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merch
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@Dizzy1096 said:
Considering slugging is pretty much the only thing killers can do against a genrush squad because there literally isn't time for 12 hooks, I would say this would be incredibly broken.
You have a point, but I don't think gen rushing is fair either but don't tell people I said this, or I might find 300 people with torches and spears outside my house.
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@Wingmonster said:
Ok let's punish killers for using a good strategy. While we're at it let's just make it so survivors can't work on another generator after fixing one for 100 seconds
A) It's a good strategy to slug for a bit if, for example, a survivor with a flashlight hoping to get a save is nearby. This I do agree with. What I don't agree with is mega-slugging and instead just hooking them.
B) Are you complaining that gens are too slow to fix or something? That's just not true at all. Literally, hold M1 away from the killer and that's the only objective survivors really have. Keep in mind that the killer has to put pressure on 4 survivors constantly which if they're a SWF that knows what they're doing, the killer's chance of winning is so much unlikely.
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@MadLordJack said:
Something that punishes killers for mega slugging, or allows a survivor to pick themself up after... I dunno, 2-3 minutes, that would be great. Few things are worse than a Nurse, Blight, Bubba, or Billy with IF going "should have split up more noob" like that's the beginning and end of the conversation.
Edit: also, I'm sorry that people aren't taking you, or this topic, very seriously. It's like people think bandaid perks are healthy, or winning by megaslug.
Yea this is what I meant but didn't express it clearly apparently. My point was to prevent the killer from just slugging the entire team and hooking each one just once. And as for the perks that counter slugging, imo I don't think perks should be designed to counter some bad design, but that's a topic for another time.