crunchie
crunchie
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1896124#Comment_1896124
I don't know if I necessarily agree that there is no "fix." I think if you find a way to help the Killer when they don't camp and hurt the Killer when they do and then make sure that it can't be abused by either side, that could go a way to moving things away from camping at least a bit. That said, OP's suggestions are a no-go for me.
That's all I'm suggesting is a fix or a stepping stone to fix it. I play both killer and survivor. You can 3k or 4k a game without hook camping. but yeah just tweak the suggestions so they aren't op. put it through testing. I love this game I want lose in a well played match not by someone staring at me on a hook all game. Plus i want new people to like this game.
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@DBD78 said:
Bad strategy for killer, so you should be happy about this as survivor. Killer have every right to defend a hook just as survivor have the right to sit at one generator without leaving.
I agree it is a bad strategy but a toxic one. except for the end game I totally get that. But it ruins the game for that person especially if its right in the beginning. Defending a hook I sorta get if they are nearby by not just sitting there waiting till they come that's BS.
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/221715/can-we-please-fix-hook-camping
1. For one, kindred is one of the best and strongest perks in the game. Not a waste. The devs aren't going to grant everyone free kindred for a killer camping a hook.
2. They do NOT always break even or pip up. Can absolutely be a loss. If others do gens and leave you there to die... the killer loses so much hook, chase, and other potential earnings.
3. This will never work. Too easily abused by both sides
4. This should be a given for both trapper and hag. Where the traps disable within a small radius (8m?) instantly during the unhook.
5. I mean... you got caught. You got camped. You are going to lose points and rank. It is what it is. Do I wish there was a measure to stop this killer "plan"... yes. But I sure as hell think it comes with a complete overhaul of a few mechanics which I do not trust the devs to ever get done... or even start. Plus, hook camping at end-game collapse is completely understandable, which would have to be differentiated.
Look, in the devs and many players minds... this is better for the survivors to rush the killer out the game. But, at the cost of this game rewarding (even just satisfaction of ruining someone's game without playing the game with effort) + grooming bad behavior. I'd be less frustrated if they just remove this AWFUL struggling design to something that isn't annoying and that doesn't allow players to just give up cause their tilted or stupid fking hatch plays.
The end game collapse I get that is a strategy not at the beginning of the game. kindred is a good begging game perk for hook campers. I was only implying they do more for it because the beginning game plays get hook camped and never play the game again. For the traps yeah something like that. I had my friend in the basement and the trapper had doubled up traps all the way up the stairs making it impossible to get him. Now he doesn't want to play because he doesn't even have a chance to get better or even play lol. I was trying to throw ideas out there because I want more people to play this game including my friends. hook camping is toxic and is killing the chance of new players.
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@Mr_K said:
Can you put an automatic kindred after a few secs. (I don't want to waste a perk slot because of hook camping)
Survivors will still go for saves. I've seen it.
More blood point loss because they always break even or pip up
BP isn't used for pips. (For a long time) The killer does lose Chaser Emblem points for being too close to the hook. At a faster rate the closer they are. Indirectly they lose bp as long as the survivors don't feed them
Stop the bleeding out while they face camp
You want to hang on that hook forever? I swear people don't think of consequences. Also this was tried! In a PTB. Survivors would purposely run the killer near the hook. You can thank your fellow survivor mains.
trapper traps cant put all of his traps in one area.( around the hook )
I'm sure you want to say Hag as well. Trapper cannot place traps near a hook, even if there's no survivor hanging from it. This was a change made long ago because he could actually place a trap under your feet. Imagine dealing with that?
If I do get hook camped I don't loose progression or blood points.
You don't lose bp today. You get what you earned. If you are the one constantly being camped to death, maybe look into how you can avoid being the first one found.
Yes we go for saves with=BT will save him but not the unhooker. so back to square 1 and yes times its successful.
- Not bleeding out was an option but what I was trying to say is implement more to prevent and or even discourage hook campers.
- I literally just played a game where the trapper put his traps doubled up all the way up the stairs. and not the hag with her there is still a window to get someone. while he sat down there.
- If I get hooked camped I don't have an opportunity to get more points. It also ruins the game shows that the killer has little to no skill. I am both a killer and a survivor I never have to hook camp to get kills. Its just not me its everyone. If they are toxic yeah they deserve it.
- Dont be a salty killer and chill out
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Yeah I could see that being abused( the no bleeding out part ). But there has to be something like not loosing blood points or progression. It ruins the game for beginners. I cant get my friends to play because of it. I can counter it but only if others know how to as well. Which usually isn't the case lol. We usually do the gens but I want them to have fun and enjoy the game as well. I agree kindred is not wasted but I don't want to run it because of hook campers.