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NovaDuck

NovaDuck

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NovaDuck
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  • The best tip is don't play trapper. Play hag instead. She is similar to trapper but almost strictly better in every way except her move speed.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495311#Comment_1495311

    "All it takes on an M1 killer to turn them mostly unloopable is enduring and bamboozle. I feel like if you are going into red rank matches with a a low mobility killer, so you have to commit to chases, you should be confident in your mindgames/anti-looping or be running some chase perks. It's entirely your own fault for running around with 3-4x slowdown perks and not enough chase power to actually get the downs to use them."

    No, Enduring and Bamboozle doesn't make you unloopable at all. As soon as they know you have Enduring they will drop pallets slightly early. You are greatly over valuing how good the games chase perks are.

    "I think wraith is miles better than ghostface once you get into green add-ons and above. If you are considering the "best" ghostface build of just chewed pens, then you should be considering some of the best wraith add-ons as well. They both get a free hit at generators, and then are exactly the same chase-wise after that. But wraith can get great mobility, free sloppy butcher, aura reading, silent bell, etc; and has no cooldown on his power. He can bounce between survivors applying sloppy butcher much, much faster than ghostface."

    I'm basing on no addons.Wraith doesn't get nearly as many free hits at generators as Ghostface does. You can't stack all those addons at once and you're mentioning an ultra rare..lol. Ghostface is also better in chase because of his size and crouching at loops.

    "PH, Plague, Doctor, and Bubba all have very strong chase potential to get their map pressure. It's up to the killer to be good enough with them to get downs fast enough to apply it."

    Their better chase isn't good enough to make up for their lack of map pressure. Your statement here summarizes into a "just pressure the gens". If you play killer at rank 1 regularly you would know how exaggerating you're being here. Against average survivors sure, but against good survivors it is not playing out that way.

    Also, Plague does not have good chase even remotely. She is quite literally THE worst chase. Tallest and most loopable killer in the game.

    I have played at rank 1 for years now? If you are M1 and don't respect pallets, it's inevitable you are going to eat quite a few during the game if the survivors are running tight loops. I consider looping running the same tile over and over again, not chaining strong tiles together. You should know not to chase a really good survivor through a super strong area early game by now; while 3 people pound gens in the background. But bamboozle alone shuts down jungle gyms / shack / cow tree / god windows; which are the biggest time wasters in the game for M1 killers still.

    Considering no add-ons is almost a moot point. Anyone running BBQ and doing well in their matches is probably getting 40-50k+ points a game, which is plenty to be running green / purple add-ons regularly. Stalkless ghostface can basically only use 3 add-ons (unless you like crouch speed) which arguably makes him the most expensive killer in the game to be playing.

    Fast downs are the best pressure there is in DBD. You can't do gens if you have to save / heal your team.

    And plague has great chase, considering everyone is a 1 shot at all times. And it's not like legion where you are giving them a speed boost to get it. She's still M1, but I use monitor and bamboozle or enduring to help me close the gap and stop god loops. Proxy camping a hook with her literally forces survivors to cleanse because they can't make a save while they are injured.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495178#Comment_1495178

    Yeah you MIGHT delete something. But if you don't you get nothing.

    With old Franklin's you can just keep hitting them no matter how many times they pick it back up and you will keep getting value.

    Also, damaging a medkit in particular is disproportionately effective. Since a medkit is used in increments of 16, decreasing it by even 1 charge will render the Survivor unable to self heal an additional time.

    But damaging pretty much any item by 10% is just not worth a perk slot, period. Or even 20-30%. Most survivor items are just not strong enough to justify it. But being able to remove a key from the lobby is worth a slot. It means if you tunnel mori a key user, it's totally gone. You don't have to worry about the other survivors picking it up and taking the hatch out still.

    I literally never used Franklins before this patch, because it was a waste of a perk slot. Why damage survivors items a tiny bit when you can have a perk to help kill the survivors outright instead?

    I would use it now to remove keys, and on hag to remove flashlights. That's more use than it's ever gotten from me.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495252#Comment_1495252

    I'm talking the better quality windstorm, the yellow isn't enough to make his map pressure where it needs to be.

    Demo is not an M1 even remotely. Those tight loops are shreddable with enough practice. Shred will actually glide you along a wall if you aim it correctly and not collide.

    I also did not say zero stalking. However, against good survivors you are getting very little stalks. Ghostface is definitely better than Wraith.

    "Myers is a snowball killer. He is weak at first, and then turns into one of the strongest killers in the game."

    Not even remotely. Myers is not that strong. You can have perma T3 Myers and you are still a loopable M1 killer. Groups that know how to loop will eat that alive.

    You also didn't bring up all the other killers with no map pressure, IE PH, Plague, Bubba, Doctor, Legion etc

    All it takes on an M1 killer to turn them mostly unloopable is enduring and bamboozle. I feel like if you are going into red rank matches with a a low mobility killer, so you have to commit to chases, you should be confident in your mindgames/anti-looping or be running some chase perks. It's entirely your own fault for running around with 3-4x slowdown perks and not enough chase power to actually get the downs to use them.

