Observia
Observia
About
- Username
- Observia
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Comments
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Props to you, this is excellent!
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I really like this idea! The perks are easily my favorite. They whole chest idea is really neat, and fits with the whole, "Greed and Gluttony" thing very well!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/177439/devs-any-thoughts-to-rework-clown
I really hope they don’t other than the most minor of tweaks.
As I’ve repeatedly said (like the devs), and other true Clown mains, he is still 100% underrated, and most definitely heavily under-utilised and incorrectly used by most players that pick him up.
I.e. most still haven’t properly figured him out yet. If you think you have him figured out but still run out of bottles mid chase and lose matches most of the time, then sorry you most definitely have NOT figured out Clown yet.
I can definitely see where you're coming from with this. As a Clown main myself, I agree; he is absolutely a under-used character. However, many people I know have said he feels like 1/3 or 1/2 of a character, and I also agree with this. If not a complete rework, I would like to see some add-on and power changes. I really like this concept, (not mine) as it keeps the Tonic, but puts a neat twist on him, and would make him more interesting to play.
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Absolutely, I think demo's add-ons are a bit weak in general.
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You clearly put a lot of love into this, but I don't know how the devs are gonna react to seeing all these Springtrap concepts. I dunno man, it's a good concept you got here, but there's SO many Springtrap concepts.
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Legion and Clown. But clown needs a decent rework in my opinion. He's just not viable, in my opinion.
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That's pretty funny, I love when survivors get salty for you playing the game and beating them.
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Totally agree!
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Dude...this is so good! I like this alot, legion is kinda lame in it's current state. Same with clown. I love this concept, though!
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Not a bad idea, i really like the idea of...well...making clown less bad. He's easily one of my favorites based on appearance and lore.