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chainsawmis

chainsawmis

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chainsawmis
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  • Right now I had another game where there is a cheater streaming the cheats and spammed in end game chat the hacker's website which sells the cheats.

  • @Willish said:

    I can't believe they have left Haddonfield with 7 pallets for this long. two of those are edge map pallets and useless.

    You know what I can't believe? There are still infinites in Crotus Prenn Asylum.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3948064#Comment_3948064

    I mean at this point I feel like it has to be intentional. They talked about normalising survivor audio levels… 5? 6 years ago now? And nothing has happened.

    These are FACTS! I still remember them saying they would fix that. Why does BHVR constantly make promises that they won't keep? Instead they release it anyway.

    This is 100% intentional.

  • The fact that they release it in such a state with all these go next, crows and other stuff you just KNOW Phase 2 is going to be another shitshow.

  • @Destaice said:

    Nurse screams when she blinks.

    Demo screams (howls?) when he uses his portal.

    Dredge sounds like a car crash when it lands in a locker.

    Springtrap is almost silent as the door isn't audible over generator sounds. And even then if the killer TP's one door over there's no way of knowing until a ranged killer is already close enough to snipe you.

    Other stealth killers don't get ranged attacks or cross map mobility. Why does Springtrap get that and more?

    This is so damn true. Not even Ghostface or Wraith is as silent as Springtrap. You can hear Wraith's growling noises and Ghostface's clothes or just by looking around to hear the reveal noise.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947592#Comment_3947592

    If you've been paying any attention at all:

    Every killer with a teleport is consistent in that they have an audio cue when teleporting. Springtrap breaks this established consistency. If you cannot see the door panel, you have no way of knowing if Springtrap is using the door or not.

    An audio cue wouldn't make Spingtrap garbage. What it would do is make him consistent with other killers that have similar abilities.

    Without the doors, Springtrap would be an M1 Killer with a ranged attack. Without her tvs, Sadako would be an M1 killer. Without lockers, Dredge would be an M1 killer. Etc. Etc. Teleports are extremely powerful map traversal tools. They have map-wide directional audio cues for this exact reason.

    Friday Night at Freddy's worshippers downvoting every comment you make when you're speaking the truth.

  • They're slowly killing off their playerbase. I'm hopeful for another video game company creating an asymmetrical horror game which replaces this garbage game. One that doesn't fail and is fun to play. It is desperately needed.

  • @Emeal said:

    Can you explain deeper what types of difficulties you are facing with Springtrap?
    Getting some more words on it will help BHVR pinpoint a key issue other than the main bugs he has atm.

    The teleports being so close to main objectives is absurd to me. It's totally silent and I can't look at the door screen whenever he's coming out of that door. It would blink red but if the door is facing the opposite from me then how am I supposed to know?

    The fire axe giving him bonus movement speed whenever he throws it away. His power being a faster recovery than basic attack. Undetectable lasts way too long. Using the teleport is insanely risky by getting grabbed immediately which no other killer power does. The Glitchtrap skin is pay to win since that skin makes you almost as silent as a injured Ada.

    The most despiteful thing about him that he's probably better at tunneling than Pyramid Head. He just waits at the hook, hold his axe ready and the moment you're unhooked, and, at the right moment, he throws his fire axe at you then prompt to grab you or hit you with his basic attack. I am forced to bring Decisive Strike at all times but that's usually not enough when an experienced killer knows what to do.

  • It's crazy that BHVR uses the Nurse as an excuse to create more overpowered killers because Nurse is the strongest killer and is available to everyone for free. Meanwhile Springtrap is easy to play almost as easy as The Ghoul and get free wins left and right.

  • They need to nerf this overpowered killer already. The fact that the doors are closely located to generators and exit gates is just stupid to me. He got too much in his kit which make most killers obsolete.

  • @SoGo said:

    I want Mangled to be "until healed" and Hemorrhage to be on a timer (ideally between 80-120 seconds)

    @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946896#Comment_3946896

    id love the opposite; give me a reason to hunt and interrupt heals at 90%. it feels so rewarding to have wasted survivors time by correctly guessing the reset location, whereas Mangled just plays itself and is, imo, mostly why people disliked the hit and run playstyle. I think hemorrhage gets more attention due to the misophonia inducing sound effect.

    monitor+ nurses+Sloppy Knight was my jam T_T

    No, revert the nerfs. Stop this.

  • Cheaters and in-game bugs killed this game for me.