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Threxi0n

Threxi0n

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Threxi0n
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  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028711#Comment_1028711

    Maybe add some of your "gruesome" effects to already existing perks. What if we could hear the creaking of bones when iron grasp is used, or sloppy butcher was visually more than just more blood puddles, but left the survivor looking different than just a normal injury.

    Hell yeah. I mean stuff like that would be cool too. I do still think it'd be satisfying af to do things along the lines of slamming survivors into walls, etc too though. Even if it barely had any benefit xD think of it as an option to "punish" the survivor for making their task more difficult. Punish is in quotations because I don't care about any actual competitive benefit, but would it not be satisfying to have such interactions? Think of it as more of a "taunt" for killers. After all, why are survivors the only ones allowed to t-bag, or use gestures in general? :p it'd make the game more entertaining to watch too imo.

  • @LordGlint said:

    As far as effects go... Your first example is more or less the perks iron grasp in that it gives you more time to get to a hook. Your 2nd example is more or less infectious fright, only whereas infectious fright gives you information when you can act on it, YOUR perk only gives information when your hands are already full.

    True, again I figure the devs can balance and determine what the actual affects happen to be, my main focus is on the interactions themselves. I think the option to be more brutal or gruesome with killers would add more flavor to the game, as it makes sense. They're killers after all, not teddy bears xD

  • After reading various comments and playing more last night, I was overreacting a bit. Yes some matches are annoying af, but I guess it's balanced enough. I guess I shouldn't complain considering I can still get hooks and kills. That being said though, I do feel like Gen times are a bit strong rn. Especially when that ruin nerf hits, killers won't have much in terms of slowing gens down, and a Gen can be finished in like 30 seconds easily. I mean i don't use ruin because I don't have it, but they're making the perk suck, when half of the killer perks already suck. I also don't agree with the doctor nerf, but I digress. I still enjoy killer more than survivor, but for me, survivor isn't fun.

  • Regardless of the state of balance 1-2 years ago, I strongly disagree that the game is balanced right now, at least not for every killer. Again, any killer that relies on slower play is basically SOL currently. Also the spotting mechanic on ghostface is broken. How easily he's spotted severely needs to be evaluated. Anyway, While you're half correct on your reasoning with toxicity, 8 times out of 10 survivors are grouped together, and regularly are equally toxic, and that can be backed up with evidence. Then, there's the double standard survivors tend to have, where they complain to no end if a killer even appears to camp, slug, etc, even though those are both mechanics that survivors have answers to with perks, yet they feel it's perfectly acceptable to abuse game elements that are NOT mechanics, such as using their bodies to prevent hooking. There's a reason hooks can be disabled via tools, and body blocking hooks is abuse of game elements and is bannable by definition via the game's own rules put in place by the developers. A lot of survivor toxicity stems from a double standard that's fundamentally wrong.