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jeekae

jeekae

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jeekae
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  • @ZaKzan said:

    Survivors are objectively overpowered. This is not even a matter of opinion, the fact that you have to resort to fallacies prove this point

    Blah blah blah buddy, I realize you suck at being killer and can’t mind game so you get looped for 5 gens, that doesn’t mean survivors are overpowered, you have weapons to literally kill them with and your movement speed is faster. What do survivors got? A window they can still hit through at the tail end of a vault animation? Every single one of you sounds absolutely ridiculous

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697326#Comment_1697326

    I didn't deny survivor difficulty at all. I didn't even mention it.

    The last sentence does verrify to me you're just a troll.

    Enjoy the rest of your fishing. I hope they bite.

    I’m not trolling, if you actually think it’s hard to 4K, then you’re trash bro. It’s the most easy BS I’ve ever done in my life

  • @ZaKzan said:

    No, the game is supremely survivor sided, it's not even a matter of opinion. The reason why there has been no new survivor perks is because survivors already have the strongest perks in the game, dead hard, borrowed time, adrenaline, decisive strike, unbreakable.

    Most pallet tiles are safe, which means the killer must break the pallet once it is thrown, or the survivor can loop it indefinitely. If you find yourself compromised in these situations as a survivor, you are playing wrong. The survivor is also not meant to take on the killer 1 on 1, as there are 3 other survivors and this simply wouldn't be fair. The survivor is meant to waste the killer's time to allow the other survivors to complete the objective. The point of contention is how easy it is to waste the killer's time, and considering how powerful survivor perks are combined with how powerful a chain of strong tiles can be, it is way too easy for survivors to waste killer time.

    The penalty for camping hook is that the killer has no map pressure in any other spot in the game. If you see camping as a legitimate strategy for the killer, you are being way too altruistic and you aren't doing objectives. The killer specifically camps to specifically take out a single survivor at the cost of the other 3 survivors escaping. Everything that the killer can do to be cheap punishes the killer severely. Camping costs the game, tunneling costs the game, moris depip you. Survivors on the other hand can run things like keys, they have enough time to teabag after throwing pallets in killers' faces with no penalty to efficiency. Survivors can absolutely break the game with no penalties to their survival efficiency.

    If you are a very strong killer and you kill all the survivors too hard, you will be punished for it by depipping. Even in your example of being chased all game, you can evade the killer by turning a corner and walking off or otherwise hide / drag the killer towards one of your team mates and you will be rewarded for it. You don't get rewarded for being a good killer, you get punished.

    DS and unbreakable is a popular perk combo as it allows you to completely be invulnerable to anything the killer can do, if they down you and pick you up, you ds, if they down you and slug you, you pick yourself up. This combo gives 4 survivors a combined 240 seconds of free time that the killer cannot do a single thing about. Given the fact that a decent killer will have about 2 survivors occupied at any one time, this is enough for 2 survivors to do 6 gens for free, not counting the time they can take from the killer through regular chases and all that.

    https://www.youtube.com/watch?v=KGlKlpjc4aM

    I implore you to watch a recent tournament where the absolute best survivors fought against the absolute best killers, as it shows how severely survivor biased this game is.

    IT IS ONLY SURVIVOR SIDED WITH PARTIES OF FOUR AND COMMUNICATION. Have you literally ever played solo? Your explanation is DS and unbreakable? Seriously? Seriously? What a fckn joke. All you have to do is not tunnel, I realize that’s a hard concept for you trash crybaby killer mains to grasp but cmon now it doesn’t take a genius to realize that these are wasted perks if you avoid tunneling which is extremely fckn easy to do. NEXT!

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/1697301#Comment_1697301

    And that's were you lose everybody i feel.

    "It's not hard to 4k as a rank 1 killer"

    Yes it is, assuming ofcourse you get actual good survivors and not the boosted tatters

    Is it doable? Ofcourse it is. If you get good enough can you do it consistently? Yes you can.

    Is it easy? No, it's never easy. You might be able to do it cause you're such a progamer but that doesn't make it easy.

    A professional basketballplayer can make consistant 3 pointers at all kinds of angles but that doesn't make it easy.

