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VuDjuBuh

VuDjuBuh

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VuDjuBuh
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  • I always felt giving bubba the ability to chainsaw pallets without losing the sprint would be a small but nice buff that would also make him a bit more unique whilst kind of fitting in with his general ability, why cut 3 survivors but let 1 pallet stop you right?

    Obviously this doesn't mean he can't get stunned, it just means that lopping pallets will be a bit harder and more dangerous once they're down, giving bubba a small buff in deadliness.


  • @slipttees said:

    Mori idea.

    The survivor rescued in the killer's terror radius beam would receive a counter equal to deliverance (maybe add this exception in BT) until the survivor remains safe and avoiding the killer's tunnel, if knocked over at this time the killer can not use mori.

    Lets say when the killer has a mori, the person that's unhooked gets something I'll call Devine Protection for now. And can't be mori'd unless they're outside the killers terror radius for 30 seconds or something.

  • How about giving it the piece of territorial imperative that's missing?

    If you are within 32m of the basement the perk will light up when a survivor is in there letting you know when somebody is in the basement. (cooldown of 75/60/45sec)

    Just one idea, can't really think of more.

    Edit: cooldown is longer because you are very close.

  • Increased gate opening speed is also a pretty good idea and would also make a good counter against (i think it was called) remember me from freddy.

  • @WildDovami said:

    I like the crows itself. I always end up with some survivors hiding in lockers or grass while I do all the work, and they get the hatch or follow me out of the exit gate - I want them to get sacrificed LOL just think it needs to be a two-way street. Except Insidious perk. Crows while standing still make that perk useless.

    They can buff that perk at the same time to repel crows when standing still to keep it a working perk.

    in Crows Comment by VuDjuBuh
  • Someone on steam suggested 100% chance of getting a key when you're the last person. for a hatch escape possibility after it was closed. Not sure what to think but maybe 65/70/75% chance is better, what do you think?

  • Maybe a new mode called perk roulette, you have to find perks, items and offering around the map and they spawn randomly over time in little chests or something.

  • Might be because the original has really high numbers but then you're completely on your own so that's why that's so high.

  • @OMagic_ManO said:

    I full heartedly agree with this change, that would be the best fix. I wouldn't say the numbers to be so high, maybe 5/10/15% but then everyone would bring it and just gen rush. Who wants to do 5 or 4 gens when you can just get an easy hatch escape, who cares about working for it, right?

    U right, maybe in between 5/15 is better. As someone who mains killer I don't know why my brain was like this seems like a good idea. xD