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WhiteAqua7

WhiteAqua7

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WhiteAqua7
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  • I agree, that's the idea I had! I also have another idea to improve it. Instead of letting you recover from the dying state it could give you an extra hook state.

  • I think dbd should be cross platform but only for swf. Like if you cue up by yourself you will be matched against people who use the same consol as you and if you want to swf your xbox friend should be able to join you and then if most survivors in your lobby are pc players you get pc killer and if most survivors are console players you get console killer

  • Master said:

    Its a survivor issue (even if it never happened in my games), so it should be a higher-priority fix :wink:

    Maybe you don't play enough survivor games for it to happen, but when it does it feels very much like you've been robbed, kinda like getting DS striked as killer. If ANYONE is downed while you have the BT affect the BT affect goes away. I also can't think of any killer issues that need fixing rn. From the beginning I thought the maps were the issue, not the killers themselves. Now there is a huge divide between killer tiers. Spirit has so much mindgame potential that if the devs were to nerf maps for survivors she would become OP if she isn't already. But some killers like wraith, trapper, doctor, etc. just can't deal with some maps the way they currently are. like fractured cowshed for example or the other OP corn map. 
  • Tsulan said:
    Because survivors would block good killers, because they got outplayed.
    System would be heavily abused. 
    Then there should be a game where survivors cannot use DS or instaheal and killers cannot use mori or 3 blinks on nurse or other op add ons. IDC that it splits the playerbase. I'd rather play with the few people who want the game to be fair. 
  • The legion needs a buff not a nerf
  • Most rank 1s should not be at rank 1 imo. When i check ppl's profiles in rank 1 lobbies some have as little as 45hours. A lot of the randoms at rank 1 are not very strong survivors, they waste pallets (throw down the pallet but still get hit), some of them don't know how to loop and just wait at pallets and are overall unoptimal. They can't even do ruin skillchecks and do not know totem placements and walk around the map aimlessly saving crutch burst (these are extreme cases of course)
  • If you are rancore as survivor and you pop the last generator you can hide behind the blob to conceal your aura but I rarely see it used this way, I personally just find it annoying most of the time. 
  • Nikkiwhat said:
    Killer main here.  So, I've noticed a LOT more Map Offerings for Mother's Dwelling have been used by SWF groups in my games this past week.

    Is there a particular advantage or is it purely coincidenal that Survivors are wanting this map?  I've played a decent bit of Survivor off & on, bit I def prefer playing as Killer and I couldn't really see a huge advantage being there, outside of Baby Killers practicing/trying out harder to use Killers.  Not like Killer picking The Game kinds scenario.

    Have gotten 3-4ks on every group picking it so far, so Im a little puzzled by the influx of the offering being used xP


    It is a good map for balanced landing and has good loops and a lot of safe pallets and jungle gyms. It is a strong map for survivors imo. The mother's dwelling house in the middle has some broken window spawns as well. The survivors you played against were probably really boosted or you could have played a killer like nurse which makes all that stuff lose significance. But the house in the middle is still good against nurse because it obstructs her view. The Game/ Gideon Meatplant is a killer sided map most likely because of the good totem placement 
  • You break after going down once, why? Is slugging so meta that unlimited self-revives would be such a problem? At-least change the perk name to Onebreakable.

    Unlimited use of unbreakable would be way too OP, and yes slugging IS so meta especially with nurses and spirits.
  • I like this idea, it doesn't sound OP and could be used to enhance communication between solo survivors
  • I have over 1K hours in the game and I am always the one who gets moried whenever a killer brings a mori. Better yet, I get tunneled every single game. I do not use DS nor do I teabag or do anything toxic, I simply play well. Killers continuously single me out and tunnel. I want to keep playing survivor with my friends but there is no way to block toxic killers. I wonder why do killers care so much about the little survivor using DS when they bring ebony moris every game and play a 3-blink-nurse and still tunnel as the strongest killer in the game. I want to STOP getting moried and tunneled.
  • Cymer said:

    @WhiteAqua7 said:
    There is DS and then there is nurse with 3 blinks bbq, ruin, noed and an ebony mori

    THATS EXACTLY WHATS WRONG WITH DS!
    You compare ONE perk with the strongest killer in the game, with 3 specific perks, add-ons and a rare item.
    You can use DS every game, but with 3 blink and mori you have to grind for these items and add-ons after every use.

    I'm saying that DS no where near as strong as that but I agree that it needs to be changed. 3 blinks however is stronger than any crutch in the game.
  • Devs are too busy nerfing BT which is survivor's only protection against campers 
  • Nerf DS but also nerf Nurse and Spirit. 4 ppl using DS will still all die against these killers, especially nurse, especially a nurse with 3 blinks. There is no real way to counter spirit's power. even if you use iron will the spirit can still hear footsteps. she can hear you but you cannot hear where she is, how is that fair? Spirits can just spam their power until the get lucky. What I mean by this is that she has so many mindgames that it is impossible to win every single one. She can use her power or she can fake using it, she can pretend to vault something but not actually do it, not to mention her passive phasing which makes it really difficult to tell when she changes direction. Before you tell me I don't know what I'm talking about because I've "never played spirit" please provide some solid perk counters for her. Huntress and Hillbilly are the only balanced killers.

  • Not escaping is losing, it feels extremely unsatisfying. That being said, it is way too easy to rank up, survivors at rank 1 are boosted and are not true rank 1s. They waste pallets left and right and cannot make decisions logically. I check profiles of a rank 1s in my lobby and one person had as little as 45hours! others have 200-300h. While you can argue that the amount of time you spend in game does not matter, these survivors usually disappoint me in game. Make rank 1 harder to reach. 


  • Master said:

    @PhantomKombat1 said:
    I think there needs to be a fix for the amount of points a survivor can earn in any given match.

    I feel like whenever I play as a killer, I can pretty much play the worst game of my life and only get 1 kill, and get near 20-25K blood points. However, as a survivor, I feel like I can be a gen jockey and get a few saves and heals, as well as a few killer blinds or killer stuns and end a match (when I survive) with only around 15-25K blood points.

    (I get these 25K BP games when I use a perk that increases blood points or a bloody party streamer. I don’t normally use these perks and BPS offerings are a one-time use.)

    The difference is that the addon-dependent killers lose their stuff after every game while survivors dont depend on items, keep them when they escape and can even gain them in chests 


    Killers do not have to use addons, even if they lose they get a lot of BP. If you use bbq and still lose but hook everyone you can get 40-50K. There are multiple killer perks for BP gain (Thrill, Beast of Prey, BBQ, Distressing) while survivors only have two perks one of which (no one left behind) barely helps with BP gain while the other one (We're gonna stack forever) helps decently but doesn't have an actual strategic use in game unlike the killer perks. Survivors cannot just hop into the nest game as some of us have to wait for our friends. If you get tunneled you can get as little as 5K as survivor.
  • There is DS and then there is nurse with 3 blinks bbq, ruin, noed and an ebony mori
  • The hatch could be made into a separate objective that needs to be completed for it to open when these is only 1 person instead of the hatch being a part of completing the main objective of the game.

  • Monstrous Shrine could be buffed to affect all hooks but have a much greater affect on the basement hooks.

  • A new objective is needed in the game, doing only generators gets boring. It would be cool if the hatch was a separate objective and not be influenced by the completion of generators.

  • I think nurse is only op when she has more than 2 blinks, otherwise she is balanced.