The_05_counsel
The_05_counsel
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- The_05_counsel
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I saw an incredible comment that recommended that instead of charging crawler mode, you start in crawler mode the go into sprinter mode like in Alien isolation! starting as a stealthier m1 killer able to use the vents to stalk while having a small terror radius then activating the ability to go into an unstoppable mad dash like oni except instead you get a passive substantial speed boost like 7.4 comments 72 views last activity
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The xenomorph and its tail are currently in a pitiful state at the moment, it needs to be adjusted so it is no longer useless but not as “op“ as post release, to stop certain survivors from whining over it. I suggest making its recovery movement 1.6 m/s and 20% or 30% shorter to make it viable to use again without being “too strong “, because in its current state it is almost useless because3 comments 72 views last activity
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The tail attack now is having trouble hitting over short loops that it could hit over before like cars, windows and pallets. Now seeming to prioritize hitting an object rather then the survivors in general. Making it almost useless for anti loop and for survivors camping behind dropped pallets that are crouching when you can very clearly seeing that you should be able to hit them but the tail cho0 comments 11 views last activity
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The thumbs of the xenomorph queen seem to me broken for some unknown reason being bent and stretched and over elongated in strange ways looking like they were broken to the side0 comments 22 views last activity
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For the more in depth reasoning behind my thoughts please read my additional comments thank you. having the ONE killer with only FOUR perks total have to jump through multiple hoops with extremely specific requirements to activate a single perk once, while also having the FOUR survivors with FOUR PERKS EACH needing only one EXTREMELY easy requirement to activate multiple perks at a time makes no24 comments 333 views last activity
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After the past updates the tail attack has been unable to hit over certain short loops like it used to, such as over cars and sometimes over vaulting locations or pallets making it almost useless at anti loop and allowing survivors to camp pallets again with no consequences other than crouching. also I think the tail attack was hit a little too hard by the nerfs, reason being because it origina0 comments 21 views last activity
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to those who read this and like my ideas please upvote so BHVR sees this, and please give feedback and suggestions disclaimer: these adjustments are meant to be used in tandem with each other and for the sake of the balance SHOLD NOT be used individually, but if implemented together well there is no doubt in my mind that it will be the most positive change for this killer. The Xenomorph Is in1 comments 79 views last activity
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I believe we all agree the xenomorph needs some changes, and I believe I’ve come up with some good ones for both sides. first adjustments are for the turrets, I propose that the turrets get a buff to the speed a survivor moves while carrying one, not a full on sprint but also not just walking I believe a leisurely jog would do the trick allowing for better quality of life and utility. second t0 comments 22 views last activity