Regularguy1st
Regularguy1st
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- Regularguy1st
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1295288#Comment_1295288
Is there a "most useless answer in a thread"-Reward you are aiming for? Because if this thread had shown anything up to your post, it is that boring is a lot of different things to different people. So you need the different opinions, because only relying on your own point of view would be, well ignorant.
Yeah you are right that what is "boring" can be different to many different people. But since i know for a fact that this guy only ever plays killer i see it kinda pointless for him to ask others because hes gonna just assume any sort of response is some kind of entitled survivor main. He could never possibly understand any sort of problems survivors have even if they aren't even related to killers. He said himself in his videos that he has a "deep disdain" for survivors. He has zero empathy for survivors and this is an online multiplayer game and if you want a game like this to last a long time you HAVE to have at the very least an understanding of the other sides motives. I understand that he might encounter toxic or entitled survivors all the time but that's par for the course cause i encounter entitled/toxic killers all the time but i don't patronize the plights that they have like this guy does. If a survivor has a problem or something, he assumes that every survivor is toxic or entitled just because they are survivors. I don't stand for that, cause both sides have toxic individuals to space coconut this game is a Us vs. Them which is not a healthy mentality for the continued existence of this game
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@SpaceCoconut said:
What does that mean exactly?
I imagine that they say it's boring when they can't bully the killer due to either the strength of the killer or the skill of the player, but I'm not sure.
Thoughts?
Maybe if you actually played survivor for once instead of exlusively playing killer you could form your own opinion without having to ask such an ignorant question
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@gatsby said:
@Regularguy1st I know the perk sounds a little OP at first, but its actually just good for solo play and redundant in a SWF. Kind of like Kindred. It's a lot of useful information, but its a perk slot for something mics and coordination gets for free.
Yeah it would be healthy for the game but what would be even better is if they just made it so that when anyone is being chased their portrait lights up letting everyone know they are being chasec so that it isn't exlusive to just the obsession
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If you don't want to have any sort of cool down or limited time effect for this perk you need to make it so that only your teammates can see your aura in a chase from a limited range. You could also put a limited time on your aura reading of your teammates at thew start of a chase. this ability would still be likely to need a cool down anyways.cause there are a lot of times where survivors are gonna be in the killers view but they aren't really being chased so it would give way better information than any other aura reading perk if there was no cooldown and that you saw the auras of your teammates and vice versa.
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if you were to reduce the time it takes to search something to something like 5 seconds it would probably be worth your time but 15 seconds is way too long. also you should make it so that you can see the aura of something that has a clue on it within a certain range like 12 meters? The aura should also be some unique color like blue cause people usually associate investigations or clue related things with the color blue.
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@Critical_Fish said:
I like the concept, but I see the use more in the model change and less in countering stuff like Franklin's, since with an item a Survivor's arms are farther out while crouching, would this perk prevent that when storing an item?
Maybe when carrying 2 items a Survivor is slowed by 4/3/2%, just as a little downside to make it more risky? Just an idea, though. So far I think it's pretty balanced.
I don't personally think that holding an item makes you THAT more noticeable cause if you are using cover that is so small that holding an item makes it unusable you probably shouldn't be using that piece of cover anyways. As for the movement speed debuff i feel that it is a bit overkill on the balance department because i have already put into place a bunch of restrictions to make the perk balanced without you having to have a debuff like that. Now if the perk allowed you to bring a second item with you from the start of the trial then i would be all for adding a movement speed debuff because the restrictions i have make it so that you have to rely on luck to make the second item you have be useful in the first place and if that wasn't put into place you would be able to use 2 really powerful items with addons from the start of the match which would be broken af. Imagine if killer were able to bring 4 different addons? that would be insane. survivors are already able to find items in chests randomly as it is and you don't really see people complaining about that do you?
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@Superstar_Saga95 said:
Grab N' Go
Allows you to pick up a dying teammate and carry them to safety.
Slows movement speed by 15%
Running will alert the killer to your position
Walking will leave scratch marks (Due to the Heavier Weight)
Crouching is the most silent way to move.
Being hit while carrying a teammate will cause you to instantly drop them and slow you're speed by 20%
I would like you're guy's feedback, is the idea its self bad, is the stat balance terrible, I hope the name it self is at least clever.
I could see this perk idea being a rework of a perk in the game called No one left behind and in fact the icon for it already depicts what the proposed perk idea is doing so no new perk is required.