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SteveByDaylights

SteveByDaylights

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SteveByDaylights
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  • @ChaosWam said:

    I'm going to still play her if only not to provide their stat charts with accurate information, but I'm not going to enjoy Sadako as much.

    This coming from a chase-heavy Sadako main, no condemned slugging.

    i love that! That’s why I made this. Get attention to this rework majority of actual sadako mains don’t like. And maybe make BHVR consider undo it. It might not happen. But I’m trying!

  • @Zakon05 said:

    How do you figure that hooks are worthless now after the new update they released today?

    They removed the thing where you could down a survivor holding a tape and repeatedly condemn them every time they get picked up. They most likely still will nerf the Well Drawing so that it doesn't give condemned on healing someone from dying.

    I can't think of a good reason not to hook survivors on Sadako now.

    Because hooking breaks tape. And you want to hit survivors with tapes to get more condemn. So you’re gonna have to heavy slug. And I asked other sadako mains and they agreed.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491602#Comment_3491602

    Wraith has a speedboost after cloak that makes that not a big issue, sadako does not, there is not a reason to not spam good vaults against her, do if she tries to mindgame you as a survivor have the upper hand as long as there is a window thats not incredibly unsafe.

    And what stealth are you on about she literally has a lullaby that warns you she is near, better stealth where? I know if she leaves me or keeps chasing me stealthy the visual TR will tell me that info, so that "buff" to stealth id non existant.

    This. Right here. Perfect!

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491591#Comment_3491591

    Spamming strong vaults is going to be pretty situational. Against Wraith it's only really useful for forcing him to decloak to vault a strong window. I think it's worth it in exchange for her stealth being better.

    I don't see how holding W is the rework's fault either, that's always been a thing you can do lol.

    Not really. It isn’t situational… jus go to a shack and spam vaults. Or loop shack whilst she is demanifested…

    Also what I mean about holding W is that it’s even stronger now since he can’t have entity blockers to help her…

  • @Skitten56 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491511#Comment_3491511

    Yes, these change completely remove all the aspects of what made Onryo a fun and unique killer that stood out from the rest of the killer roster. Playing the PTB as Onryo was simply not fun and I only did it so I could provide as much objective feedback to the devs and BHVR as possible in the hope that they would address these core issues. Unfortunately that effort seems to have been wasted.

    "Global condemn is the problem with the rework; you're trying to balance around that mechanic, but it just doesn't work."

    100% this. Because they are keeping in the gobal condemn on Projection, all these changes that no one wants have to stay it; for example, the 10 second cooldown on teleporting, or the way tapes work now and why they have to be easy to remove. They need to just remove the global condemn and the affiliated changes and start over.

    Also as EvilTwin mentioned above. "Sadako now has zero skill expression. She will absolutely demolish newer players and struggle even more in chase." Her changes make her simply less interesting and sometime boring to play compared to how Onryo used to be. The PTB changes also make her much harder against new players while at the same time making it even harder for Onryo to go against skilled players. This is a horrible balancing decision that will only hurt Onryo and the games killer roster diversity.

    Yes! Thank you for understanding all of this! Yes yes yes! We need more people like you who actually understand this!!!

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491555#Comment_3491555

    I wouldn't personally say she's more boring. Demanifest mindgames are basically the same, considering that most of them involve immediately remanifesting.

    The whole "mindless global teleports" thing is why Tapes now protect you from teleport Condemned, if she starts repeatedly teleporting then Survivors can pick up Tapes as a counterplay to it.

    Having a Cursed Tape puts you at risk for getting a massive chunk of Condemned, as well as having to get a new one (which gives even more Condemned). While it shields you from the teleport Condemned, there's a big downside to getting caught with a Tape now. They can give the most Condemned out of any part of her power, so your criticism doesn't really make sense imo.

    Also she could always Condemn people who never interacted with her Tapes, you literally just had to be near a TV. In fact, you'd hardly end up interacting with a Tape at all during the course of a game, maybe like once or twice per match unless she had MYC or something.

    The rework encourages interacting with her power a lot more, which I think will make her a lot more interesting overall.

    No. Mindgames with her are not the same. Survivors can literally hold W and spam strong windows vaults. There is kind of like 0 reason to do mindgames. It’s going to be a boring PWYF sadako meta! Also that “risk” is almost gone immediately since you can put the tape into any Tv

  • @tuttoinunavolta said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491550#Comment_3491550

    I compared her to the Freddy change because the power feels more boring (demanifest mindgames discouraged, mindless global Condemn teleports) and inaccurate and different to the movie version (having Cursed Tapes now shields you from teleport condemn while they're the one thing that curses you in the movie, and also now she can condemn people who don't interact with her and her tapes at all)

    I never mentioned the scale of the rework for this comparison, just the fun and the accuracy to the source material

    This. A lot of people dislike the rework because of this! Also, the reason why we hate it so much is her mobility is kind of just butchered. Same with Hit and run. Some add-ons literally feel required to run! It’s honestly ridiculous…

  • @electrapng said:

    Really disappointing that absolutely none of the vital feedback actual Sadako players gave BHVR about the PTB was taken into account for this “rework.” The rework removes so much of what we all loved about her kit. Smooth teleportation, using teleports for tracking, using flickering mindgames in chase, all of these things are dead now. And even worse is that it’s harder to understand how to play her, and it doesn’t make any sense thematically with her source material. The live version of Sadako isn’t the strongest, but we like her. You’ve gone too far and have alienated the players who love her.

    And you didn’t even fix the condemned slugging everyone hates so much… why would you ever hook someone if tapes are destroyed on hit? The hooks spread condemn was the ONLY thing we universally liked about the rework.

    Please reconsider this rework. I know that a lot of work and effort was put into it, and it would feel bad to just delete that effort, but nobody is happy with the changes. I will probably no longer play Sadako. What I loved about her is gone, and her skill expression is non-existent. Global condemn is the problem with the rework; you’re trying to balance around that mechanic, but it just doesn’t work. You’re not just making her more confusing for new players (you get 3/4 of a stack per teleport? Huh?), you’re nerfing her across the board and alienating her current players.

    Perfectly said. Yeah live sadako if fun. And when we play her. We feel like we’re actually sadako. All of our efforts deleted. I actually can’t believe it…

  • @Jhei said:

    Peanits quote:

    "Something else that we need to consider are the players who already enjoy these Killers the way they are." "While they might not be the strongest in high end matches, there is still a large crowd who enjoy them as is. That raises the question, is it worth reworking a Killer that many people already love to play just to make the people who don't play them happy?"

    BHVR 's response is obviously: "Yes"

    Yep. Perfectly said Jhei!

  • Also to add onto to this. We’re going to be required to run a Iridescent tape meta to make her feel “normal” again. What is this crap!

  • @xflartceps said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476578#Comment_3476578

    I hope you are right!!

    I sincerely believe the console players should get some love for sure.

    Well we need to get this post attention somehow lol I doubt it will though

  • @xflartceps said:

    It would be so funny (not) that they read this post and go like: "180 degrees hits on Oni! well that's unintended"

    and then remove it from pc player.

    They’ve known it for a long time probably. And this stuff can’t slide anymore. Someone has to speak up!

  • It’s honestly hard for to have fun with certain killers. Whilst I love the Oni and Pyramid Head. When they “flick” They’re super restricted compared to PC players. But I think I like the fact that every match is different and every killer has different playstyles.