The_05_counsel
The_05_counsel
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- The_05_counsel
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Sorry about this guys I was just salty about having full lobbies of mtf constantly. And also playing xeno, because the way the are currently is annoying as hell because of their whole jank problem. Again sorry about all this I didn’t know mtf was gonna be nerfed. 😅
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@Archol123 said:
7.4 m/s movementspeed and a tail attack?? Did I get something wrong here or how exactly is that supposed to work?
Oh #########. sorry for the typo I was just gonna put 7.0 at most, thanks for notifying me.😅
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Listen, I’m just tired of all of this bs I see all the damn time, with the endless nerfs to everything related to killer, and the lack of enjoyment while playing as them against these damned meta hogging survivors to be honest. I don’t really even care too much about nerfing survivors perks, I am more interested with buffing killer. Apparently I’m just bad so you know what damn it all. I apologize for the inconvenience.
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@CatnipLove said:
Like other times stuff like this has been suggested, it completely ignores the fact that roles of survivor and killer are completely different.
Survivors have to deal with all the issues that comes from them having to work together to win, the killer does not. Survivors start out at their strongest, whereas the killer gets stronger tpwards the end of the match as survivors lose hook states and burn the map's resources. The two roles are so different that any comparison of perks is pointless.
But that’s the funny thing survivors don’t have to work together that damn much because any action they take immediately helps the team except for being hooked, repairing? Helpful. Healing? Helpful. Being chased? Helpful! You don’t even need to see a another survivor the entire damn match sometimes and you’ll still win, I would know because I because I literally did like two gens while barely seeing my teammates the majority of the match and when I saw them the were just jacking off in a damn corner ffs
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@NewPlayer100102 said:
I just want to be able to see over the bushes, like a real normal killer.
That floor view is so bad.
And looking at the side of an object removes the aim part of aiming over an object.
Otherwise, seems OK as is.
I agree on that, and thanks for the input on the poll! (I also am glad people seem to like the the second suggestion)
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574259#Comment_3574259
20 minutes? that's crazy long time in dbd terms. none of my games are 20 minutes long when i am winning with killer. if I had to take a guess, most games for killer when killer wins are like 10 minutes long with 2-4 minute difference depending on the killer and other circumstances.
you can win 5-6 minutes as killer but you need 4 man slug. almost no killer are able to win games in 5-6 minutes consistency because odds of 4 man slugging a strong team are low. the survivor team has to be unbelievably bad for all 4 survivors to be put into dying state. maybe your asking more for killer to have stronger slugging threat so they can win faster? I am not sure.
Well not literally 20 minutes, but it sure feels like it sometimes lol
and I’m mainly asking for perks that give boosts and buffs to general things like speed boosts, deep wounds, and most of all UNDETECTABLE. (since this is meant to be a horror game for the survivors, not a bullying power fantasy)
I would love more of these buffs without needing to jump through so many hoops and having such slow cooldowns, and for the buffs to last for like a minute, rather the 15 seconds.
since the survivors get so many insanely powerful easy to activate permanent boost perks without having to do nearly anything, I just want killers to have at least a fraction of that power to even the playing field.
this is mainly just a qol request, for less perk activation requirements and restrictions for such mediocre results compared to survivors.
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I appreciate your input in this conversation, and would love to speak more about this subject. Thank you
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My main problem is that the vast majority of killer perks are things to slightly slow or inconvenience the survivors within a set distance, with a set period of time, for a set duration, with a set cooldown, rather than just buffing the killer and their strengths, while the opposite is true to the survivors, having instant healing and speed boosts with protection hits and new abilities that have easy single requirements to activate.
this is where my problem lies because rather then the four survivors playing around the one killer and there perks and powers, most of the time it feels like the killer is trying to play around the survivors buffs with mediocre slow downs, rather than actual power to cause any real damage or pose an actual threat to the survivors rather then inconveniencing them.
I find that if the survivors steamroll, the match lasts five minutes or less because of the easier objectives and the surplus of perks that buff the survivors effectiveness at said objectives. But when a killer steamrolls the match takes like twenty minutes or more, because of the far more difficult objective and lack of perks that bolster the killer’s abilities and strengths.
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@jesterkind said:
I feel like you think this is the case largely due to confirmation bias.
There are a lot of killer perks that do just work with no real requirement, or a very basic requirement. There are also a lot of survivor perks that require pretty hefty investment or requirements. You're comparing apples to oranges when you call attention to one group's perks having requirements but not the other.
For instance, you highlight BBQ, which itself is only a perk with moderate requirements. Get a hook, and be 40m away from survivors. Not nothing, but not prohibitive either. What about other perks in that vein, though? How about Nowhere To Hide, Darkness Revealed, Ultimate Weapon, or I'm All Ears? None of them have a particularly hefty requirement or investment, you just perform a simple action (or have a survivor perform one) and get your perk value.
At best, the problem is with the current survivor meta, rather than "survivor perks" versus "killer perks" as if there's a clear design gap between the two like you're describing.
My problem is all the four survivors perks are easy to activate while most of killers are multi stage setup for mediocre results for the single killer, yeah there are some easy ones but they usually cost something like a fully completed gen, which is really bad for the killer and there control over the trials.
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@jesterkind said:
I feel like you think this is the case largely due to confirmation bias.
There are a lot of killer perks that do just work with no real requirement, or a very basic requirement. There are also a lot of survivor perks that require pretty hefty investment or requirements. You're comparing apples to oranges when you call attention to one group's perks having requirements but not the other.
For instance, you highlight BBQ, which itself is only a perk with moderate requirements. Get a hook, and be 40m away from survivors. Not nothing, but not prohibitive either. What about other perks in that vein, though? How about Nowhere To Hide, Darkness Revealed, Ultimate Weapon, or I'm All Ears? None of them have a particularly hefty requirement or investment, you just perform a simple action (or have a survivor perform one) and get your perk value.
At best, the problem is with the current survivor meta, rather than "survivor perks" versus "killer perks" as if there's a clear design gap between the two like you're describing.
You know what that’s fair
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I just hope I did good enough, this took me over an hour to write because of multiple bad saves.
but as I said please do give any recommendations you may have so we can discuss them.
this request is for creating a more enjoyable experience for both sides after all.