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TotesRider

TotesRider

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TotesRider
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  • @Brimp said:

    I'd say most of those I feel the same about other than flashlights. Ever since the buffer it feels impossible to miss a flashlight save if you're in position unless you are just that bad at them.

    Ah…. then I must be just ass at it then xD

  • @hermitkermit said:

    You've inspired me! I am pretty much exclusively a solo q main, as I personally find it to the hardest way to play the game so it feels so satisfying when I do survive. I do play killer for all the challenges and stuff, but very casually. That being said, I love the idea of playing a few rounds with one role and then playing a few more rounds with another. I too hate the "us vs. them" and am always open to new perspectives. Thanks for the inspiration :)

    Go for it man it was a fun little challenge for me.

  • @Iron_Cutlass said:

    11. I also got reported because I didnt bring a flash light when everyone else brought a flashlight (Seriously BHVR needs to do something about these false reports)

    BHVR already filters out false reports. If someone has a history of heavily reporting with basically no evidence or for reasons that do not break the game's TOS, their reports will be automatically filtered from the rest.

    Basically Serial Reporters have their reports mean nothing since they are effectively sent to the Shadow Realm.

    Also the reason why reports in general take awhile for any action to be taken it a lot of manual reviewing happens. Very rarely does BHVR give out automated bans (outside of DC penalties).

    Ah okay i didn't know that. I watched a video about some dude who would report people for the dumbest things and always wondered what happens with those reports.

  • @Devil_hit11 said:

    they will not change the offering. they will change the maps such as new haddonfield. I hope they change badham next.

    Well least they can do is make it so that if I use a sacrificial ward and they use The Game, then The Game is completely eliminated as a potential map.
    And yes Badham could use a fixer up imo.

  • Gave some slight updates and simplified the whole Dart mechanic.

  • Okay I redid the power off the idea of 'Tagging in and out'.

  • @Jivetalkin13 said:

    I don't think that DbD is really a game that should have any sort of AI bots or abilities. It creates too many headaches in terms of balancing on both sides, plus survivors will eventually figure out patterns to counter said AI.

    Now if you were able to control the little one (Tom) while the big one (Tim) went into some sort of stasis mode, that could be a bit more balanced. The one in stasis could have some sort of passive effect letting you know when a survivor is too close.

    Also, the last perk, I could see being problematic because it requires you to have a Hex perk to get any sort of use from it. Plus, say you were to have a Hex perk build, the max amount of Hexes you could have with this perk is four (lets say Ruin, Devour Hope, and Haunted ground). A survivor cleanses all the dull totems and then gets to a lit totem, what happens? Does it move to another lit totem and remove another of your perks or does it just not work? What about Haunted Grounds? Does it move to another dull totem? I'm not saying it's a bad idea, it just has a lot of what ifs attached to it.

    *Super late on this my apologies*. You know I didn't even think of that. I'll rework their power, maybe it can be something that involves Lockers?


    As for the last perk. There are a ton of 'What Ifs' that to be honest I didn't do a good job of wording properly. The ideas of the perks was based around the concept of 'Tricking' survivors and originally I had an idea of making an offering that had the same effect as Switcharoo, but I got flamed as you could probably guess.


    I appreciate the input and will be reworking the boys.


  • @Critical_Fish said:

    Great concept! The power does have a decent lack of map pressure, but really good area denial. It's really interesting and different, not paying attention to map pressure but to decrease the safe area in general.

    Gotcha! is great, but I think it shouldn't be able to activate during chases.

    Rigged is just a good perk, though a bit situational.

    Switcheroo is odd, does it automatically make token perks start with 3 tokens?

    Thank you for reading my response!

    Thank you! That was kind of the idea. I wanted to try and come up with what it would be like to essentially play 2 killers at once and kinda just thought "what if you could leave one of them to patrol the area around a hex totem or hooked survivor?" and boom.


    And now that you mention it, Gotcha! would be better as more of a 'set up' type deal.


    As for Switcheroo, I realize my mistake now. Basically whenever a survivor cleanses an active totem, Switcheroo spends a token in order to activate another dull totem.

    I also was trying to explain that if your Devour Hope got cleansed then any tokens it had would stay on after Switcheroo kicks in.