at least
Thats why my suggestion only included complete afk players rather than everyone who is throwing.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2760069#Comment_2760069
Yes.
Because here's what I think has happened:
When MMR first released, we figured out that the soft-cap is 1900 MMR points. Completely fresh accounts start at 1100 MMR points. For reference, Overwatch's MMR system is visible (mostly) and uses points. The lowest tier is Bronze, which runs from 1-1499 points. The highest tier is 4000+ points. These are very far apart. In OW comp, you get about 25 points per win. This means you need to win at LEAST 100 games in a row to get to the highest tier from the lowest tier.
It does not take very long to get to "high MMR" in DBD. High MMR is probably from around 1500-1900 MMR points. If the max points the Killer can get is 20 per trial, it's likely its the same for Survivor. So from the starting value of 1100 to the maximum soft-cap of 1900, it would take about 40 escapes in a row to reach. Not really that difficult. I don't know for sure, but I figure it's likely that the points you gain for escaping is more than you'd lose for dying.
So, tl;dr, the system was kind of working at first because it was mostly really sweaty players at the soft-cap or near it. Now that it's been out for 4 months, people have worked their way up the proverbial ladder or have been carried there. Meaning, 'high MMR' is basically just old Red Ranks. It means nothing, everyone is there. If you play the game enough, you'll get there. Which means it's exactly the same system as before, it's just hidden.
They changed the starting value with the epic game release to 900.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2759761#Comment_2759761
Exactly this.
MMR is only fun/good at the lower skilled level, but once you get higher the less killers are viable and the less variety you can do and have.
https://forum.deadbydaylight.com/en/discussion/comment/2759774#Comment_2759774
Absolutely agree.
It wasn't the best but still better than SBMM.
And you could use different killers/perks (both sides) and add ons and still have decent matches.
Sure from time to time you would get stomped and vice versa, but the way it is now is that the higher you get, you get 99.99% constant sweat matches.
Don't get me wrong as i don't mind to sweat, but match after match the whole day isn't particular fun.
At least not for me especially as i like to go for as much hooks instead of say 4 kills with 4 hooks.
I completely agree. I've been playing this game for over 5k hours now and it's just sweaty all the time.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/305927/lowering-mmr-on-purpose
Do you play as Doctor/Legion/Trickster/Spirit/Freddy/Slinger/Hag/Trapper/Blight with slowdown perks? If so, then the reason is not them wanting to decrease their MMR.
It happened with a variety of killers and everything reaching from meme build to try hard build. Mostly right at the start of the match before i even found anyone else.
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Where's the god damn exam?

