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Trotay

Trotay

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Trotay
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  • @Hex_TunnelBait said:

    At the very least, if there is only one survivor left standing and you're slugged in the ground, there should be a "press ___ to die" option after 30 seconds or so. That way, you can leave with earned BP, you don't have to spend minutes on the ground unable to play, and the hatch can spawn. The match is likely over at that point so imposing a DC penalty is stupid, and killers shouldn't be able to easily cheese the entire hatch mechanic through slugging.

    I like this option, I would use it.

    Had a game against a nurse with 2 of us and were still trying to finish gens and it just took forever. She tunneled the first two out of the game before 3 gens done. Killer perks are just so strong and always useful. Unless you rolled the dice and picked the right counter perks the game is just so frustratingly one sided, especially in solo queue.

    And I am SOOOOO very tired of them babying killers and nerfing survivors based on 4 man swfs. They can't possibly be that large a group to be worth balancing based on them. If I have to deal with OP killer strats and be told its a 'skill issue' then killers should have to deal with bully squads and be told its a 'skill issue' .

    Like, bully squads are frustrating, but you can usually guess based on flashlights and leons, and then you just put on franklins or lightborn and boom, easy 1-2 kills as they run at you to take hits. 4 k almost every time if they commit to hard.

    I play legion with the addon that shows gen progression, 4k almost every single time. One add on should not be that strong. Thana, dying light, remember me, no way out. Its hatch or 4k. I'm not a good killer.

    At least when playing survivor let me see what the randos in lobby have for perks so I can plan my build around it.

    Honestly, kinda hate this game's balancing atm. I have been shaking my head for a year watching the patch notes and being like...whyyyyyyy?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406674#Comment_3406674

    M1 killer with speed on steroids? Yes it is. 115% is ok. 120%? Well - most loops you are dead. After all the biggest strength of NOED is in speed boost and that's also just 3-5%... Another thing is - she has enough time around her 3gen to create a deadzone. So no - she is too strong with 3gen strat as is + it's super-duper boring

    Exactly. If they are going to keep adding in crazy fast killers, everyone can teleport now, vision mechanics for killers that take no skill or effrot then they need to remove 3 gen as a strat. Spread them out better or add another gen somewhere.

    But killers cry and quit the game if they cant get a 4k most matches so they keep nerfing survivors and buffing killers to make it easier on them. They really need to re-evaluate the mechanics in general because the game is just....stale.

  • @DaddyMyers_Mori said:

    Well, she sucks at chase.

    Only thing she is good at is defending either totems or gens.

    It was simply bad idea to release her right after knight, who is similar.

    But survivors were complaining that every killer has anti loop and hold W is boring. Well, here you go.

    How does she suck at chase, anyone who has been playing killer for a long time do great with her. Shes super easy, she auto exposes people, even if you hack its just like HEY LOOK AT ME, and then you have to waste a pallet or just assume she is coming. Shes just so annoying and not fun to play against at all. CD on drones way too high, size of drone area way too big, number of drones should always be at least 1 less than number of unfinished gens.

  • Gen rushing doesnt need slowed, its not even that great anymore and guarentees you get 1 or 2 EASY kills. With Knight and drone ######### you have killers that cover half the ######### map with no skill, just click and they know where people are. Whats the counter, oh thats right, there isn't one. ######### this trash ######### piece of ######### game,

  • @gamebo5000 said:

    Just get better at looping, if 1 perk makes this much of a difference then its 100% you.

    "gIt GOoD" Tell that to killers because they dont even have to be good. You can be a BAD killer and still get at least 1 kill every match because the game is so heavily in killer favor. I switch between killer and survivor, I know because I am a bad killer and I still get 4ks 2/3 matches unless I MAKE A DECISION TO BE NICE.

    Killer camping and tunneling has no real counter to it other than 'git gud' means players get fed up and quit. DH was never that strong, it was just a loop extender. Killers cried that they were losing on gens because of DH so they nerf it. Then they nerf gen speed, then they nerf DH again. They cry because they lose on gens while camping so they nerf the perk they added because of camping. I'm sorry, reassurance should be stackable and repeatable as long as the hooked player is in killer terror radius or some arbitrary distance. But no, they nerfed it so even if you all brought it you still cant finish enough gens while the killer camps.

    Honestly, this game is trash I just play it because for awhile there they had a really good balance where most games 2-3 survivors got out or 2-3 died. 1 and 4 seemed much rarer then. Now its like all or nothing. Either the killer gets no one or the killer snowballs and gets everyone. ######### Boring.

  • Thats a skill issue. I got into maps expecting to play around and get a 4k.