Raught
Raught
About
- Username
- Raught
- Joined
- Visits
- 12
- Last Active
Comments
-
@GoshJosh said:
I could get behind option 2 and a variation of option 3. I would just make it so the hexes aren’t applied to totems until their effect first takes place. In the case of Devour, that’d be two tokens.
That's a fantastic idea, I added that to the post
"-Dull Totems can be hexed by the Killer taking 20 seconds and and will re-enable a removed start of game hex.
+ Totems cannot be cleansed or removed until their effects come into play. i.e. Devour cannot be cleansed until it reached 2 tokens."