haspience
haspience
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@Yuyukoyay said:
Their incentive for playing is they either don't and pip anyway, or do and possibly double pip if they escape. For killers not getting the 4th kill can sometimes mean they don't even pip. Also you get bonus bloodpoints for escaping through the hatch.
Getting 4k on killer should be a shutdown option. Just like not getting a single kill is a shutdown option against killer. There should be a punishment for not working together as a team. The hatch system being hard to activate is that punishment. Plus there are challenges that require 4ks to do them.
There should be a punishment for not working together as a team.
Let's just read the game description, shall we?
Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone.
Who are you to tell people how they should or should not play the game?
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/965977#Comment_965977
I remember when devs where reworking the end game and they promised (ha-ha), that gates would open automatically after the hatch is closed for 2 minutes or so, but it never got implemented
Could you refer me to where they promised that? It's a bit off-topic, perhaps, but there are far too many people that spread misinformation and criticise the devs for breaking promises they never made. It's harmful to the community and to the players' relationship with the developers, so I think it's important to make sure that information like that is accurate when it is brought up.
Sorry, I spent some time trying to find it on devs streams (sadly most of them don't have any timings nor summaries attached to them) and I'm not really willing to waste more of my time, but here is what simple google search did find:
@The_Fallen_Utopia said:
@JoannaVO They stated in a dev stream or Q&A That they are not adding the hatch closing to the game. Instead they are working on a different end game where the last survivor has to survive for 60 seconds and then the gates and hatch open. During that time their aura is revealed to the killer.It's not official or anything, but if you are willing to you can rewatch streams which were published around that time for more definite proofs.
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The game is already unfair for killers in almost every other capacity.
Do we really play the same game? I guess not, because even recent stats(link) showed that in general 3 out of 4 survivors are killed, and we are talking about high ranks here. How is that unfair?
Whenever I close the hatch, survivors just stop playing altogether, because there is really nothing they can do at this point. I remember when devs where reworking the end game and they promised (ha-ha), that gates would open automatically after the hatch is closed for 2 minutes or so, but it never got implemented, lame.
Now, if at least one gate opens when the hatch is closed it would give survivors the incentive to continue playing, which is always a good thing. And even if they do manage to escape, remember you already got 3 kills, and that's one kill more than a balanced game should have, so why complain?
Also I wish green keys were able to open a *manually closed* hatch. Because now you really can't use them for anything.
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If all comes down to the possibility of multiplying items, then why not simply rework Franklin instead? As of now Franklin mostly just pisses off survivors and makes the game even more toxic. If the perk only damaged items, then everything would have been solved in one fell swoop: white ward works as intended, items can not be duplicated and the game is somewhat less toxic. A win, however you look at it.