    I think wraith is miles better than ghostface once you get into green add-ons and above. If you are considering the "best" ghostface build of just chewed pens, then you should be considering some of the best wraith add-ons as well. They both get a free hit at generators, and then are exactly the same chase-wise after that. But wraith can get great mobility, free sloppy butcher, aura reading, silent bell, etc; and has no cooldown on his power. He can bounce between survivors applying sloppy butcher much, much faster than ghostface.

    PH, Plague, Doctor, and Bubba all have very strong chase potential to get their map pressure. It's up to the killer to be good enough with them to get downs fast enough to apply it.

    Legion I will admit is just meh, unless you get a really good frenzy off at the start in which case he is OK.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495158#Comment_1495158

    Counting very rare addons in my statement isn't quite accurate. You will not have that every game.

    I also said M1 killers, Demo isn't an M1 killer.

    Going for consistent insta downs as Ghostface will lose you game unless you are against potatoes.

    Myers has no map pressure and a very weak early game. You described how he wins matches, but that isn't what I said. I said he has no map pressure, which is a true statement.

    ??? Wraith gets windstorm from yellow and up. I get around 2-4 of them every bloodweb, as well as 1-2 black wards. That's plenty to run windstorm almost indefinitely if you are a regular BBQ user and put points into wraith.

    Demo is practically M1 half the time since his shred can't be used on super tight loops.

    If you are not stalking as ghostface, there is literally 0 reason to play him over wraith. Wraith does hit and run twice as good as ghostface when add-ons are involved (and they should be).

    Myers is a snowball killer. He is weak at first, and then turns into one of the strongest killers in the game. If he had map pressure as well he would be overpowered (aka Oni).

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1495098#Comment_1495098

    Simple. Consistency.

    A chance to destroy the item means it does nothing if you do pick it up.

    Damaging normal medkits hardly matters, the most powerful add-ons for them are not impacted by the remaining charges. In fact most people run the syringe or styptic on a brown medkit as it is.

    Toolboxes will probably be used in the first 30-40 seconds of the game, before you even get a chance to damage it. Damaging a map is laughable. Damaging a key is also laughable. Damaging a flashlight is laughable.

    But deleting a key? Deleting an instant heal? Deleting the flashlight? That's actually worthy of a perk slot.

  • @Blueberry said:

    The vast majority of the games maps are simply too large for an M1 killer to properly apply as much pressure as he needs to against good survivors. Map size is quite an issue.

    Eh, idk. I mean wraith has plenty of mobility with windstorm. Demo has his portals. Trapper just stays in one part of the map all game (or he should).

    Ghostface should be getting instant downs for pressure and not played like wraith (which it looks like this guy is doing, with that build).

    Pretty much the only M1 killers who struggle with map sizes would be pig, myers. Myers can wipe out 2-3 people in a single EW tier 3 though. Pig is just the worst killer so if you are going into red rank matches without corrupt on her that's kind of your own fault.

  • I don't think so at all. How is just damaging an item better than the chance to outright delete it? I think it's strong enough now to run as something more than a troll perk.

  • I don't know why everyone loves save the best on her so much. She can't save the stacks if she runs into the obsession, and if you have an object running around breaking all your traps it means you are going to be a perk slot down all game. Same if you have to finish off someone who DS'd you.

    Dark devotion "best" tier? You are already at 16m with monitor and abuse, and it's total RNG if you get any use out of it or not. It's also not like you are going to instadown someone if you happen to sneak up on them.

    Pop is also meh. She doesn't have the mobility to really control gens outside her web; and those can be controlled with traps. It's not bad, but there's way better stuff to use.

    Sloppy isn't in "best"? It makes every trap hurt so much more. I never take it off my hag.

    Agitation could be bumped up to "best" in my opinion. Not only does it extend your basement threat, but you can also get to side hooks or hill hooks much easier; which can be defended almost just as well as a basement hook. It also lets you pull people into your trap web easier, as well as reducing the amount of time you are spending carrying someone; giving less time for people to run around breaking your traps.

    Infectious is actually pretty good on her as well, since you will usually have monitor on; and if someone got downed inside your web it can spook people into tripping off more traps. It's especially good for 3 gen hag.

    I'd stick iron maiden into literal garbage. She will never be be able to make use of the information it gives unless they come out of a locker like 10 feet from you.

    The rest of it looks about right though.

  • @ALostPuppy said:

    Green windstorm as base is all he needs. Then you rework the other windstorm add-ons into something else. That's literally all BHVR would have to do to make him go from horrendous to actually decent, because he's very decent with a bit of speed that's the only thing holding him back. I'd rather they go the route of giving him more speed than more Stealth because I like playing wraith in an aggressive way, which green windstorm absolutely lets you do. Yellow is a little too slow on some autohaven maps and other giant open areas.

    Green would probably be too much, but maybe yellow as basekit would be all he needs. I think he is in a really good spot atm. Not too strong, not too weak, plenty of counterplay; lot's of interesting add-ons.