RockRage8962
RockRage8962
About
- Username
- RockRage8962
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Comments
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I main Spirit myself, and let me tell you, don't let them get to you. She was the first and only killer I managed to get a 4K on, and to this day, it's my proudest killer achievement. Use whichever killer you want, and don't let them tell you otherwise. They hate her? Then let them DC and report them post game. Even as someone who mains survivor mostly, I will admit, I don't care who I'm up against, as I know how powerful killers can be, even without their most OP add-ons.
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I doubt Crossplay would be allowed between console and PC. Case in point? Bill Overbeck. He's PC exclusive, and on top of that, all of his teachables are neutral perks in the console versions, meaning there would be more issues than it would be worth.
I believe the devs wanted him playable in the console versions, but for one reason or another, it was disallowed, and led to the situation with console players we have today.
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Lol, how true.
I have friends who I play with on occasion, and while we do use Discord to chat with each other, we are far from the best in terms of teamwork, and mostly do it just to have fun. But the one reason I like playing with them every so often is because I know they won't DC on me like so many randoms have in the past. Playing with people I know I can trust is far better than a random who DC's because they didn't have 'fun'.
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The killer already gets a sound and visual notification when a skill check is failed for healing, generators and hook sabotage. Having the ability to see the auras of survivors who fail skillchecks would be too powerful.
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Well, regardless, it's quite apparent that no such thing is upon the game again, since the devs already addressed that they are investigating the networking and crashing issues, so this thread can finally die if people find it easy to scoff at. I just want this game to thrive, and if it has constant networking and crashing issues, it won't survive, just like any online multiplayer game.
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Balance wise, yes. The game is at the best is has ever been. However, when these issues started cropping up, the player base began to falter, with the only thing stopping it being the free to play weekend. Maybe it wouldn't be a return of the dark times from 2016, but a dark time non-the-less.
Looks like the devs finally responded to the situation and have been aware of the issues plaguing the game since the new matchmaking was tested out. Hopefully the player base starts to rise again when the fixes are implemented by the next mic-chapter patch.
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@Dehitay said:
There's a theory Ghostface was supposed to be the killer that came out instead of Legion but there was too many problems with him so Legion is the result of a rush job using some of the stuff they setup for Ghostface. Devs haven't acknowledged or denied it, but that theory makes a lot of sense if you look at things.
I have my doubts about this, but given the similarities between the two, it wouldn't surprise me if Legion was the result of an idea they toyed with for a potential Ghostface killer. Keep in mind, something similar happened with Hillbilly, who was very similar to Leatherface, as the devs wanted Leatherface in the game way back in the beta days, but couldn't pursue the license at the time, and so they made their own version of Leatherface instead, resulting in the Hillbilly. Though the rush job theory does hold water, as coincidentally enough, Leatherface was meant to be a full chapter and not a paragraph, and Kate Denson was going to be paired with him, but due to the next DLC chapter releasing less than a month later, they rushed out the DLC, turning Leatherface into a paragraph DLC, and gave him most of the Hillbilly's add-ons to compensate, since both use chainsaws, and would work universally.
If Ghostface were to enter the game though, it'd be very likely he'd have to be made differently from Legion, since Legion is already very similar to Ghostface in many ways.
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As fun as Ghostface would be, there's a major issue with licensing for Ghostface. While the character is owned by Wes Craven, who sadly passed away a few years back, and I'm not sure who owns the copyrights to the character now, the mask is owned by a separate copyright holder. The only possible workaround I could see would be using the MTV version of the mask, but even that might have licensing complications.
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Regardless of where it came from, the game is in a really bad state. I'm pretty sure most of you can agree on that.
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Nice to see that many of you agree. I was in two matches straight that had two survivors crash before the session loaded in. It's apparent that things are grim for the game right now, and unless the devs can quickly fix it, I fear it will hurt the game majorly.
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Well, when I referred to the Dark Times, I was referring to the time when hooks could be saboe'd permanently, We'll Make It stacked for ALL healing actions (Self Care included), Pallet Loops were essentially infinites, Unrelenting and Save the Best for Last were the main killer meta when Unrelenting counted for all attack cooldowns, missed and successful, etc.
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It could be possible, but we don't know for certain. It could also have been an oversight.
However, it may be likely that Halloween may be seeing some new cosmetics, since the movie last year was a success, and the Halloween license is the devs favorite DLC, so we'll just have to see. Ash is getting some additional buyable cosmetics when he releases in two days, so we might see others get some too.
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The biggest problem with killers is that they are mostly underpowered without add-ons. The only two exceptions being Nurse and Hillbilly, and to a lesser extent, Spirit, but almost everyone else struggles greatly, and Billy and Spirit struggle as well without either type of items to help them out.
I'm a survivor main, and I know for a fact that killers are nothing without their add-ons and perks if they aren't Nurse. The killers need to have their powers buffed, unless the devs come up with a secondary objective that is required for them to leave. If that's the case, then nerfs may be in order for killers, but unless it's only generators, they need power to stay in the game.
Not to mention, the new ranking system made it even harder for killers to even pip, and if a survivor disconnects, they too get punished for the actions of the survivor. That's why the best killers have seen a rise in usage. It's to compensate for the bad new ranking system. The game is in a bit of a dark time, but it's still nothing compared to how the game was when it launched. Perma sabo, infinite loops, etc.
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Survivors and killers, licensed and unlicensed, can be bought using auric cells. Just not with iridescent shards if they are licensed.
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I just try to go in and be a good teammate to attempt to see my team escape, even if I die. I don't care if I get face camped, because if the killer wants to throw the whole game just because I messed up a few of their hooks for a few minutes, then they need to get their priorities straight. Sabo exists to give survivors something else to do, and it isn't permanent. If it's such a pain to them, they should just run Hangman's Trick to balance it out.
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This is not the first time anything related to DLC and Left 4 Dead has been PC exclusive. Zombie Trilogy had an entire Left 4 Dead expansion that was free for PC owners of the trilogy. The biggest issue is licensing, and the biggest reason for that is due to Bill being free, just like that Zombie Trilogy DLC pack.
Given how Valve owns the Steam client itself, they were able to include Bill for free, since Valve always earns a small percent of the profits from all sales of the game and it's various DLC's, so the license essentially pays for itself. On console however, it would be entirely different. Bill would have to be paid DLC for Valve to make any profit on the console versions, and it would likely not be within BHVR's interest to make a free DLC pack on PC a paid DLC pack on consoles, because essentially, that would cheat the customers on console out when PC players got the content free of charge. It's a complicated mess, but that's sadly how it is with licensing.
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If they had gone with the unused perk "Last Standing" and given it's functions to Left Behind, it would be more used. Just for the record, Last Standing was an early version of Left Behind, and for each survivor who escapes/dies, the survivor who used the perk would gain a bonus to repair speed. It wasn't just if you were the last survivor left in the trial.
Left Behind as it is, isn't very useful, and I have barely seen anyone use it that hasn't been trying to unlock the "Adept Bill" achievement. The perk needs a serious rework to make it viable, as it is the most unused perk in the game at this point in time. Hopefully it gets what it needs to make it a more beneficial perk.