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Noaboy

Noaboy

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Noaboy
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  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677139#Comment_3677139

    That's right. So too many survivors fall like dominoes without a safe loop.

    This killer is pretty loop depenadant tho, I can only run him if I have a window vault or a loop that has high walls inbetween them to break LOS otherwise I get screwed

  • @MechWarrior3 said:

    It still takes 2 hits to injury and 3 to down. If you’re not getting the weakness off while in chase that’s on you and your counter play. It takes hardly anytime to do it.

    “Big range” uhh it’s barely 5 meters. Executioner can go through walls too but with a much further range. Not including addons.

    The unknown is hardly an issue.

    5 meters? He can litteraly launch them upwards to 20meters and they bounce and go trough objects / walls like what?


    Also the "removing weakness" takes 10 seconds opossed to the 7 second cooldown for UVX, you also have to be very close to the killer to actually be able to get rid of the UVX giving him a bigger chance at hitting you a second time, 21 seconds and you could be dead and there is no way to loop him unless you got map advantage, only windows will save you


    @LeFennecFox said:

    Huntress:

    • faster with less arc when charged some
    • 10 hatchet basekit
    • guaranteed health state if you land it with pretty generous hitbox
    • basically no cooldown besides reloading
    • 110%

    Unknown:

    • 7s cooldown
    • does no damage unless you've been hit once
    • 3 second window to land the shot if they're looking at you
    • slows you down some
    • 115%
    • very occasional teleport without too much control when it's placed

    Yea I'm sure unknowns power is too op because you can't turn around

    Huntress has 7 hatchets basekit not 10

  • I insta leave against huntress, can't stand the lulaby it's so annoying

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/161983/being-able-to-mute-huntress-lullaby

    DaMn, tHe hEaRt beAtIng iN mY EaRs aNnOy mE, I WaNt tO diSaBle iT in ThE OpTiOn

    It's a game mechanic, a design, and I think they have to add killers who have custom terror radius. It's probably made to break the mold of just hearing a beating heart every game, it's a concept I like a lot personally (even if sometimes, when I don't know who is the killer, sometimes I think I'm hearing the Huntress Lullaby, it makes me super paranoid :') ).

    One thing I would damn love to see is a killer with no terror radius but with a mist around him, that would be scary and super cool af (like the Fable 2 Banshee mist, if anyone has the ref here).

    There's something called Misophonia and alot of people have it