    In short, everybody knows that against good survivors you have to work for the win. That's a good thing and part why i like killer. But saying it's easy instantly destroys any credibility you have.

    Okay well against a good killer, you have to work even harder for the win. You can’t sit there and deny that, there’s a lot more strategy and importance with execution when talking about survivor. It is absolutely effortlessly easy bud, maybe you’re just bad at the game.

  • @MrPenguin said:

    I play both sides and have been playing for 2-2 1/2 years (around Spirits release), I disagree. My survivor games are so stress free its silly compared to killer, unless I'm playing the top of the pool like Spirit, Freddy, ect. or get lucky (see below) and get potatoes.

    The most I'm usually in (survivor side) is a group of 2 (me included). It really is either the random survivors somewhat know what they're doing and you're fine or they don't so they throw. Even solo, if the survivors are somewhat fine the games pretty ok.

    I've been in a 4 man but no one was in call or anything, we still rolled killers for the most part. You don't need communication to be doing strong survivor things, you just need to have decent teammates.

    One of the many problem from my experience is that red ranks are so easy to get into, and matchmaking is so borked, that its pretty much up to random chance whether you get teammates that are decent or get potatoes. If you get a potato who gets caught early its pretty rough.

    That's not even going into some of the dummy thicc strong perks survivors have right now (like DS, BT, ect.). Survivor perks are a bit much for how they have 16 in total and the current gen time/map design problems.

    There's a lot more to the equation, but killers in general are the weaker side if both sides are decent. Some things push them over (like Spirit, Iri heads ect.) but overall, they are the weaker side.

    Ok, so take what you just said and think about this. What are the chances of you actually getting decent teammates? At least 1 of them is always a fckn potato. Killers only rely on themselves. Survivors HAVE to rely on teammates which for the most part, are typically braindead and can’t even loop a killer for 30 seconds. You’re not going to change my mind, a bad killer will still have a better game than a bad survivor because theres a lot more punishment as survivor for being bad. I can’t even fathom the thought of stressing in a killer game while simultaneously being relaxed as survivor. Just doesn’t make sense gameplay wise, or even logic wise. You should just naturally be more stressed from dying compared to chasing

  • @Sonzaishinai said:

    Just as a clarification Moris, noed, camping, and tunneling make getting merciless harder.

    So it's not that crazy that you achieve it without those methods. Those are for getting 4k's not merciless

    @Sonzaishinai said:

    Just as a clarification Moris, noed, camping, and tunneling make getting merciless harder.

    So it's not that crazy that you achieve it without those methods. Those are for getting 4k's not merciless

    True but I don’t see how that’s relevant to the topic

  • @Iceyrawr said:

    Get to rank1 with killer,

    you'll have a lot of easy games before you hit red.

    but once you get there, you will change the title of this post to survivor OP,

    trust me.

    Since you said you not playing with friends anyway,

    might as well.

    Bro does literally nobody know how to read? It’s says in plain English that I am in fact a rank 1 killer. It’s not hard whatsoever to 4K as a rank 1 killer against red rank survivors. Maybe you’re just bad at the game

  • @FogNoob said:

    Well, maybe try playing killer once and see for yourself how OP they are....

    Can you not read? My opinions are based off of me playing both and then comparing the two. That would require me to play killer. Lmao. Y’all kill me

  • @BitingSea said:

    I can't prove it with as much evidence as you put forth but look, I can promise you killers ARE NOT the power role. Trust me, do some research, you will very swiftly see that it is quite the opposite

    Kindve ridiculous you get 6 thumbs up compared to my 1 yet you didn’t even go into detail about why you believe that and here I am writing actual novels lol. Just goes to show people will side with whoever agrees with their narrative regardless of being presented with information in which I actually make a ton of very valid points.

  • @SMitchell8 said:

    I got humiliated by a ooo sweat squad on hawkins with trapper. Killers are there for the survivors entertainment more often than not. The very next game I got my first 32k but it wasn't enjoyable. Was followed constantly as GF as they persisted on breaking me out of NS, flashlighting, DS'ing and sprint bursting with borrowed time aswell. Won the game with 2 gens left but it was an absolute struggle and took a good 15+ minutes to sacrifice them.

