RavenGrim
RavenGrim
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- RavenGrim
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It's possible that it can happen in a small vacuum of instances but for the most part there are more open space hooks where this shouldn't really matter much especially with new blood lust values if being blocked in an open space. I for one welcome the new change since I don't play a tunneling/camping type of game I guess it doesn't really affect me as bad. Tunneling someone to death isn't fun for them and is boring to me so I never saw the point of it, the DS nerf I think provides enough of an advantage with the baseline kit changes.
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@Raptorrotas said:
The current hit capsules are better suited for melee attacks than body sized hitboxes.
Injured survivors would become borderline unhittable from behind due to their posture, unless you're touching their ass.
Every killer, and doubly so those with "short" weapons (especially freddy) would need to receive ridiculous buffs to keep up with such a change.
I honestly think the killers / player base in general would both adjust, I usually finish around rank 5-8 killer (Dependent on how much I play killer that season.) rank 1-2 Survivor, even as a killer I realize a lot of the hits I get are complete and utter bs that shouldn't have hit. I normally play Huntress, Pig and Doctor starting to level up a few others for variance since I just unlocked all the killers but it literally takes a lot of fun out of the game for me because half the fun is the chase and the reward of downing that pesky survivor that's been t-bagging the entire game as killer. In all honesty they could start with the exact player size run it for a month see how the player base responds and slowly expand it over time if need be but the boxes right now are horrendous.