gpabuser
gpabuser
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Comments
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@Zozzy said:
Is it really worth hearing damage to play this game?
that's what bothers me the most when playing Spirit, I have to up my volume to hell just for some random bug to render the survs silent while my ears get blasted when I break a pallet/hook someone rofl
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@GannTM said:
I wear headphones and just listen lol
don't think you've read my post entirely, I've had survivors in front of me make literal 0 noise while I'm using Stridor.
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2052767#Comment_2052767
So even though the perks says it's 100% silent that perk overrides it or something?
Yes, I'm not sure if they're just loud as normal or if they're on 50% volume since Stridor makes it so they are 50% louder while injured (or 25% louder while healthy) so it would be 150%-100%=50% if that's the case, but in any way that's too far from silent.
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2049643#Comment_2049643
Did he have that Jake perk or whatever that makes him silent?
well not sure what relevancy Calm Spirit has to that but I think you're reffering to Iron Will which can't turn the survivors silent if the killer is using Stridor which I was using as I've said already.
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@Blindninja said:
Never experienced this once. Are you sure he continued running and didn't double back? Of course I have a pair of sennheiser $300 headphones so that could be the difference.
I phased out, could hear his footsteps(not sure anymore since it's been a while now, but either way he was SHIFT+W-ing so I had the scratches to help out) but no moans whatsoever (again, whilst injured and with Stridor) and he was sprinting in front of me. This is assuming you're talking about the Dwight situation. The pair of headphones I use is Logitech G Pro since the HyperX Cloud IIs I was using before had their mic f'd up (too silent).
The headphones have an app where I can adjust how sounds come through(equalizer) I should probably play with it a little with a friend in KYF so I can see if there's a combination I can make that would make survivors come through louder than they currently are.
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@onemind said:
Stridor and listening for any grass or just foot steps about the best you can do
I'm trying to not become too comfortable with Stridor on her since it's so strong but good point on grass, still didn't incorporate it to my memory that I have to watch out for the environment moving more so on Spirit than on other killers (since on other killers I really only watch out for crows, grass only comes to mind when I KNOW in fact that someone is around and just hiding somewhere)
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@Yords said:
Just power through it.
I'm trying but as I specified I'm still in the learning process with her so will still take a while. I do get close to winning most games it's just that the sound bugs make me miss two or three downs.
Trying to practice her since I can control the Nurse fairly well (against the average soloQ survivor at least) so wanted to get the other part of the S tier in my pocket.
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@TragicSolitude said:
I can't track with sound at all in this game I can in other games, but not DbD. (Okay, there were a couple weeks [literally] during which I could track using sound in DbD... apparently that was a fluke, it got changed and has never returned to that state since.)
Anyway, I have sound turned off at this point when I play killer. It's not worth having it on with the way it has me backtracking and going in circles trying to find injured survivors. I either find them with blood or I don't find them at all. The rate at which scratch marks appear is inconsistent (sometimes they appear extremely late), so when I play Spirit I just... guess. Every once in a while I get lucky and land on top of them, but that's all it is, luck.
(And yes, survivors going silent without Iron Will is a bug that seems to come and go. Silent dying survivors are the freakin' worst, especially with the way they sometimes teleport when you down them. Sound is so worthless in this game.)
Sometimes I can hear the survivor is right on top of me (like a 3-5meter radius) and I rarely can figure the EXACT location if they're not sprinting. The spatial sound thing from Windows helped a bit in that regard but I turned it off after like the second game with it since the sounds are so odd to get used to (sounds other than survivor sounds I mean).
But yeah I also have no problems tracking in other games (mainly FPS) but in this game I struggle.
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@WiiFitTrainer said:
It's a well known bug that survivors emit zero noise sometimes. I don't think the cause has been identified but it's been an issue for years now. Honestly there isnt anything to about it if it occurs other than keep your eyes open.
Yeah but what sucks about Spirit is that you can't see them in phasing, you fully rely on sounds, unless the survivor is just shift W-ing, I'd be more than happy with just playing normally if I see that the bug is in the current game I'm playing, but it sucks having to do chases with 110%
I appreciate the response though.