OhKneeChan
OhKneeChan
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- Username
- OhKneeChan
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I didn’t realize these forums were as sensitive as dbd’s filters jeez
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@piggygooik said:
why do people think the twins need to be nerfed in the slugging category, I get camping but why slugging. The twin's aren't even the best slugger people need to be injured before slugging can happen also if people stay near each other the twins can bearly slug
not neccessarily the best sluggers in the game but, its the fact that its so unfun for the survivors, at least with oni, you can have a fun chase against him in Blood fury and it only lasts for a set amount of time. with Twins Victor can constantly harrass and down survivors and even CAMP the bodies
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@mesothelioma said:
https://forum.deadbydaylight.com/en/discussion/comment/2129002#Comment_2129002
https://forum.deadbydaylight.com/en/discussion/comment/2129003#Comment_2129003
i dont even see why you're posting. I have a SUGGESTION which is what this forum is for. your negativity isn't needed. It's a valid quality of life concern which could be done with a hotfix. It's not a major thing. They use unreal engine they're not making games in 1985 anymore.
and yords, yeah, and it makes no sense to get a dc penalty after you're dead. If i want to ALT-F4 near the end of the mori animation because i'm pissed at game for a weird pallet drop hits, getting facecamped, or generally goof'd up myself and got caught, but want to re-open the game 5-10 minutes later, i shouldn't be looking at the tail end of a 15 minute ban.
eh maybe I did come off a little strong, I'm sorry.
I've just seen people complain about very small minute things a lot and it irks me the wrong way. you make an okay argument, I'm just not one to DC like ever so I guess I didn't see the value in it.
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@Altarf said:
I feel like a lot of the nerfs could be reverted, especially the penalties upon waking up. Twins are only strong if you go for mass slugs and camp with Victor, and the Victor fatigue tokens (an idea I actually quite like) and Victor getting crushed when a survivor is hooked near him pretty much solve those two issues. Don't think the rest are necessary - especially the waking up debuffs, those incentivise only playing as one Twin and not, you know, using their power creatively and switching between them often.
The pounce leapfrog and dismount also I don't really think are necessary - I can't see them having much practical use. Calling Charlotte over though with pathfinding a.i. is an idea that is borderline required if they ever rework Twins and something I've suggested myself.
Remove a good deal of those nerfs though - Victor having a longer pounce cool-down for every downed survivor is a great fix for their slugging, but punishing them for cancelling the pounce isn't as you need to cancel the pounce due to how slow Victor is while charging. It'd be like PTB Billy where he overheated in five seconds because of chainsaw baiting and letting your chainsaw charge down. Otherwise, good stuff, I think.
Thanks for sharing your input!
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@mesothelioma said:
https://forum.deadbydaylight.com/en/discussion/comment/2128986#Comment_2128986
because seconds add up and life is finite. a better question might be, why doesn't the game check to see if you're already dead before issuing a ban for leaving?
Yeah and dbd is a video game that has matches that last around 5 - 8 mins, spending 8 seconds watching your body fly into the air isn't gonna change your life, just suck it up. They aren't changing mostly likely because its such a petty issue when the game has much bigger things to worry about.
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why not just sit through your death animation instead of being impatient