    So are you saying that you agree with me or?

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/199857/killers-op

    I think you're missing an important part of this. Most people play DBD with their friends—it's organized teams that lead to the belief that this game is survivor sided due to the killer needing to have to keep up with a well coordinated team.

    Furthermore, you make looping seem like it's risky to even try because of the counterplay by certain killers. This is... all sorts of wrong. Literally every killer you named has some sort of counter play. And the perks? who do you ever see use Bamboozle? Better yet, who uses Blood Favor with its pathetic 16m radius?

    From the sound of it, you have never seen a group of really good survivors. The groups where all of them are good at looping, so you're stuck multitasking between trying to do a chase, but no commit too hard so you can still apply map pressure, read literally every move the survivor is going to make because every second counts. That's to say nothing of facing keys with Objects....

    Also, I'd advise using rank as justification/validation for opinions. It's well known ranks don't mean anything. The exception is when you're getting matched with rank 20s since they're literally just getting into the game and shouldn't be matched with higher ranks.

    Well exactly, the game is only survivor sided in parties of four. That’s literally the only time. And like I said, I don’t play with people because I get sensory overload from multiple people talking constantly. So either get rid of swf or nerf killer abilities/buff survivors. And how exactly do you counter anti-loop killers? I’d love to know. You can juke punishment of the damned but only if you greed pallets and avoid vaulting. You can dead hard over bear traps but that’s only if you have dead hard. You basically HAVE to greed pallets against huntress if she respects them and winds up her hatchet right before you would supposedly throw it. Freddy, you have to be awake to avoid dream snares and pallets. Doc, you gotta throw pallets early to avoid not being able to do actions from shock therapy. And hag you can burn traps with flashlights. But did you not notice how almost all of these counter plays to anti-loop abilities are all based off circumstance? You have to have dead hard for bear traps, charges run out on flashlight for hag, have to be awake for Freddy. Yet none of these anti-loop killer abilities have special conditions in which you can only use them if requirements are met, unlike survivors. No counter to Mori whatsoever, Killers get insta downs but we don’t get insta heals. Pop goes and bbq is the most OP BS in the entire game that’s basically uncounterable unless you hide in a locker or use repressed alliance (which literally no one is going to do). Pop goes doesn’t even have a fckn cool down for Christ’s sake, I can slug two people, hook one, kick a gen, hook the other, and kick another gen to take off what? 50% instant progress regression plus normal regression afterwards? Like cmon dude, killer is way too easy, rarely do my opponents even pop 3 gens before I 4K. I’ve played against really good survivors, and I still manage to at least 2k at worst. The problem is I don’t play with 3 other good survivors. And my whole point to this is I suppose, is that being a bad killer can still manage a couple kills regardless. Being a bad survivor will cost you the game 100% of the time. And noed sucks too considering survivors basically get punished for being good enough to even turn on all the gens. Like I said, I play both sides and my beliefs about this game aren’t biased for that reason.

  • @BitingSea said:

    I can't prove it with as much evidence as you put forth but look, I can promise you killers ARE NOT the power role. Trust me, do some research, you will very swiftly see that it is quite the opposite

    I don’t think so buddy. The only time the game is survivor sided is when you have a squad of four and I usually play solo or with one other person. How can you possibly think that? We can’t even loop killers anymore with all the perks and killer abilities nowadays. Which is our only means of survival. I don’t need to do research when I play the game plenty from both sides. It’s hard as survivor, and entirely way too easy as a killer. Rarely do I not 4K. And that’s with me playing probably 40x as much survivor. I’m escaping less and less than what I used to. And it’s because killers keep getting buffs, and survivors keep getting nerfs. Not to mention you have to somewhat rely on teammates bc clearly you can’t do everything alone, and most of the time you get matched up with some idiot who doesn’t touch gens or get saves, just crouches in a corner as soon as they hear a terror radius.

  • “That’ll show em”

    Your past experiences of being taken out early have taught you how to remain calm in the most dire of situations

    If the killer is within 28 meters of the hook, your sacrifice timer will be paused indefinitely until the killer vacated the area, you receive the broken status for 80/70/60 seconds