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StickySlasher30

StickySlasher30

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StickySlasher30
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  • @iDoRiots said:

    Knight should be nerfed/reworked somehow because in some cases its impossible to evade a hit or a down. There is also an addon thats lets the circle of the spawns of the knight complete even faster

    Killer that guarantees a hit depending of the scenario:

    • Artist
    • Dredge
    • Singularity
    • Blight
    • Nurse
    • Nemesis
    • Pyramid Head

    Knight isnt an exception, but you're coping hard if u think he deserves some kind o nerf. Map of the realm is used more because he cant play without it

  • This would only make queue times go up, and this is not a good idea in general, because outside of the S tier killers, every killer has a counterplay. You need to learn and get better to face each killer, and not just block a killer because you dont like him

  • I stopped reading when you said "abusing"


    They aren't abusing nothing, this is intended gameplay design


    If you're having trouble with M1 killers then you have a severe skill issue

  • Learn this once for all: If the killer has some sort of Counterplay which is viable, then he isn't overpowered

    The only overpowered killers are Nurse, Blight and Spirit. Nurse because her counterplay isnt viable, Blight because of his stupid addons and Spirit is both of these but not so exaggerated.

    Knight isn't even viable without map of the realm, if u lose to one who isn't running this then you have a severe skill issue

  • I understand your complaints about Gen Speeds, but you as a killer complaining about Midwitch ?


    Midwitch is the most killer-sided map in the game. The map has 24 pallets, but only 2 of them are safe and dont have counterplay


    I lost on that map only 2 times, and it was because I wasnt seeing very well

  • @Trotay said:

    Where is the update to have built in self pick up ffs. Every single game the last 2 survivors are exactly the same. They get one down and they leave them and go looking for the other. I shouldnt have to run specific perks to have a chance at hatch. I've taken to DCing so the last survivor has a chance rather than lay on the ground for 1-5 minutes while the killer looks for and loops the last survivor.

    Or better yet, bring back old hatch. You've buffed killers to the gods and nerfed every option for survivors, you can play a great game and the killer still get a 4k.

    Old hatch ? So survivors can escape without completing all the gens ?


    I

  • @Luckyfer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443416#Comment_3443416

    Nvm,I had a game vs him.

    He's busted AF,needs a nerf,maybe his ms to be 110.

    Holy moly he's like Huntress with his charge/uncharge,you either take the charge or he simply closes the distance on you then M1,and looping him is dumb aswell,he'll just jump over the pallet and do exactly like I mentioned.

    Question: How many hours do you have in this game ?

  • @yeeeitsdustin said:

    Hey there! The other day I was playing on Suffocation Pit with my friends. We had done 2 gens on the main building side of the map and thought we were set, and that there was no possible way we were 3-gen'd. However, to our surprise, we were wrong. This is because 5 gens had spawned on the main building side of the map! Not 3, not 4, but 5. How this is even possible, I have no clue. I just know that something has to be done about this. Thankfully we were facing a newer Artist and not a Knight or Skull Merchant, or we would be in serious trouble. Regardless, either Suffocation Pit needs to be worked on, or gen spawn rng needs to be worked on, because this is not even slightly ok. If you don't believe me about there being 5 gens on the same side of the map, I have posted a video on YouTube of it. Here's the link to that: https://youtu.be/zio_aOrxEO0 If you dont trust the link, look up "5 gens on the same side of the map?!" and it'll be posted by a channel with the same username as mine here. Let me know what you think about this!

    RNG sometimes dictates if you win or lose


    If you as survivor spawn on a map with a guaranteed 3 gen and the killer dont leave that area from the start, you will probably lose. However, if you spawn on a map where the gens are so far from each other against a killer with no mobility, your chances of winning is higher


    Same as killer: if 4 survivors spawn together, it will be easier to create early game pressure and this can be a crucial factor on the match. However, if everyone start the map away from each other you cant create this pressure

  • @Luckyfer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442289#Comment_3442289

    The DS stun and most of these changes would be reverted after 2 or 3 months,my thoughts.

    It's a way to force Killers to relearn,and allow then to adapt to a world where tunneling doesn't work.

    And when survivors will learn to loop ?

  • No, because:

    - Teamwork: Cover up is just outclassed by other healing perks such as Botanic and We'll make it

    - Divine Prayer outclasses every other perk that show totems aura by a mile

    - Boon: Sound os Silence sounds fun, but worries me in indoor maps

  • Start watching Tatariu's videos, you will improve more


    Yeah sure Big maps suck for him, but you shouldnt get the 5th hit so often

  • Lock On isnt a problem, her 3-genning potential is. Info + Stealth arent that much of a threat

  • @TonyXSplash said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439874#Comment_3439874

    What are the other possible maps? Onis map is actually the absolute worst and the devs know this I guarantee you if devs can show Data this map must have the highest kill rate.

    You could ask to rework Midwitch, Lerys, Wreckers Yard or RPD. All of this maps are be Killer-Sided ( RPD depends of being East or West ).

    If you're complaining about ######### Sanctum of Wrath, this just show us that you're not a good player

  • @Fawiola said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437864#Comment_3437864

    It is if you tunnel at 5 gens and hit the survivor thousand times at the hook. Teabag survivor If they are down.

    Yeah but you didnt mention the part about hitting the survivor on the hook and teabagging them. Also, we know against solo teams we can win without hard tunneling and camping, but if you really want to win you will want to secure someone out soon, because a bad scenario like 3 gens popping or 4 adrenalines activating happened at least once with every killer, so they dont want to face this bad scenarios.

    About camping: most teams are unprepared to deal with camping, and this is something every survivor will learn with time. If the killer has a strong camping power you will need to let the person die

  • @Fawiola said:

    Yeah you are right. Solo que is pain but not because my teammates are bad. Not at all. Killer tunnel more and more at 5 gens. They find quick the weakest survivor. Camp and tunnel out. And you cant help. If you help you don't do gens If not you repair 2 gens. 3 survivor 3 gens, nice. The Most toxic killer are huntress and blight. Huntress even more. Facecamp and tunnel. Every huntress. And you cant really help or anything else. Killer tunnel with every day more and I don't know why. Why they are so toxic? I hope bhvr do something about that this year. They fix facecamp but I think that is not enough.

    I can understand that Killer want win the game but I had for example only 3 Killer today they got 4k without camp and tunnel. It's possible. If you cant do that then you are bad killer sorry.

    I respect this 3 killer and wrote them that they are good and deserve the 4k. They know how to give pressure. And thats fine. Survivor and Killer had alot fun. Even If we lose but we had fun!

    If you say I need to tunnel and camp because of genrush then you are just bad in chases.

    If you want survivor leave this game, continue and maybe bhvr give us something.

    Tunneling and Camping isnt toxic, wanting to Win isnt a sign of toxicity. Good point though

  • You know what is unfair too ?

    - Dredge always prioritize the locked locker, and some maps have 3 lockers side to side

    - Dredge is dependant of Haddie's Calendar to perform better, exiting a locker without this addon takes forever

    - Locker placements RNG screws him


    Do you consider this as unfair and inconsistent too ?

  • Ok, but what are your suggestions to buff killers based on hooks and map balance ? I would like to hear that too