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acer20098

acer20098

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acer20098
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  • @FleshTorpedo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1030472#Comment_1030472

    If you are currently interacting with an ingame action, the progress bar turns yellow and has icons above.

    yea i never knew that because instead of trying it, i would assume it sucked

  • spine chill tbh. i thought it would be useless since i wouldnt always check if it lit up. now i use it in every build

  • @IndRM said:

    I had the same experience today with Reverent. This occurred after downloading the patch.

    Played two games as Clown and received one point for a 3k and zero for a 4k. No mori or DCer and everyone was 3-hooked...

    i hope the devs notice this bc it seems near impossible to do this challenge now

  • @Deadeye said:

    Sure they died on hook? Sacrifice is only hook kills, no bleed out or Mori, not sure about EGC kills. When I did the challenge, it was alright

    they all died on hook for sure, i have no clue why this would be happening

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1016327#Comment_1016327

    Dribbling doesnt work. You hit the skillcheck during pickup animation

    Yes, it should more than 60 seconds. But good players can do it faster. And surviviors that use DS often use that 60 seconds to heal under hook, go for crazy saves, do gens 10 meters from killer, bodyblock, etc, especially when using it wit Unbreakable

    i figured they fixed it but i also stated you could slug them, camp them, take the stun, or use them as bait.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1016153#Comment_1016153

    The problem with DS is that it doesnt only stop tunneling, it stops killer from playing good, because you can hook 3 people, but the 4th escapes ans saves the game just because of being hooked less than 1 minute ago.

    DS should counter tunneling, but ONLY that, not give a survivior 60 seconds of repairing gens uninterrupted.

    i feel like it would take at least a minute to hook someone and get back to the person with ds, and even if you know ds is active there is dribbling (idk if bvhr made that not work), slugging, camping, just taking the stun, or you could always use them as bait to draw out the other survivors

  • @TheBilldozer said:

    I'm making this post to announce to the general dead by daylight community just how angry I am about (generic hackneyed complaint) while offering no unique or nuanced explanation outside of how mad I am.

    My reasoning is simple: (generic and biased observation) and I think the entire Dev community needs to resolve these problems because I specifically have the most important complaints or observations over everyone else. At this point, I will now continue my hackneyed monologue to express my extreme malcontent.

    The solutions I present (assuage my demands) will fix every problem I've identified (apply aforementioned linear bias) and should be taken very seriously because I'm angry.

    Obviously Behavior doesn't care about the gaming community because I don't get the single response I demand. So you will need to assuage my anger or else I will quit this game forever and return in a couple of months to express how mad I am while I still play the game I quit.

    *mad face*

    this post is (insert a large word that is apparently an insult), and i know this because i am a master player who is always rank one. stop attacking the devs because your complaint is not possible to be appeased. i feel like (demanding different demands that mean the same thing stated in the post)

  • @ZoneDymo said:

    Its one of those "super easy idk how you missed it" loopholes to the endgame collapse.

    Why does it not atleast regress when not touching it?

    Sure, the killer can go open the gate on their own, which will just lead to an ez unhook and running out the now opened door for survivors.

    I mean, im not even talking about the timer and the lack of pressure the endgame collapse gives in a LOT of situations, but that lacking scenario is something we rarely even get to.

    Killer hooks someone, survivors just 99% the gates knowing that in 99% of the cases/chases they will be able to open the gates and run out, then take their time to heal and go for a rescue, all the while not being pressured at all.

    if you remember a time before egc where the gates would open and the survivors would mess around for as long as they wanted, egc changes that since you have the ability to open the gates and force egc even if the gates were 99'ed. egc is meant to get rid of the survivors who still are lingering in the match, NOT to help you to kill them. you may say that since the timer slows when a survivor is downed, then its survivor sided, but no. like i was saying before, survivors wouldve had unlimited time before egc to save. so even if egc slows for a downed survivor, it does not mean it is survivor sided, its just trying to give them a bit more time to save.

  • yea the killer adepts definitely need a change.. im not even gonna try to get any because i only get a merciless victory once every 15 games even if i play well

  • @Toastyy said:

    Decisive strikes idea of being a anti tunnel perk is great I don’t mind that, it’s the fact that if a survivor gets unhooked then you down the unhooker the person who was hooked has invulnerability and there is nothing you can do about it besides leave them on the floor and hover over them like a vulture wasting time or leave and let the person get back up.

    I think it should be once you hook another survivor the perk becomes deactivated until you are hooked again.

    the entire idea of DS is to stop the killer from downing you and hooking you after you get unhooked, if you dislike not being able to tunnel maybe youre the problem here