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RatKnight

RatKnight

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RatKnight
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  • @BurnedTerrormisu said:

    The ping problem is so massive, the DBD subreddit mods are deleting all ping / hit related posts.

    But since even BHVR employes showcased this hits around the corner in the 2vs8 gameplay footage, i don't think they will or can do anything.

    Yeah, what sucks is that it isn't even like the normal hitbox linger…. I am used to that. This is so crazy bad, and directly attributable to people who sometimes have 1k+ ping. Had a killer a few nights ago that was spiking over a 2000ms ping. It was so bad that at one point, he tried to pick me up…. and it teleported me probably 30 meters, before it teleported me back to where I was. It was the craziest example of this I had ever seen. Look at his steam profile: Australia…. and probably like DSL there at that.

    @Eleghost said:

    Yea i've noticed it a bit on huntress hatchets doing the blood splash animation and hit noise but not damaging survivors.

    Yeah, I have run into that in a couple of matches with Freddy oddly enough. I will get the splash and hear the sound, but they aren't injured.

    This might be the only "competitive" game that doesn't just remove you from a lobby if your ping is too high.

  • @DrDucky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/394973/anti-face-camping-has-made-things-worse

    How did the anti face camp system make things worse? Also you being slugged in a corner next to a guy on hook at 4 gens guarantees a win for the killer anyway if he wants it.

    In a LARGE chunk of my games, everyone survivors and killers are playing like more of a, for lack of a better term, piece of #########.

    Survivors are gen rushing, Killers are camping and tunneling. Everyone is min maxing everything.

    IMO this became way worse when this system got implemented. It almost seemed to, idk, just make people angrier about the game. I can't meme around, I have to bring try hard perks, and prioritize gens. Solo Q is even worse then it was.


    @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568830#Comment_3568830

    My point, though, is that you wouldn't have had to deal with that situation at all if you'd gone for a trade. This system doesn't encourage playing this way, it's just a gap that it doesn't punish it either.

    A carried survivor should 100% stop the bar, because that's going to happen far more frequently when a killer isn't trying to camp or abuse the system. I could see slugged survivors not slowing it down, but even so, I don't think that would've really fixed this scenario either.

    We can't see the hooked survivor's bar, and they actively pushed themselves to second stage, so it's entirely possible that even without the slowdown from you being slugged nearby, they wouldn't have unhooked before stage two anyway. As you describe it, the Wraith was proxy camping, which isn't what this system is designed to combat at all.

    That is fair enough, I am mostly just frustrated that this system seems to have promised something, and all we are seeing is people work around it and both sides play like asshats. I used to be able to at least have a good time in solo q (in the case of this clip, a 2 man), but now if you don't see 3 teammates on a gen at the start, you are going to lose. The killer seems compelled to camp and tunnel at 5 gens for the same reason.

    Imo the system is a failure because it has taken these tendencies, and made them worse.

    I also firmly disagree with slugged / carried survivors counting towards the bar. At the very least, can we compromise that there should be a similar "grace period" like there is for the killer after the initial hook? Maybe a 10 second period before the survivor who is slugged on the ground stops preventing the bar from climbing.


    This clip is not an isolated incident. And to be clear, I don't think that camping is a problem in a lot of cases, but the overall mechanic in my opinion has further polarized and made worse a community that was already in pretty rough shape. I can't even explain why, but everyone is just... meaner.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568818#Comment_3568818

    Well, to be fair, the system is designed to make sure you can guarantee a trade, that's meant to be the bare minimum value you can get if you don't actively work against it.

    It kinda looks like the killer was proxy camping nearby, saw you, and then capitalised on your reluctance to go for a trade. While that's still annoying behaviour from the killer player, I don't think it's fair to consider it a failure of the AFC system considering the context.

    Dick move on his part but not a failure of the system, which would've worked if he'd actually been facecamping. Forcing trades is meant to be how you counter stuff like this.

    My most pointed issue with the system is the fact that he is incentivized to go, pick me up off the ground, and drop me by the hook so he can facecamp.

    Imo, at the very least a carried / slugged person should not stop the progression of the bar. My issue is not with trading, my issue is that this new system has made the way people play way worse, and has led to more behavior like this where someone blatantly takes advantage of the mechanic (which was designed to prevent swarming) in order to enable them to camp the person on the hook.

  • @jesterkind said:

    So, I watched the clip, and I hope you don't mind but I do have to ask about a vital piece of context that's missing: Why were you near that hook?

    Not an accusation, I just need the answer to that question before I can fairly weigh in.

    I was trying to unhook. He decloaked from right outside the range of the anti facecamp, and came in and hit me. My shadowplay didn't record far enough back, but I was trying to avoid trading because this wraith had already been playing super scummy (the dudes name is literally "scum").

    Sorry for the lack of context. By the time I had thought to hit the ctrl - f10 and save, it was past the beginning of the chase.

  • My point is that the anti facecamping mechanic has done nothing except make the issue they were trying to solve worse.

    If you can watch that clip, and tell me that is not a problem, I don't know what you are talking about.