baconbitzzz
baconbitzzz
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@Mandy said:
Just popping in here real fast - we are looking to make some adjustment to the survivor detection area for grabs with Virulent Bound, as you know it was too large on the PTB and it got reduced for the release...we're going to be increasing it slightly to something in between what it was on PTB and Live.
We are monitoring feedback carefully around the release, and will possibly be making other tweaks - but can confirm this one with the grab right now.
When could we see this change? The first or second hot fix?
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@GravelordNito99 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162595#Comment_3162595
He wasn't a problem on the PTB. You could argue it was too big, but if things like Nurse and Blight can exist, then it shouldn't have been a problem. I understand why people think 40 is too big, but it definitely needs to be at least 30cm.
I can show you like 20 different clips of his grab literally grabbing people off scream. On PTB his grab was a problem simple and easy. Also the arguments of Nurse existing is a terrible argument because tbh I don't think she is healthy for the game in her current state. An example is one of Wesker's perks being nerfed because of starstruck nurse. If they made her blinks not basic attacks then I think that would make her fair but im not talking about the balance of the super top tier killers because Wesker isn't a top tier killer. Lets focus on trying to fix him and not make him broken in terms of being bad and OP.
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@MamboJambo said:
i saw ur clips m8, it's infuriating, what a big nerf, u pass thru them lol, 100% agree.
Whats sad is this isn't just once or twice within like 10 matches or so, this is the SAME match. It has happened more then these 2 clips too. But these are the very extreme and clear examples of him basically brushing past them
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@GravelordNito99 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162211#Comment_3162211
No, it absolutely needs to be 30 minimum. Currently, it's almost impossible to hit against survivors who dodge. It doesn't need a slight increase, it needs quite a bit. They should try it at 30, and even consider trying moving it to 35, along with a few other buffs to his charge times.
Although I REALLY want him to be fixed, they need to be careful with how big they make it so its not like PTB where Wesker is part Jedi and force pulls people. 35 may be bit too big, I honestly like like max should be 30 I think but lets see what the devs have in mind come Tuesday if a balance change can be made before the 1st bug fix.
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@Zucker_Schock said:
Now just a slight mismatch from lag or your angle or position can cause you to miss. Also you can not hit around any obstacle or corner, since the width is to small for that.
On the ptb version you just had to get used to his bigger hitbox, for me it worked quite well.
Why not let the collision detection stay the way it is right now, but increase the survivor detection to 30cm for example ?
30 or maybe even 25, it just needs to be made bit bigger and then Wesker is perfect
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@OrangeBear said:
Also wesker has another big issue... sometimes the bound gets completely rejected. You bound at them, they get infected but immediately released. This is really frustrating and affects his strength considerably. No other killer has this kind of issue either.
That ive experienced with, mostly its with slamming survivors into not a full wall so like a window or a half wall or something, ill do the throw animation and nothing will happen. That is more of a bug that im sure will be fixed, I am more concerned with the hitboxes because although this bug does hurt him, the hitbox can be adjusted just by tweaking some numbers and is a relative easy fix to implement overall. So in short im sure this will be fixed but im worried the hitboxes won't be fixed since they're not a bug and technically they're working as intended but obviously not a good choice balance wise. I have a feeling this killer is going to be a balancing nightmare with some claiming he's OP and others he's incredibly weak.
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Im hoping this its be resolved in the next hotfix but who knows. I hope they are made aware of this and they don't see this as people just trying to get him buffed for no reason, this is an actual issue where is power does not work
@darksouls3600 said:
U are not alone, his hitboxes are terrible now, I know that on ptb his hitbox was broken, but his hitbox now is a joke, but if u became good with his power with this ######### hitbox, if BHVR fixe this, u will became a god with his power, I played like 10 or 15 matches with him, and I started to think "something is wrong with his power hitbox", but everyone who played against or using him tell the same, his hitbox sucks.
But for now I will play with other killers, I don't want a M1 simulator if I have a good power, and a bad thing is that he don't have any pressure without his power.
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@Yuhg said:
It needs an increase, it went down from 40 to 20, so maybe as an idea, get him to 30 so he's not as abusive as he was in ptb but not as bad as now?. Also, cooldowns on everything he does feel kinda meh to me. I'm gonna main him probably but this needs to be fixed. It isn't normal that survivors can literally run in circles In front of wesker at melee range for wesker to fail the power because he slips through them.
I totally agree, hey im even willing to try 25 and see if that works, hopefully they will take a look at the feedback and see what they can do.