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Raught

Raught

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Raught
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  • @GoshJosh said:

    I could get behind option 2 and a variation of option 3. I would just make it so the hexes aren’t applied to totems until their effect first takes place. In the case of Devour, that’d be two tokens.

    That's a fantastic idea, I added that to the post


    "-Dull Totems can be hexed by the Killer taking 20 seconds and and will re-enable a removed start of game hex.

    + Totems cannot be cleansed or removed until their effects come into play. i.e. Devour cannot be cleansed until it reached 2 tokens."