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m0rkTFH

m0rkTFH

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m0rkTFH
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  • SWF was always intended they say? I dont believe it, they just could lie about (survivor mains always cried they couldnt play with their friends).

    Anyway, it is simply unbalanced and broken. You can get IN-game advantages with OFF-game devices like team speak and similar crap...which is too much advantage. SWF needs to be fixed, there is no other opinion about.

  • @perotx said:

    @m0rkTFH said:
    Teabagging is NOT different in DBD from other games. Teabagging is a way to bully and humiliate a person in games, so its just as bad as bullying people in real life. Everyone knows that. It's disrespectful, there is no other opinion about that. Maybe survivor can use to each other for communication, but against the opponent is a way to provoke and then to bully and humiliate him. This is its meaning. And this is bad. Teabagging is ban worthy. Devs usually dont ban people for teabagging because they feel they cant ban someone for "crouching", sometimes (sadly) they endorse these kind of behavior. Which is a bad thing.

    You literally cannot teabag in dbd, because teabagging is crouching on top of the opponent's dead body, first of all. Also, people need to stop being triggered by crap like this, it is pathetic. I don't always use crouching to humiliate, and most of the time I don't. I use it in ways described in the post. But if you're triggered by a survivor pressing the crouch button repeatedly, maybe you need to go play some Civ 5.

    Every offensive behaviour triggers and bothers me. Teabagging is bad, has a horrible meaning and if u keep negate that u are just not honest, there is no point for Civilization 5 here. Is like to say to a bullied fat boy dont being fat, which could not help him (and which would be the thing u'd say to a fat boy, i guess)

  • Teabagging is NOT different in DBD from other games. Teabagging is a way to bully and humiliate a person in games, so its just as bad as bullying people in real life. Everyone knows that. It's disrespectful, there is no other opinion about that. Maybe survivor can use to each other for communication, but against the opponent is a way to provoke and then to bully and humiliate him. This is its meaning. And this is bad. Teabagging is ban worthy. Devs usually dont ban people for teabagging because they feel they cant ban someone for "crouching", sometimes (sadly) they endorse these kind of behavior. Which is a bad thing.

  • "How can one teabag deserve all of that"...asking this is like asking how that boy who bullied someone in school could get a punch in face from the victim of bullying.
    Teabagging is a pretty serious thing. Is the existing way in videogames for disrespect, bullying and humiliating the other people. There is no reason for doing it except that ones. So yes, just a single second of teabag deserve every toxic behaviour (in my opionion is absolutely ban worthy but devs dont agree).
    Despite than, i think this killer would be toxic even if no one had teabag to him...so just ignore him and dont waste time with this kind of people if u meet again.

  • I play survivor too (started as a killer but now started playing survivor because is easier) and i can easily say that the game is unbalanced. Is unbalanced in advantage of survs because of SWF, which is something that broken than any nerf cant fix ita until the nerf will be ON it; but when a survivor play solo (the thing for whose the game was intended - because, like as movies as Saw is was intended on cooperation but between stangers who have to adapt to cooperate with each other), when a survivor plays in solo it became too hard.
    This means "unbalancing" at all.

  • They do this cause developers dont punish this kind of behaviour. They refuse banning people for teabagging when everyone knows that in videogames teabagging is a way to bully and humiliate the other players (devs have a report area for "unsportsmalinke" or something and they refuse to do what is right...ok), so they practicly endorse these kinds of behaviour. There are some streamers too that show similar acts to their fans cause they think its fun...this game has a toxic community and devs that endorse very very unfair behaviour.
    This is the answer at your WHY.

  • Leaving one in ground and re-grab him is a waste of time. A large waste of time. The other survivor can bodyblock me in the route to the hook for make the grabbed guy wiggle free. DS needs to be fixed.
    I cant waste a perk spot for countering borrowed time when I have 4 of them, survs have 16 perk slots in premade; anyway BT is not really OP in my opinion.
    SWF needs to be fixed, and no...i cant spend a perk to protect Ruin, because survivors does not need to waste slot to protect from my perk because they can simply make them unaffective. And they have 16 slots when I have only 4 of them. This is not balanced. Ruin should be more difficult to destroy and SWF should be improved in a better way. The game in which Ruin is not found are extremely rare, because the spawn points are 3 on 4 times close to generators. I love this game, but need to be fixed for equality. Now is almost unplayable for pretty new players because of survive with friends and every toxic thing which is allowed to them. Devs dont fix: they've add a perk to prevent bodyblock (only while carrying bodies tho) when they could simply make disappear the collision during corpse transport.

    This game is unplayable for a killer not extremely expert VS premade, and is very hard to play for a solo survivor. This thing need to be fixed. And remember: off game devices cant give in game advantages for only a single contender in this game. When this happen, the game is unbalanced. If someone keeps deniyng that he's not honest.

  • @Kongereke said:
    It really amuses me how disconnected some people seem to be from the actual game. Also how biased some people are. So funny to read some of these comments. There's a couple of OP things in this game now.

    DS, Adrenaline(Only With SWF), BOrrowed Time, do however enjoy the change to BT since it punishes tunnel/camp even more so now. And No After the Exhaustion nerf none of them are OP. Same goes for Healing nerf, Self care is not OP. No matter what you say. Stop calling other survivor perks OP Killers. Theyre simply not. The game is the most balanced it's been since i started playing it over a year ago.

    Yes a good organized SWF is really good. But so is a well played killer. (With aurareadings and whatnot.)
    Exhaustion Addons(After the Exhaustion nerf i feel like these are way to strong.), NOED, EBONY MORI, SPIRIT, NURSE, BBQ('cause closets are #########)
    SLOPPY BUTCHER(Id rather take 40 sec extra per gen then sloppy any day of the week. Sloppy is SO BORING gameplay. Please put this back to the point it was before)

    Maybe u are the one who is disconnected from the game. Or maybe you are simply not honest.
    U say DS is not op? Borrowed or (un)balanced landing aren't? Maybe u're right, but the truth is that best killer perks are always counterable (for example Ruin, which is too easy to find and destroy), instead most of survivor's perks are uncounterable. And its only one of the advantages the survs have (like the hatch, for example). Everyone is blaming the survivor nerfs and bla bla bla but there is not enough nerf when u have a broken mode like swf, that allows you to have IN GAME advantages with OFF GAME devices.
    This is not balancing, whatever your opinion is.

  • Im a "new" player of this game having 100 hours and starting play in september.

    i play mainly as a killer and often as a solo survivor. In my opinion the SWF mode is a real problem because u can get in game advantages with off game devices like team speak.

    I think it shoul be cancelled or, at least, modified in the way that groups can only be matchmaked with killers who have a rank equal to the more high rank in the group, or maybe using not ranks but hours as a key for the matchmaking.

    I know that many people say "rank means nothing, hours mean nothing" but weirdly the ones say this are always survs and always play survive with friend carrying noobs. If its true that an 80 hours player can be very able in this game and be rank 1 or 2, more often a 80 hours surv is not that good to completely ruin the killer match (which is what swf does); instead, even if there is 2k survs who are not very good, very often a single experienced players can completely waste a newbie killer match.

    That means "unbalancing". So swf makes this game unbalanced and need to be fixed.